Study Stopped
Engagement issues, poor recruitment to study
Innovative Tool to Limit Spread of COVID 19 in Residential Aged Care Facilities
1 other identifier
interventional
34
0 countries
N/A
Brief Summary
This project is a randomised trial in order to determine if "gamification" can result in behaviour change for healthcare workers in the residential aged care setting. The app is for Age Care and care workers at the front line who are working to protect those most vulnerable to COVID-19. There are 2 groups in this trial on group will receive current and accurate information from an app. The other group will receives the app with the addition of a gamification competent, this will include rewarding experiences for staff doing safety behaviours and wellbeing behaviours. The purpose of the gamification is to create a calming and reassuring experience that injects positivity and joy where possible during this stressful time.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started May 2020
Shorter than P25 for not_applicable
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
May 4, 2020
CompletedFirst Posted
Study publicly available on registry
May 6, 2020
CompletedStudy Start
First participant enrolled
May 6, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 26, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
August 26, 2020
CompletedMarch 9, 2021
April 1, 2020
4 months
May 4, 2020
March 4, 2021
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
To compare the hours of sick leave used over the course of the 4-week period post randomisation for each group
Compare the number of sick leave prior to users utilising the app and at the end of the 4 weeks between the arms
4 weeks
Secondary Outcomes (10)
To compare handwashing behaviour
4 weeks
To compare self-testing rates
4 weeks
To compare the level of surface wipe down
4 weeks
To compare number of COVID-19 tests completed in Facilities
4 weeks
To compare the number of COVID 19 infections in facilities
4 weeks
- +5 more secondary outcomes
Study Arms (2)
Newsfeed
ACTIVE COMPARATORThis will provide you with reliable accurate information on the pandemic.
Gamification
EXPERIMENTALThe gamification function will allow users to earn points for actions completed. The gamification function has links to resources for infection control, watching or completing tasks or playing games to earn points. Points can be viewed at a facility level, state level or national level.
Interventions
This will provide the user with the newsfeed function and the addition of a gamification function
This will provide the user with reliable accurate information on the pandemic.
Eligibility Criteria
You may qualify if:
- Age Health Care Worker
Contact the study team to confirm eligibility.
Sponsors & Collaborators
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
David L Paterson, PhD
The University of Queensland
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- SEQUENTIAL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
May 4, 2020
First Posted
May 6, 2020
Study Start
May 6, 2020
Primary Completion
August 26, 2020
Study Completion
August 26, 2020
Last Updated
March 9, 2021
Record last verified: 2020-04
Data Sharing
- IPD Sharing
- Will not share