Success Metrics

Clinical Success Rate
91.7%

Based on 11 completed trials

Completion Rate
92%(11/12)
Active Trials
5(24%)
Results Posted
9%(1 trials)
Terminated
1(5%)

Phase Distribution

Ph not_applicable
20
95%

Phase Distribution

0

Early Stage

0

Mid Stage

0

Late Stage

Phase Distribution20 total trials
N/ANon-phased studies
20(100.0%)

Highest Phase Reached

Unknown

Trial Status & Enrollment

Completion Rate

91.7%

11 of 12 finished

Non-Completion Rate

8.3%

1 ended early

Currently Active

5

trials recruiting

Total Trials

21

all time

Status Distribution
Active(7)
Completed(11)
Terminated(1)
Other(2)

Detailed Status

Completed11
Recruiting3
Not yet recruiting2
Active, not recruiting2
unknown2
Terminated1

Development Timeline

Analytics

Development Status

Total Trials
21
Active
5
Success Rate
91.7%
Most Advanced
N/A

Trials by Phase

N/A20 (100.0%)

Trials by Status

recruiting314%
terminated15%
not_yet_recruiting210%
active_not_recruiting210%
completed1152%
unknown210%

Recent Activity

Clinical Trials (21)

Showing 20 of 21 trialsScroll for more
NCT03520855Not Applicable

Serious Game in the Therapeutic Education of Type 1 Diabetes Paediatric Patients

Completed
NCT07474129Not Applicable

Serious Game Rehabilitation and Brain Plasticity in MS

Not Yet Recruiting
NCT03560089Not Applicable

Serious Games Rehabilitation Programme to Treat Gait and Balance Disorders in PD Patients

Completed
NCT02469350Not Applicable

Serious Game for Parkinson's Disease Patients

Completed
NCT04694534Not Applicable

Remediation Program Via a "Serious Game" for the Cognitive Functions of Multiple Sclerosis Patients

Recruiting
NCT07070869Not Applicable

SPAMLO-3.0 : Having Fun Shedding Light on Darkness, a Playful Approach to Reduce Anxiety in Palliative Care

Not Yet Recruiting
NCT06993259Not Applicable

Effect of Virtual Reality and Serious Games on Pain, Fear, Anxiety, and Satisfaction During Skin Prick Testing in Children

Completed
NCT06866730Not Applicable

Effect of Using an Object Handling Serious Game on Upper Limb Rehabilitation for Children with Neurological Disorders

Recruiting
NCT03836911Not Applicable

Effects of a Serious Game With Elderly People

Terminated
NCT05497388Not Applicable

Efficacy of Serious Game Interventions on HCV Education for HIV Patients

Active Not Recruiting
NCT05751889Not Applicable

Serious Game Interventions to Reduce Viral Hepatitis C Among PLWH-MSM

Recruiting
NCT06279702Not Applicable

Serious Game Simulation and Comics in School Students

Active Not Recruiting
NCT05775640Not Applicable

The Effect of Serious Game on Hospitalized Children's Anxiety, Fear, Knowledge, and Anxiety Levels in Their Parents

Unknown
NCT05480540Not Applicable

The Effect of Serious Games

Unknown
NCT05321303Not Applicable

The Effect of Serious Game Developed for Nursing Students

Completed
NCT03628261Not Applicable

Is EMG-based Serious Games Effective in Improving Gait in Children With Cerebral Palsy ? Interest of Electromyography Feedback (EMG)

Completed
NCT05307484Not Applicable

Effects of a Serious Game on Knowledge, Attitude and Practice in Vector Control and Dengue Prevention Among Adults in Primary Care

Completed
NCT04076163Not Applicable

About the Efficacy of a Serious Game in Critical Appraisal

Completed
NCT02758119Not Applicable

Serious Game Versus Online Course to Pre-train Medical Students on the Management of an Adult Cardiac Arrest.

Completed
NCT03092440

Validity Assessment of the "LabForGames Warning" Serious Game

Completed

Drug Details

Intervention Type
DEVICE
Total Trials
21