Aim 3: Pilot Study of a Serious Game to Promote Transition Readiness Skills
3 other identifiers
interventional
150
1 country
1
Brief Summary
This study involves testing a new video game designed to support adolescents with congenital heart disease (CHD) in preparing to manage their health independently. The game aims to teach essential skills such as communicating with healthcare providers, understanding medical information, and managing appointments and medications. This small pilot study will evaluate the game's usability, acceptability, and its impact on participants' confidence and preparedness for managing their heart care. Feedback will be collected from adolescent participants, their parents, and healthcare providers, and the study will examine how the game influences communication during clinical visits.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Jan 2026
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
June 4, 2025
CompletedFirst Posted
Study publicly available on registry
June 29, 2025
CompletedStudy Start
First participant enrolled
January 22, 2026
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 1, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
August 1, 2026
February 24, 2026
January 1, 2026
6 months
June 4, 2025
February 20, 2026
Conditions
Outcome Measures
Primary Outcomes (6)
Number of game logins
Metadata metrics from players interaction with the game will be collected, including the number of game logins. The higher the number the more engagement with the game.
1 month
Length of time spent on game
Metadata metrics from players interaction with the game will be collected, including the amount of time spent (i.e., minutes) on the game. The greater the amount of time the more engagement with the game.
1 month
Game sections completed
Metadata metrics from players interaction with the game will be collected including the number of game sections that are completed. The higher the number indicates more engagement with the game.
1 month
Recruitment of participants in the study
A percentage will be calculated from the number of participants approached and number of participants who enrolled. Sufficient recruitment is equal to or greater than 60%.
1-month
Retention of participants
Retention of participants will be assessed by calculating a percentage from the number who enrolled and number who completed the study. Sufficient retention will be greater than or equal to 60%.
1.5 month
Acceptability
After completing the intervention, participants will be asked to complete questionnaires about their satisfaction and usability of the game (e.g., system usability scale (SUS). On the SUS, responses are from 1 to 5 for each item and greater scores indicate higher acceptability.
1-month
Secondary Outcomes (3)
Appointment Worry and Preparedness
Baseline and Post-intervention survey (given or sent within 1 week post-clinic visit)
Transition Readiness Questionnaire (TRAQ)
Baseline and Post-intervention survey (given or sent within 1 week post-clinic visit)
CHD Knowledge Scale (Transition Readiness)
Baseline and Post-intervention survey (given or sent within 1 week post-clinic visit)
Other Outcomes (12)
Learning Objective Comprehension
Baseline and Post-intervention survey (given or sent within 1 week post-clinic visit)
PROMIS Anxiety
Baseline and Post-intervention survey (given or sent within 1 week post-clinic visit)
STARx Transition Readiness Questionnaire
Baseline and Post-intervention survey (given or sent within 1 week post-clinic visit)
- +9 more other outcomes
Study Arms (1)
Serious Game
EXPERIMENTALReceive serious game to build transition readiness skills
Interventions
The serious game is an interactive narrative fiction game in which players guide a character through a hospital setting, making choices that simulate real-life healthcare scenarios. The game is designed to improve skills such as communication with healthcare providers, understanding medical information, and managing appointments and medications. No drugs or medical devices are used in this intervention.
Eligibility Criteria
You may qualify if:
- \- Patient with congenital heart disease, their parent, and their clinician
You may not qualify if:
- Significant visual or cognitive impairment that would impede their ability to play the game and/or complete the study.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- National Center for Advancing Translational Sciences (NCATS)collaborator
- University of Utahlead
- American Heart Associationcollaborator
Study Sites (1)
Primary Children's Hospital and University of Utah Health
Salt Lake City, Utah, 84108, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- HEALTH SERVICES RESEARCH
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor
Study Record Dates
First Submitted
June 4, 2025
First Posted
June 29, 2025
Study Start
January 22, 2026
Primary Completion (Estimated)
August 1, 2026
Study Completion (Estimated)
August 1, 2026
Last Updated
February 24, 2026
Record last verified: 2026-01