Effect of Gamification on Orthodontic Knowledge Retention Among Dental Students
The Effect of Gamification on the Knowledge of Removable Appliances in Orthodontics: A Randomized Control Trial
1 other identifier
interventional
50
1 country
1
Brief Summary
The goal of this clinical trial is to find out if a modern teaching method: Gaming can be used as an effective teaching tool to impart knowledge of orthodontics to final year students of dentistry as compared to another popular teaching method: Large Group Interactive Session (LGIS). Researchers will compare gaming technique to large group interactive session (already used to teach the participants). Half the participants will sit in a LGIS and the other half will play a board game on the same knowledge and comparison will be done on who gained more knowledge using a questionnaire/ test at three time points: 1)before study, 2)during study and 3)after study. The main question the study aims to answer is : Is Gamification better than Large group interactive session when teaching difficult topics to final year students of dentistry.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Oct 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
October 10, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 10, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
December 15, 2025
CompletedFirst Submitted
Initial submission to the registry
December 29, 2025
CompletedFirst Posted
Study publicly available on registry
March 18, 2026
CompletedJune 17, 2026
June 1, 2026
1 month
December 29, 2025
June 15, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
The Gain of Knowledge and Retention of Knowledge through a test
The test will have 10 questions and will be scored from 1-10. 1 being minimum score and 10 maximum. If a students gets 1-4 score it will be considered no knowledge has been gained or retained. A score of 5 or more will be considered gain/retention in knowledge
2 months
Secondary Outcomes (1)
Retention of knowledge after gamification vs large group interactive session
2 months
Study Arms (2)
Study Group: game Group
OTHERControl group: LGIS
EXPERIMENTALLarge group interactive session
Interventions
Eligibility Criteria
You may qualify if:
- students of final year BDS, FUCD\&H
You may not qualify if:
- Students absent in class students that don't consent to the research
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Foundation University Islamabad
Islamabad, Federal, 44000, Pakistan
Related Publications (1)
Aboalshamat K, Khayat A, Halwani R, Bitan A, Alansari R. The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial. BMC Public Health. 2020 May 13;20(1):680. doi: 10.1186/s12889-020-08806-2.
PMID: 32404076BACKGROUND
Study Officials
- PRINCIPAL INVESTIGATOR
Syeda Hareem Bukhari, BDS, Resident Orthodontics
Foundation University Islamabad
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- HEALTH SERVICES RESEARCH
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
December 29, 2025
First Posted
March 18, 2026
Study Start
October 10, 2025
Primary Completion
November 10, 2025
Study Completion
December 15, 2025
Last Updated
June 17, 2026
Record last verified: 2026-06
Data Sharing
- IPD Sharing
- Will not share
consent was taken from the participants on the basis of confidentialty of data and individual scores the participants got so they cannot be shared