NCT07758296

Brief Summary

COVID-19 vaccine misinformation contributed to vaccine hesitancy and preventable illness. This study tested whether a brief online game helps Canadian adults identify COVID-19 vaccine misinformation, and whether effects last one month. In the game, participants judged whether statements about COVID-19 vaccines were true or false and immediately received the correct answer with a brief evidence-based explanation, delivered in a game-like format with points, ranks, and feedback. Adults from a national non-probability online panel (n = 4,071) were randomized to the game, to the identical corrective content presented as a static blog post, or to a no-activity control. The game and blog groups were assessed immediately after the activity; all three groups were reassessed approximately one month later. The hypothesis was that gamified corrective information would produce more accurate knowledge than the same information presented as a static blog post and, at one month, than no activity. The primary outcome was accuracy in identifying true and false claims; vaccination intention, vaccine confidence, and self-reported vaccination were secondary outcomes. This is the fourth study in a research program whose first three trials are registered in a companion record.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
4,071

participants targeted

Target at P75+ for not_applicable covid19

Timeline
Completed

Started Dec 2022

Shorter than P25 for not_applicable covid19

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

December 8, 2022

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

February 13, 2023

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

February 13, 2023

Completed
3.5 years until next milestone

First Submitted

Initial submission to the registry

July 31, 2026

Completed
11 days until next milestone

First Posted

Study publicly available on registry

August 11, 2026

Completed
Last Updated

August 11, 2026

Status Verified

July 1, 2026

Enrollment Period

2 months

First QC Date

July 31, 2026

Last Update Submit

August 5, 2026

Conditions

Keywords

misinformationrefutationgamificationserious gameshealth educationvaccine hesitancyinfodemicbelief changedebunkingonline intervention

Outcome Measures

Primary Outcomes (2)

  • Mean Knowledge Accuracy Score - Immediate

    Mean score across 6 true/false COVID-19 vaccine misinformation items, ranging from 0 to 1, with higher scores indicating greater accuracy; "Unsure" responses received 0.5 points.

    Immediately post-intervention, Day 1 (Game and Text arms only; the Control arm has no immediate assessment by design)

  • Mean Knowledge Accuracy Score - One Month

    Mean score across 6 true/false COVID-19 vaccine misinformation items, ranging from 0 to 1, with higher scores indicating greater accuracy; "Unsure" responses received 0.5 points.

    Approximately 1 month post-intervention (Wave 2), all arms.

Secondary Outcomes (3)

  • Mean Vaccination Intention Score

    Baseline (Wave 1); immediately post-intervention (Game and Text arms, Wave 1); approximately 1 month later (all arms, Wave 2)

  • Mean COVID-19 Vaccine Confidence

    Immediately post-intervention (Game and Text arms, Wave 1); approximately 1 month later (all arms, Wave 2)

  • Percentage of Participants Reporting Receipt of a COVID-19 Vaccination or Booster in the Past 30 Days

    Approximately 1 month post-intervention (Wave 2 only), all arms.

Study Arms (3)

Game

EXPERIMENTAL

Gamified refutation quiz covering COVID-19 vaccine misinformation items, with immediate per-item corrective feedback, followed by immediate post-intervention assessments and one-month follow-up.

Behavioral: Gamified misinformation refutation quiz

Text

ACTIVE COMPARATOR

Identical refutational content delivered as a static blog post text, followed by immediate post-intervention assessments and one-month follow-up.

Behavioral: Refutational text blog post (active control)

Control

NO INTERVENTION

No activity. Completed the Wave 1 baseline and the one-month follow-up only; no immediate assessment by design.

Interventions

Single-session online game in which participants judged a larger set of true/false statements about COVID-19 vaccines. Immediately after each response, participants received the correct answer and a brief evidence-based refutation within a gamified interface featuring points, ranks, and affective feedback. The game was administered in English or French. Six selected items from the game content were used in the survey-based knowledge outcome measure.

Game

Identical refutational content delivered as a static blog post with no game elements. Administered in English or French.

Text

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Canadian residents aged 18 or older
  • Internet access
  • Able to complete the questionnaire in English or French (fielded nationwide, including Quebec)

You may not qualify if:

  • Employment in market research, advertising, media, or by a political party

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Online

Columbia, South Carolina, 29208, United States

Location

MeSH Terms

Conditions

COVID-19Vaccination HesitancyCommunicationHealth Education

Condition Hierarchy (Ancestors)

Pneumonia, ViralPneumoniaRespiratory Tract InfectionsInfectionsVirus DiseasesCoronavirus InfectionsCoronaviridae InfectionsNidovirales InfectionsRNA Virus InfectionsLung DiseasesRespiratory Tract DiseasesVaccination RefusalTreatment RefusalTreatment Adherence and ComplianceHealth BehaviorBehaviorAdherence InterventionsMedication AdherencePatient CompliancePatient Acceptance of Health Care

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: Three-arm parallel randomized trial with baseline, immediate posttest (Game and Blog arms only), and one-month follow-up (all arms).
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Professor

Study Record Dates

First Submitted

July 31, 2026

First Posted

August 11, 2026

Study Start

December 8, 2022

Primary Completion

February 13, 2023

Study Completion

February 13, 2023

Last Updated

August 11, 2026

Record last verified: 2026-07

Data Sharing

IPD Sharing
Will share

Deidentified analysis-ready datasets and a data dictionary underlying published results will be available from the authors on reasonable request. Ethnicity is shared in grouped form and geographic region withheld to limit re-identification risk.

Shared Documents
ANALYTIC CODE
Time Frame
Beginning upon publication of trial results; no end date.
Access Criteria
Data shared with qualified researchers for verification or secondary analysis.

Locations