NCT07584408

Brief Summary

Older adults could benefit from computer serious games as a strategy for improving not only their cognitive functions but also their functioning and performance in daily activities, which are often compromised with age. A computer serious game is one designed for a primary purpose other than pure entertainment. Few computer games had been developed to emulate instrumental activities of daily living (IADLs), such as money management (e.g., shopping or paying bills). To fill this gap, occupational therapists at the Glenrose Rehabilitation Hospital (GRH) developed the Glenrose Grocery Game (GGG). At the time, the game had not yet been tested. Thus, the purpose of this feasibility study was to explore whether playing the GGG as part of the rehabilitation program at the GRH had an effect on specific mental functions (memory and attention), occupational performance in money management tasks, and satisfaction with occupational performance in older adults. In this study, we compared the outcomes of 7 participants who played the GGG (intervention group) with those of 8 different participants who received the GRH standard of care (control group). Data analysis is being conducted. The results of the study: Provided clinicians with evidence for implementing the GGG in interventions, which in turn may benefit inpatient clients at the GRH; Informed stakeholders' decisions about clients' safe discharge and transition to home and community; and Supported researchers in designing a larger and more robust study.

Trial Health

57
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
15

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Jun 2019

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
terminated

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

June 6, 2019

Completed
9 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

March 12, 2020

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

March 12, 2020

Completed
5.4 years until next milestone

First Submitted

Initial submission to the registry

August 6, 2025

Completed
9 months until next milestone

First Posted

Study publicly available on registry

May 13, 2026

Completed
Last Updated

May 13, 2026

Status Verified

May 1, 2026

Enrollment Period

9 months

First QC Date

August 6, 2025

Last Update Submit

May 7, 2026

Conditions

Keywords

serious gamescompensatory strategiesmild cognitive impairmentin-patientolder adults

Outcome Measures

Primary Outcomes (3)

  • Montreal Cognitive Assessment (MOCA)

    The MOCA is a widely used screening tool for detecting mild cognitive impairment. It assesses several cognitive domains, including memory, attention, language, visuospatial skills, and executive function. A score of 26 or above is considered normal.

    From enrollment to the end of treatment at 4 weeks

  • Trail Making Test (TMT) Parts A and B

    The TMT assesses visual attention, processing speed, mental flexibility, and executive function. Part A involves connecting numbered circles in sequence, while Part B alternates between numbers and letters (e.g., 1-A-2-B), requiring set-shifting ability.

    From enrollment to the end of treatment at 4 weeks

  • Walking and Remembering Test (WART)

    The WART is a dual-task assessment that evaluates divided attention and working memory. Participants walk a defined path while recalling and repeating a sequence of numbers, simulating real-world multitasking challenges.

    From enrollment to the end of treatment at 4 weeks

Secondary Outcomes (3)

  • Engagement scale

    After each session with the game from enrollment to the end of treatment at 4 weeks

  • Objective Measure - PASS Task H8 (Money Management: Shopping)

    From enrollment to the end of treatment at 4 weeks

  • Canadian Occupational Performance Measure (COPM)

    From enrollment to the end of treatment at 4 weeks

Study Arms (2)

Standard of care for cognitive impairment

ACTIVE COMPARATOR

Compensatory strategy consists in recommendations made by Occupational Therapists to the client and caregivers for his/her safety while performing instrumental activities of daily living.

Other: Standard cognitive rehabilitation

Experimental: Glenrose Grocery Game sessions

EXPERIMENTAL

Participants played the GGG, completing meal planning and grocery shopping tasks in a gamified format. Sessions (8 × 30 minutes over 4 weeks) were delivered by trained RAs using tablets or computers.

Other: Experimental: Glenrose Grocery Game sessions

Interventions

Participants played the the Glenrose Grocery Game (a serious game), completing meal planning and grocery shopping tasks in a gamified format. Sessions (8 × 30 minutes over 4 weeks) were delivered by trained RAs using tablets or computers.

Experimental: Glenrose Grocery Game sessions

Compensatory strategies

Standard of care for cognitive impairment

Eligibility Criteria

Age50 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Older adults aged 50 years and older
  • With and without some level of cognitive impairment (Montreal Cognitive Assessment (MOCA) ≥19) (Nasreddine, Phillips, \& Chertkow, 2011).
  • Have a level of awareness to be able to interact with the game platform.
  • Have functional vision and hearing with or without aides (glasses/hearing aides) to be able to interact with the game platform.
  • Have functional upper extremity function to be able to interact with the game.
  • Maximum mobility limitation of 1 person assist with mobility aid

You may not qualify if:

  • Older adults who have Infuenza or another virus virus that affect their performance
  • Unable to count, speak (name objects and say numbers) or comprehend simple instructions in English

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Glenrose Rehabilitation Hospital

Edmonton, Alberta, T6G 2G4, Canada

Location

MeSH Terms

Conditions

Cognitive Dysfunction

Condition Hierarchy (Ancestors)

Cognition DisordersNeurocognitive DisordersMental Disorders

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Masking Details
Outcome assessors did not know the participants' allocation to the experimental or control group.
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

August 6, 2025

First Posted

May 13, 2026

Study Start

June 6, 2019

Primary Completion

March 12, 2020

Study Completion

March 12, 2020

Last Updated

May 13, 2026

Record last verified: 2026-05

Data Sharing

IPD Sharing
Will not share

Locations