Phantom Motor Execution Via MPR, VR/AR, and SG, as a Treatment of PLP
Phantom Motor Execution Via Myoelectric Pattern Recognition, Virtual and Augmented Reality, and Serious Gaming as a Treatment of Phantom Limb Pain
1 other identifier
interventional
77
7 countries
9
Brief Summary
This international, multi-center, double-blind, randomized, controlled clinical trial aims to evaluate the efficacy of Phantom Motor Execution (PME) and Phantom Motor Imagery (PMI) as treatments of Phantom Limb Pain (PLP). In PME, myoelectric pattern recognition (MPR) is used to predict motor volition and then use the decoded movements to control virtual and augmented reality environments (VR/AR), along with serious gaming (SG). The same device and VR/AR environments are used in PMI with the difference that subjects will imagine rather than execute phantom movements. Electromyography is used to monitor for no muscular activity in PMI.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started May 2017
Longer than P75 for not_applicable
9 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 10, 2017
CompletedFirst Posted
Study publicly available on registry
April 13, 2017
CompletedStudy Start
First participant enrolled
May 8, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 12, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
September 20, 2021
CompletedJune 22, 2023
September 1, 2020
3.8 years
April 10, 2017
June 17, 2023
Conditions
Outcome Measures
Primary Outcomes (1)
Pain Rating Index registered at the beginning (1st session) and at the end of the treatment (15th session).
The Pain Rating Index (PRI) is calculated as the sum of 15 descriptors. At the end of each treatment session the descriptors are presented to the patient, who rates each of them with an intensity scale from 0 to 3. The PRI is therefore a number between 0 and 45: the higher the index the greater is the pain. The primary efficacy variable for this study is the change in PRI between the first and the last treatment session.
28-40 weeks, depending on the frequency of the sessions.
Secondary Outcomes (1)
Pain Disability Index registered at the beginning (1st session) and the end of the treatment (15th session).
28-40 weeks, depending on the frequency of the sessions.
Study Arms (2)
Phantom Motor Execution (PME)
EXPERIMENTALPhantom motor execution is decoded via myoelectric pattern recognition and promoted via serious gaming in virtual and augmented reality.
Phantom Motor Imagery (PMI)
ACTIVE COMPARATORUse the same device and visual stimulation as PME, with the difference that participants imagine to perform, rather than execute phantom movements. Myoelectric activity is used to monitor that the subjects do not produce muscular contractions but only imagine the movements.
Interventions
Neuromotus - PME decodes motor volition applying machine learning to surface electromyography. Once the intention of movement is known, this is use to control serious games in virtual and augmented reality. A treatment session of MPE consists of: 1. Pain evaluation 2. Placement of the electrodes and fiducial marker 3. Practice of motor execution in Augmented Reality (AR) 4. Gaming using phantom movements 5. Practice of motor execution by matching random target postures of a virtual limb. Step 3 to 4 are repeated for different phantom joints, initially one at the time progressing to several joints simultaneously. A treatment session last 2 hours.
The only difference between PME and PMI is that in the former myoelectric signals are used to give the participants control over the virtual environments, whereas in PMI the presence of myoelectric activity is used as an alarm to remind the participant that it must imagine rather than execute the phantom movement. In PMI the virtual environments act autonomously to guide the participant in imagination of movement.
Eligibility Criteria
Contact the study team to discuss eligibility requirements. They can help determine if this study is right for you.
Sponsors & Collaborators
- Integrumlead
- Chalmers University of Technologycollaborator
- Sahlgrenska University Hospitalcollaborator
- Örebro University, Swedencollaborator
- Bräcke Diakoni, Swedencollaborator
- University Rehabilitation Institute, Republic of Sloveniacollaborator
- University Medical Center Groningencollaborator
- University of New Brunswickcollaborator
- National University of Ireland, Galway, Irelandcollaborator
- Shirley Ryan AbilityLabcollaborator
- Ruhr University of Bochumcollaborator
Study Sites (9)
Shirley Ryan Ability Lab
Chicago, Illinois, 60611, United States
Institue of Biomedical Engineering, University of New Brunswick
Fredericton, New Brunswick, E3B 5A3, Canada
Department of Psychosomatic Medicine and Psychotherapy, LWL University Hospital, Ruhr - University Bochum (RUB)
Bochum, Germany
School of Psychology, National University of Ireland
Galway, Connacht, Ireland
University of Groningen, University Medical Center Groningen, Department of Rehabilitation Medicine
Groningen, 9700 RB, Netherlands
University Rehabilitation Institute
Ljubljana, 1000, Slovenia
Ortopedteknik, Region Örebro län
Örebro, Närke, 701 16, Sweden
Bräcke Diakoni
Stockholm, Uppland, 17078, Sweden
Gåskolan, Ortopedtekniska avdelningen
Gothenburg, Västergötland, 41285, Sweden
Related Publications (5)
Ortiz-Catalan M, Guethmundsdottir RA, Kristoffersen MB, Zepeda-Echavarria A, Caine-Winterberger K, Kulbacka-Ortiz K, Widehammar C, Eriksson K, Stockselius A, Ragno C, Pihlar Z, Burger H, Hermansson L. Phantom motor execution facilitated by machine learning and augmented reality as treatment for phantom limb pain: a single group, clinical trial in patients with chronic intractable phantom limb pain. Lancet. 2016 Dec 10;388(10062):2885-2894. doi: 10.1016/S0140-6736(16)31598-7. Epub 2016 Dec 2.
PMID: 27916234BACKGROUNDOrtiz-Catalan M, Sander N, Kristoffersen MB, Hakansson B, Branemark R. Treatment of phantom limb pain (PLP) based on augmented reality and gaming controlled by myoelectric pattern recognition: a case study of a chronic PLP patient. Front Neurosci. 2014 Feb 25;8:24. doi: 10.3389/fnins.2014.00024. eCollection 2014.
PMID: 24616655BACKGROUNDLendaro E, Van der Sluis CK, Hermansson L, Bunketorp-Kall L, Burger H, Keesom E, Widehammar C, Munoz-Novoa M, McGuire BE, O'Reilly P, Earley EJ, Iqbal S, Kristoffersen MB, Stockselius A, Gudmundson L, Hill W, Diers M, Turner KL, Weiss T, Ortiz-Catalan M. Extended reality used in the treatment of phantom limb pain: a multicenter, double-blind, randomized controlled trial. Pain. 2025 Mar 1;166(3):571-586. doi: 10.1097/j.pain.0000000000003384. Epub 2024 Sep 5.
PMID: 39250328DERIVEDLendaro E, Earley EJ, Ortiz-Catalan M. Statistical analysis plan for an international, double-blind, randomized controlled clinical trial on the use of phantom motor execution as a treatment for phantom limb pain. Trials. 2022 Feb 13;23(1):138. doi: 10.1186/s13063-021-05962-7.
PMID: 35152915DERIVEDLendaro E, Hermansson L, Burger H, Van der Sluis CK, McGuire BE, Pilch M, Bunketorp-Kall L, Kulbacka-Ortiz K, Rigner I, Stockselius A, Gudmundson L, Widehammar C, Hill W, Geers S, Ortiz-Catalan M. Phantom motor execution as a treatment for phantom limb pain: protocol of an international, double-blind, randomised controlled clinical trial. BMJ Open. 2018 Jul 16;8(7):e021039. doi: 10.1136/bmjopen-2017-021039.
PMID: 30012784DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Max Ortiz Catalan, PhD
Chalmers Technological University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- TRIPLE
- Who Masked
- PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- Participants will be informed that both treatments have been shown effective in previous studies, and in the present study we are comparing their efficacy. The person conducting the pain evaluation (outcomes assessor) will not treat the participants and will be unaware of which treatment is given to each participant. The person treating the subject is different than the person evaluating. The principal and coordinating investigator will receive blinded data from all participating centers to analyze the clinical trial outcomes.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- INDUSTRY
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
April 10, 2017
First Posted
April 13, 2017
Study Start
May 8, 2017
Primary Completion
March 12, 2021
Study Completion
September 20, 2021
Last Updated
June 22, 2023
Record last verified: 2020-09
Data Sharing
- IPD Sharing
- Will not share