NCT07423260

Brief Summary

The goal of this clinical trial is to learn whether a semi-autonomous digital telerehabilitation program using therapeutic video games ("exergames") can help improve quality of life and functional independence in older adults living in long-term care centers who have mild cognitive impairment (MCI). The main questions we want to answer are: Does this exergame-based program help participants move better, walk more safely, and perform daily activities with more independence? Does it improve confidence while moving and lower the fear of falling? Is this program cost-effective compared with a standard one-to-one physiotherapy program? Researchers will compare two groups: Intervention group: participants will use a CE-marked digital rehabilitation platform that provides lower-limb and balance training through interactive exergames. Control group: participants will receive an individual physiotherapy program of similar duration and intensity. Participants will: Take part in a 6-week training program (using exergames or standard physiotherapy, depending on their group). Complete tests that measure mobility, balance, walking while doing a cognitive task (called "dual task"), confidence in avoiding falls, and daily functioning. Answer short questionnaires about well-being and quality of life. This pilot study will help determine whether the exergame-based program is safe, useful, and feasible for older adults with MCI living in long-term care settings.

Trial Health

63
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Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
38

participants targeted

Target at P25-P50 for not_applicable

Timeline
5mo left

Started Mar 2026

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Progress32%
Mar 2026Oct 2026

First Submitted

Initial submission to the registry

February 9, 2026

Completed
11 days until next milestone

First Posted

Study publicly available on registry

February 20, 2026

Completed
9 days until next milestone

Study Start

First participant enrolled

March 1, 2026

Completed
4 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

July 1, 2026

Expected
3 months until next milestone

Study Completion

Last participant's last visit for all outcomes

October 1, 2026

Last Updated

February 20, 2026

Status Verified

February 1, 2026

Enrollment Period

4 months

First QC Date

February 9, 2026

Last Update Submit

February 17, 2026

Conditions

Keywords

mild cognitive impairmentolder adultsdigital neurorehabilitationTelerehabilitationTherapeutic video gamesExergamesGait and dual-task performanceBalance training

Outcome Measures

Primary Outcomes (5)

  • Global Cognitive Function (Montreal Cognitive Assessment, MoCA; 0-30)

    Change in MoCA total score, which assesses memory, attention, language, orientation, executive functions, and visuospatial abilities. Scores range from 0 to 30; higher scores indicate better cognitive performance.

    Baseline (V0), Week 8 (V1, end of treatment), Week 16 (V2, follow-up)

  • Executive Functions (Trail Making Test, Part A and Part B; completion time in seconds)

    Change in completion time for TMT-A (attention/processing speed) and TMT-B (set-shifting/flexibility). Lower times indicate better performance. Analyses will consider Part A and Part B separately; the B-A difference may be explored as an index of executive control.

    Baseline (V0), Week 8 (V1), Week 16 (V2)

  • Gait Speed Under Single-Task Conditions (10-Meter Walk Test; meters/second)

    Change in usual gait speed measured with the 10-Meter Walk Test.

    Baseline (V0), Week 8 (V1), Week 16 (V2)

  • Dual-Task Cost in Gait Speed (percentage)

    Change in dual-task cost (DTC) in gait speed during a concurrent cognitive task (for example, serial subtraction or animal naming) versus single-task walking, calculated as: DTC(%) = \[(single-task speed - dual-task speed) / single-task speed\] × 100. Lower percentages indicate less cognitive-motor interference and better dual-task performance.

    Baseline (V0), Week 8 (V1), Week 16 (V2)

  • Health-Related Quality of Life (EQ-5D-5L Index Score)

    Change in the EuroQol EQ-5D-5L index utility score; higher values indicate better health-related quality of life. The visual analogue scale (VAS, 0-100) will be analyzed separately (see Secondary Outcomes)

    Baseline (V0), Week 8 (V1), Week 16 (V2)

Secondary Outcomes (5)

  • Short Physical Performance Battery (SPPB; 0-12)

    Baseline (V0), Week 8 (V1), Week 16 (V2)

  • Instrumental Activities of Daily Living (Lawton-Brody IADL; total score)

    Baseline (V0), Week 8 (V1), Week 16 (V2)

  • Fear of Falling (Short Falls Efficacy Scale-International; total score)

    Baseline (V0), Week 8 (V1), Week 16 (V2)

  • Mood (Geriatric Depression Scale, 15-item; total score)

    Baseline (V0), Week 8 (V1), Week 16 (V2)

  • Functional Strength (Five Times Sit-to-Stand; seconds)

    Baseline (V0), Week 8 (V1), Week 16 (V2)

Other Outcomes (11)

  • Program Adherence (percent of planned sessions completed)

    During the 8-week intervention; summarized again at Week 16 (V2)

  • Effective Practice Dose (minutes of active task execution per session and in total)

    During the 8-week intervention; summarized again at Week 16 (V2)

  • Postural Accuracy

    During the 8-week intervention; summarized again at Week 16 (V2)

  • +8 more other outcomes

Study Arms (2)

Experimental - Exergame-Based Digital Neurorehabilitation

EXPERIMENTAL

Participants will complete a structured digital neurorehabilitation program using a CE-marked telerehabilitation platform that delivers lower-limb and balance training through therapeutic video games (exergames). The program integrates motor and cognitive tasks to promote functional mobility, balance, and dual-task performance. Training is semi-autonomous, with remote monitoring and real-time feedback.

Behavioral: Digital exergame-based neurorehabilitation program

Active Comparator - Conventional Physiotherapy

ACTIVE COMPARATOR

Participants will receive a standard individual physiotherapy program focused on lower-limb strengthening, balance training, and gait exercises. The duration and weekly frequency will be equivalent to the intervention group.

Behavioral: Individual conventional physiotherapy

Interventions

Participants will perform interactive exergame-based exercises targeting lower-limb strength, balance, postural control, and cognitive-motor interaction. Exercises progressively increase in difficulty and incorporate tasks that require simultaneous physical movement and cognitive processing (dual-task training). Intervention Dose: Three sessions per week for eight weeks. Each session lasts 30-40 minutes. Follow-Up: Outcome assessments at baseline (V0), week 8 (V8), and week 16 (V16) to examine maintenance of benefits.

Experimental - Exergame-Based Digital Neurorehabilitation

Sessions include traditional balance exercises, strength training for the lower limbs, gait practice, and functional mobility activities conducted by a physiotherapist. Intervention Dose: Three sessions per week for eight weeks. Session duration is equivalent to the experimental group. Follow-Up: Outcome assessments at baseline (V0), week 8 (V8), and week 16 (V16).

Active Comparator - Conventional Physiotherapy

Eligibility Criteria

Age70 Years+
Sexall
Healthy VolunteersNo
Age GroupsOlder Adult (65+)

You may qualify if:

  • Age 70 years or older.
  • Diagnosis of mild cognitive impairment, defined by Montreal Cognitive Assessment (MoCA) score between 18 and 25.
  • Ability to maintain standing and/or ambulate with or without assistive devices.
  • Institutional residence for at least 3 months.
  • Informed consent provided by participant or legal representative.

You may not qualify if:

  • Acute illness, musculoskeletal condition, or pain that limits safe participation in training.
  • Uncompensated sensory deficits (vision or hearing) that interfere with task performance.
  • Disruptive behavior or neuropsychiatric symptoms that impede participation.
  • Active epilepsy or medical contraindications for physical exercise.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Universidad Europea de Madrid

Villaviciosa de Odón, Madrid, 28760, Spain

Location

MeSH Terms

Conditions

Cognitive Dysfunction

Condition Hierarchy (Ancestors)

Cognition DisordersNeurocognitive DisordersMental Disorders

Central Study Contacts

Marina Castel-Sánchez, PhD

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Professor

Study Record Dates

First Submitted

February 9, 2026

First Posted

February 20, 2026

Study Start

March 1, 2026

Primary Completion (Estimated)

July 1, 2026

Study Completion (Estimated)

October 1, 2026

Last Updated

February 20, 2026

Record last verified: 2026-02

Data Sharing

IPD Sharing
Will not share

Individual participant data (IPD) will not be shared due to privacy considerations and institutional regulations regarding access to sensitive health information.

Locations