About the Efficacy of a Serious Game in Critical Appraisal
1 other identifier
interventional
48
1 country
1
Brief Summary
Background: serious games have been reported as valuable method of learning since a decade. Even if their evident efficiency hasn't been always reported, their influence on the learners' motivation has become consensual. The authors aim to assess the efficacy of using serious games to teach critical appraisal practice to medical students in comparison to face-to-face learning methods. Material and methods: the authors will perform a cluster randomised controlled trial including third-year medical students. Both groups will receive the same initial learning about elementary principals of evidence-based-medicine. Then, the control group will perform a critical appraisal of a case report and a recommendation article guided by a checklist and the intervention group performed a critical appraisal of the same manuscripts using a home-made serious game. Both groups will be invited to fulfil a multiple-choice-question test and a satisfaction likert-scale questionnaire.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2017
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 2, 2017
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 30, 2019
CompletedStudy Completion
Last participant's last visit for all outcomes
July 1, 2019
CompletedFirst Submitted
Initial submission to the registry
August 16, 2019
CompletedFirst Posted
Study publicly available on registry
September 3, 2019
CompletedSeptember 3, 2019
August 1, 2019
1.8 years
August 16, 2019
August 29, 2019
Conditions
Outcome Measures
Primary Outcomes (1)
Critical appraisal score
10 multiple choice questions with score /20
12 months
Secondary Outcomes (1)
Satisfaction questionnaire
12 months
Study Arms (2)
control group
NO INTERVENTIONgroup of students participating to a face-to-face learning
intervention group
OTHERgroup of students using serious game
Interventions
a serious game was performed by the investigators in order to enhance the critical appraisal practice of students
Eligibility Criteria
You may qualify if:
- Third-year medical students
- Students in the department of Pathology
You may not qualify if:
- Other medical students
- Non consenting students
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- mona mlikalead
Study Sites (1)
Mona Mlika
Tunis, 2037, Tunisia
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Principal investigator
Study Record Dates
First Submitted
August 16, 2019
First Posted
September 3, 2019
Study Start
September 2, 2017
Primary Completion
June 30, 2019
Study Completion
July 1, 2019
Last Updated
September 3, 2019
Record last verified: 2019-08
Data Sharing
- IPD Sharing
- Will not share