Gamification
Gamification is an intervention with 17 clinical trials. Currently 2 active trials ongoing. Historical success rate of 83.3%.
Success Metrics
Based on 10 completed trials
Phase Distribution
Phase Distribution
0
Early Stage
0
Mid Stage
1
Late Stage
Highest Phase Reached
Phase 3Trial Status & Enrollment
76.9%
10 of 13 finished
23.1%
3 ended early
2
trials recruiting
17
all time
Detailed Status
Development Timeline
Analytics
Development Status
Trials by Phase
Trials by Status
Recent Activity
The Effect of Modern Teaching Method: Gamification in Orthodontics
Gamification Intervertion in Children With Type 1 Diabetes
Gamification and Physical Activity in PD
Enhancing Child Dietary Self-monitoring
The Effectiveness of Serious Game-Based Training for Nursing Students in Postpartum Haemorrhage Management
Clinical Trials (17)
The Effect of Modern Teaching Method: Gamification in Orthodontics
Gamification Intervertion in Children With Type 1 Diabetes
Gamification and Physical Activity in PD
Enhancing Child Dietary Self-monitoring
The Effectiveness of Serious Game-Based Training for Nursing Students in Postpartum Haemorrhage Management
Vaper to Vaper: A Multimodal Mobile Peer Driven Intervention to Support Adolescents in Quitting Vaping
Optimizing an Evidence-Based, Disseminable, Free Internet-Based Parenting Program
Behavioral Economic Approaches to Increase Physical Activity Among Patients With Elevated Risk for Cardiovascular Disease
The STEP 4Life Trial
Improving Physical Activity and Cardiac Rehabilitation Attendance Using Technology and Behavioral Economics
Engaging Sexual and Gender Minority Cigarette Smokers Into Social Media-based Treatment
Innovative Tool to Limit Spread of COVID 19 in Residential Aged Care Facilities
Systematic Review of Health App Gamification for Lifestyle Intervention Adherence
Learning Through Gamification in Higher Education
Evaluation of the Novel Use of Gamification With Alternative Goal-setting Experiences
Increasing Use of Continuous Glucose Monitors in Publicly-insured Youth With Type 1 Diabetes
Using Social Incentives and Gamification for Weight Loss Promotion
All 17 trials loaded
Drug Details
- Intervention Type
- OTHER
- Total Trials
- 17