Effects of a Serious Game on Knowledge, Attitude and Practice in Vector Control and Dengue Prevention Among Adults in Primary Care
1 other identifier
interventional
400
1 country
1
Brief Summary
Dengue can be mitigated by both vector control and vaccination. Serious games in healthcare can be used to raise the community awareness of vector control in dengue prevention in a simulated interactive learning environment, by motivating serious game participants to optimise their own performance and influence their behaviour. The results show a specially designed serious game can better engage local residents by raising their awareness in vector control and proactiveness in dengue prevention. At least 8 out of 10 participants were willing to be vaccinated against dengue if they knew of the availability of a safe and effective vaccine.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Mar 2021
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 3, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 17, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
September 17, 2021
CompletedFirst Submitted
Initial submission to the registry
March 18, 2022
CompletedFirst Posted
Study publicly available on registry
April 1, 2022
CompletedApril 1, 2022
March 1, 2022
7 months
March 18, 2022
March 29, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Change of knowledge, attitude and practice (KAP) assessment score on dengue fever prevention
This outcome is measured via a participant-administered questionnaire which was used and validated in previous regional studies. It is divided into 3 sections: (1) knowledge (16 items), (2) attitude (15 items), (3) practice (15 items) in preventing dengue. The minimum and maximum values of this questionnaire are 0 and 46 respectively. A higher score indicates a better outcome.
Change from baseline KAP score at 2 weeks (or within 2 weeks after completion of intervention)
Secondary Outcomes (2)
Change of interest to vaccinate against Dengue
Change from baseline Dengue vaccination interest at 2 weeks (or within 2 weeks after completion of intervention)
System Usability Scale (SUS) score of serious game
At 2 weeks from start of study (or within 2 weeks after completion of intervention by the serious game group)
Study Arms (2)
Serious game group
EXPERIMENTALParticipants in the intervention group installed a mobile application, 'Sam's Mozzie Adventure'. This is a locally designed serious game which was co-created between SingHealth Polyclinics and AI Innovation Labs (AI2 Labs) Private Limited, specifically for this study. The principal investigator reviewed existing publicly available information on dengue prevention, including those on the National Environmental Agency (NEA) 'Stop Dengue' website, and provided the relevant content and pedagogical knowledge to the team of app developers from AI2 Labs. After creating the syllabus, the developers deployed their technological knowledge to integrate the dengue prevention information into the serious game. The participants were instructed to complete playing this serious game within 2 weeks.
Dengue prevention website group
ACTIVE COMPARATORThe control group accessed the NEA 'Stop Dengue' website which contained dengue prevention information in the forms of online articles, posters and video. The participants were instructed to complete reading the online resources within 2 weeks.
Interventions
This is a serious game in the form of a mobile application, designed to educate adults on dengue prevention.
This is a website containing information regarding dengue prevention.
Eligibility Criteria
You may qualify if:
- Adult who is visiting Sengkang Polyclinic.
- Able to understand English.
- Has a mobile phone which was compatible with the serious game and willing to download and attempt the serious game.
- Able to complete questionnaires on the online secured platform, Form.sg.
You may not qualify if:
- Adult who is not able to use a mobile phone due to physical or cognitive impairments.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
SingHealth Polyclinics - Sengkang
Singapore, 545025, Singapore
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Alon Tan
SingHealth Polyclinics
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- Randomization sequence was prepared by the bio-statistician who was not involved in the enrollment of the participants. The outcome data was collected via a participant-administered questionnaire on an online secured platform, without contact with the study members. All data were de-identified and the statistical analysis was performed by the bio-statistician, who was blinded to group allocation, only after the completion of enrollment of all participants. The principal investigator was not involved in the enrollment or randomization process of participants in this study.
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 18, 2022
First Posted
April 1, 2022
Study Start
March 3, 2021
Primary Completion
September 17, 2021
Study Completion
September 17, 2021
Last Updated
April 1, 2022
Record last verified: 2022-03
Data Sharing
- IPD Sharing
- Will not share