NCT07682194

Brief Summary

Why is this study being done? After a stroke, many people have problems with movement, such as walking, balance, and using their arms and hands. They may also experience difficulties with thinking skills, including attention, memory, and problem-solving. These movement and thinking abilities work closely together during everyday activities, such as preparing a meal, shopping, or moving safely through the home. Traditional rehabilitation often treats movement and thinking problems separately. However, difficulties with attention, planning, and decision-making can affect a person's ability to move safely and learn new motor skills. Because of this, rehabilitation approaches that train both movement and thinking skills at the same time may provide greater benefits. Virtual reality (VR) technology can create realistic, interactive environments that allow people to practice everyday activities in a safe setting. However, there is limited research on VR programs that simultaneously challenge both movement and thinking skills, and little is known about whether any benefits last over time. What is the purpose of this study? The purpose of this study is to compare a virtual reality-based rehabilitation program that combines movement and cognitive training in realistic everyday environments with conventional occupational therapy. The study will evaluate whether the VR program leads to greater improvements in motor function and cognitive function after stroke and whether these improvements are maintained over the long term.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
28

participants targeted

Target at P25-P50 for not_applicable stroke

Timeline
Completed

Started Feb 2023

Typical duration for not_applicable stroke

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

February 16, 2023

Completed
2.6 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

October 9, 2025

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

October 9, 2025

Completed
8 months until next milestone

First Submitted

Initial submission to the registry

June 18, 2026

Completed
14 days until next milestone

First Posted

Study publicly available on registry

July 2, 2026

Completed
Last Updated

July 2, 2026

Status Verified

June 1, 2026

Enrollment Period

2.6 years

First QC Date

June 18, 2026

Last Update Submit

June 26, 2026

Conditions

Keywords

virtual realityecollogical validitydual-taskbalancecognitionstrokerehabilitation

Outcome Measures

Primary Outcomes (1)

  • Change in Berg Balance Scale

    Change in the balance of the Berg Balance Scale from baseline to the end of the intervention and from the end of the intervention to follow-up. The Berg Balance Scale is a clinical tool that assesses a person's static and dynamic balance to determine their risk of falling. It is primarily used for older adults and patients with neurological or motor disorders. Score range 0-54

    From baseline to the end of the intervention and from the end of the intervention to one-month after the intervention

Secondary Outcomes (7)

  • Change in Functional Reaches Test

    From baseline to the end of the intervention and from the end of the intervention to one-month after the intervention

  • Change in Four Square Step Test

    From baseline to the end of the intervention and from the end of the intervention to one-month after the intervention

  • Change in the 10-meters walk Test

    From baseline to the end of the intervention and from the end of the intervention to one-month after the intervention

  • Change in the Activities-Specific Balance Confidence Scale

    From baseline to the end of the intervention and from the end of the intervention to one-month after the intervention

  • Change in the Conner's Continuous Performance Test III

    From baseline to the end of the intervention and from the end of the intervention to one-month after the intervention

  • +2 more secondary outcomes

Study Arms (2)

Control

ACTIVE COMPARATOR

Conventional occupational therapy

Other: Conventional occupational therapy

Experimental

EXPERIMENTAL

Combined virtual reality-based exercises and conventional occupational therapy

Other: Conventional occupational therapyOther: Virtual reality-based exercises in ecologically valid environments

Interventions

Each session consists of three components. The first component includes preparatory activities designed to improve function of the affected upper limb. The second component focuses on fine motor skill training through exercises targeting reaching, grasping, object manipulation, and movements across the body's midline. The third component addresses individual motor and cognitive impairments through the practice of Basic Activities of Daily Living and Instrumental Activities of Daily Living, as well as structured problem-solving tasks related to everyday situations.

ControlExperimental

The intervention consists of interactive video games to train activities of daily living in a customizable digital version of the participant's own kitchen. During training, participants control a sex-matched avatar that reflects their real-time movements. They interact with common kitchen objects while practicing tasks that target both motor abilities, such as balance, posture, and hand-eye coordination, and cognitive abilities, such as attention, memory, planning, and problem-solving. The system can use photographs of the participant's home kitchen to create a familiar and realistic virtual environment. This approach is intended to support the transfer of skills practiced during therapy to the participant's everyday activities at home.

Experimental

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Diagnosis of stroke confirmed by computed tomography or magnetic resonance imaging
  • Chronicity \> six months
  • Ausence of severe cognitive deficits (Mini-Mental State Examination \> 23)
  • Ability to stand safely and without assistance
  • No or minimal muscle tone (Modified Ashworth Scale \< 3).

You may not qualify if:

  • Severe visual or hearing deficits
  • Unilateral spatial neglect
  • Ataxia
  • Orthopedic abnormalities
  • Lower limb pain syndrome or peripheral nerve injury affecting the lower limbs.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

IRENEA. Instituto de Rehabilitación Neurológica

Valencia, Spain

Location

Related Links

MeSH Terms

Conditions

Stroke

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Study Officials

  • Roberto Llorens, PhD

    Universitat Politecnica de Valencia

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
DOUBLE
Who Masked
INVESTIGATOR, OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

June 18, 2026

First Posted

July 2, 2026

Study Start

February 16, 2023

Primary Completion

October 9, 2025

Study Completion

October 9, 2025

Last Updated

July 2, 2026

Record last verified: 2026-06

Data Sharing

IPD Sharing
Will not share

IPD available upon reasonable request

Locations