NCT06132399

Brief Summary

The goal os this clinical trial is to develop and validate a gamified, fully immersive, and stroke-specific virtual reality software to improve physical disability and quality of life in patients with stroke. The main questions it aims to answer are:

  • To assess the effects of a gamified, fully immersive and stroke-specific virtual reality 10-week intervention combined with usual care rehabilitation, compared to usual care rehabilitation alone and in combination with a commercially available VR system, on disability in patients with stroke.
  • To assess the effects of a gamified, fully immersive and stroke-specific virtual reality intervention combined with usual care rehabilitation, compared to usual care rehabilitation alone and in combination with a commercially available virtual reality system, on quality of life, upper-body motor function, gross manual dexterity, handgrip strength, static and dynamic balance, and cognitive function in patients with stroke

Trial Health

57
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
96

participants targeted

Target at P75+ for not_applicable stroke

Timeline
Completed

Started Nov 2024

Geographic Reach
1 country

4 active sites

Status
recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 26, 2023

Completed
20 days until next milestone

First Posted

Study publicly available on registry

November 15, 2023

Completed
1 year until next milestone

Study Start

First participant enrolled

November 15, 2024

Completed
9 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 1, 2025

Completed
3 months until next milestone

Study Completion

Last participant's last visit for all outcomes

November 1, 2025

Completed
Last Updated

November 27, 2024

Status Verified

November 1, 2024

Enrollment Period

9 months

First QC Date

October 26, 2023

Last Update Submit

November 25, 2024

Conditions

Keywords

stroke

Outcome Measures

Primary Outcomes (1)

  • Disability (The Barthel index)

    An ordinal scale used to measure performance in activities of daily living. It consists of 10 common activities, with eight of them representing activities related to personal care and 2 related to mobility. These are assessed for independence/dependence and scored via an arbitrary weighting system- the index yields a total score out of 100 - the higher the score, the lower degree of disability.

    Changes from baseline to weeks 13 and 26

Secondary Outcomes (15)

  • Quality of life (NEWSQOL)

    Changes from baseline to weeks 13 and 26

  • Upper extremity motor function (Fugl-Meyer assessment of Upper Extremity)

    Changes from baseline to weeks 13 and 26

  • Gross manual dexterity (The Box and Block Test)

    Changes from baseline to weeks 13 and 26

  • Handgrip strength

    Changes from baseline to weeks 13 and 26

  • Lower extremity function (Berg Balance Scale)

    Changes from baseline to weeks 13 and 26

  • +10 more secondary outcomes

Study Arms (3)

Commercial non-immersive virtual reality group (CVR)

ACTIVE COMPARATOR

Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan).

Device: Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan)

Gamified, fully immersive and stroke-specific virtual reality group (RESET)

EXPERIMENTAL

The RESET virtual reality software will be integrated in the META QUEST 3 glasses (Meta Platforms, San Francisco, CA, US).

Device: META QUEST 3 virtual reality glasses

Usual care (UC)

ACTIVE COMPARATOR

3 session/week of 90 minutes of physical therapy and occupational therapy.

Other: Usual care

Interventions

The RESET virtual reality software will be integrated into META QUEST 3 glasses (Meta Platforms, San Francisco, CA, US) by DYNAMICS.

Gamified, fully immersive and stroke-specific virtual reality group (RESET)

This group will use the Nintendo Switch (Nintendo Co., Ltd, Kyoto, Japan) gaming system with the Sports package games.

Commercial non-immersive virtual reality group (CVR)

The UC intervention consists of 3 sessions/week of 90' of physical therapy and occupational therapy conducted by a physiotherapist and an occupational therapist.

Usual care (UC)

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Women and men with either an ischemic or hemorrhagic stroke
  • Stroke between the last 7 to 14 days
  • Functional independence before stroke (modified Rankin scale \<3)
  • Paresis of the lower extremity, upper extremity, or both, with a score ≤3 on the "motor arm" item of the National Institutes of Health Stroke Scale (NIHSS) scale
  • Trunk control in seated and standing position
  • Ability to understand basic instructions and to decide whether to sign informed consent

You may not qualify if:

  • Moderate-severe aphasia that precludes understanding the required tasks
  • Cognitive impairment that precludes cooperation with tasks
  • Serious behavioral problems or mental disorders
  • Lower extremity deep vein thrombosis, quadriplegia, neurodegenerative diseases, lower limb fractures, or recent myocardial infarction
  • Vital organ (heart, lung, liver, kidney, etc.) failure, malignant tumor, or other unstable condition
  • A history of cerebrovascular disease (if not fully resolved)
  • Photosensitive epilepsy

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (4)

University of Almería

Almería, Almería, 04120, Spain

RECRUITING

Torrecárdenas University Hospital

Almería, 04009, Spain

RECRUITING

San Cecilio University Hospital

Granada, 18016, Spain

RECRUITING

University of Granada

Granada, 18071, Spain

RECRUITING

Related Publications (1)

  • Hernandez-Martinez A, Fernandez-Escabias M, Amaya-Pascasio L, Carrilho-Candeias S, Ramos-Teodoro M, Gil-Rodriguez M, Orellana-Jaen A, Martinez-Rosales E, Ruiz-Gonzalez D, Esteban-Simon A, Castro-Ropero B, Del-Olmo-Iruela L, Lopez-Lopez MI, Ramos-Herrera AI, Fajardo-Rodriguez MF, Gomez-Garcia S, Rodriguez-Camacho M, Conde-Negri E, Rodriguez-Perez M, Marcos-Pardo PJ, Ruiz JR, Villegas-Rodriguez I, Amaro-Gahete FJ, Martinez-Sanchez P, Soriano-Maldonado A. Evaluation of the effects of a gamified, fully immersive and stroke-specific virtual reality intervention for improving disability and quality of life in patients with stroke in the subacute phase: study protocol of the RESET randomised trial. BMJ Open Sport Exerc Med. 2024 Aug 7;10(3):e002123. doi: 10.1136/bmjsem-2024-002123. eCollection 2024.

MeSH Terms

Conditions

Stroke

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Study Officials

  • Alberto Soriano-Maldonado, PhD

    Universidad de Almeria

    PRINCIPAL INVESTIGATOR

Central Study Contacts

Alberto Soriano-Maldonado, PhD

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
PhD

Study Record Dates

First Submitted

October 26, 2023

First Posted

November 15, 2023

Study Start

November 15, 2024

Primary Completion

August 1, 2025

Study Completion

November 1, 2025

Last Updated

November 27, 2024

Record last verified: 2024-11

Data Sharing

IPD Sharing
Will share

All individual participant data will be shared once the study is finalised and the main results are published. IPD can be obtained by contacting the responsible party.

Shared Documents
STUDY PROTOCOL, SAP, ICF, CSR
Time Frame
Two years (24 months) after the study completion.
Access Criteria
The PI must be contacted and a minimum number of co-authors from the research team must be included in any publication.

Locations