VR Tennis Training Effects on Psychological Outcomes
Effects of Virtual Reality Tennis Training on Self-Efficacy, Flow Experience, Embodied Cognition, and Intention to Use Among Chinese University Tennis Players: A Randomized Controlled Trial
1 other identifier
interventional
180
1 country
1
Brief Summary
This randomized controlled trial examined the effects of an 8-week virtual reality (VR) tennis training intervention on psychological outcomes among Chinese university tennis players. A total of 180 participants were randomly assigned to either a VR training group (n=90) using Meta Quest 2 headsets or a traditional training control group (n=90). The VR group received immersive tennis training twice weekly for 60 minutes per session, while the control group received equivalent traditional coaching. Primary outcomes included self-efficacy, flow experience, embodied cognition, and intention to use, measured at baseline and post-intervention. Secondary analyses examined whether self-efficacy and flow experience mediated the relationship between VR training and intention to use. The study aimed to provide evidence for the effectiveness of VR technology in sports training and to elucidate the psychological mechanisms underlying VR training benefits.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Sep 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 1, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
November 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
November 1, 2025
CompletedFirst Submitted
Initial submission to the registry
January 12, 2026
CompletedFirst Posted
Study publicly available on registry
January 21, 2026
CompletedJanuary 22, 2026
January 1, 2026
2 months
January 12, 2026
January 20, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (4)
Self-Efficacy
Tennis-specific self-efficacy measured using an 8-item scale adapted from Bandura (2006). Items assess confidence in performing tennis skills and managing competitive situations. Responses on 5-point Likert scale (1=Strongly Disagree to 5=Strongly Agree). Higher scores indicate greater self-efficacy. Score range: 1-5.
Baseline and 8 weeks (post-intervention)
Flow Experience
Flow during training measured using a 10-item scale based on Csikszentmihalyi (1990). Items assess challenge-skill balance, concentration, sense of control, and intrinsic enjoyment. Responses on 5-point Likert scale. Higher scores indicate greater flow experience. Score range: 1-5.
Baseline and 8 weeks (post-intervention)
Embodied Cognition
Embodied cognition during training measured using an 8-item scale adapted from presence questionnaires (Wilson 2002; Gonzalez-Franco 2018). Items assess sense of presence, body ownership, and sense of agency. Responses on 5-point Likert scale. Higher scores indicate greater embodied cognition. Score range: 1-5.
Baseline and 8 weeks (post-intervention)
Intention to Use
Intention to continue using the training method measured using a 6-item scale adapted from the Technology Acceptance Model (Davis 1989). Items assess willingness to use, recommend, and prefer the training method. Responses on 5-point Likert scale. Higher scores indicate greater intention to use. Score range: 1-5.
Baseline and 8 weeks (post-intervention)
Study Arms (2)
Virtual Reality Tennis Training
EXPERIMENTALParticipants received 8 weeks of immersive VR tennis training using Meta Quest 2 headsets. Training sessions were conducted twice weekly, each lasting 60 minutes (16 sessions total). Sessions included warm-up in virtual environment (10 min), technical skill practice (25 min), tactical decision-making scenarios (20 min), and cool-down (5 min).
Traditional Tennis Training
ACTIVE COMPARATORParticipants received 8 weeks of traditional tennis training matched for frequency (twice weekly), duration (60 minutes/session), and content structure. Sessions included physical warm-up (10 min), technical skill drills (25 min), point play and match simulation (20 min), and cool-down (5 min).
Interventions
Immersive VR tennis training using Meta Quest 2 head-mounted displays. The VR system provided real-time feedback on stroke mechanics, ball trajectory, and court positioning. Training included progressive difficulty adjustment based on individual performance. Participants practiced forehand, backhand, serve techniques, and tactical decision-making against virtual opponents.
Standard tennis training delivered by qualified coaches on regular tennis courts. Training included ball feeding machines, partner practice, and coach-led instruction for technical skills, as well as competitive rallies for tactical application.
Eligibility Criteria
You may qualify if:
- Undergraduate students aged 18-26 years
- Enrolled in Physical Education or Sports Science programs at Hezhou University
- Completed at least two semesters of formal tennis instruction
- Basic tennis proficiency (able to perform forehand, backhand, and serve)
- Willing to participate in the 8-week training program
- Able to provide written informed consent
You may not qualify if:
- Visual impairments that could not be corrected and would preclude VR headset use
- History of photosensitive epilepsy or seizure disorders
- Vestibular disorders or severe motion sickness
- Current participation in competitive tennis programs at regional or higher levels
- Prior experience with VR-based sports training systems
- Any musculoskeletal injury preventing full participation in tennis training
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Hezhou University
Hezhou, Guangxi, 542899, China
Study Officials
- PRINCIPAL INVESTIGATOR
Rui Liu, PhD Candidate
Advanced Medical and Dental Institute, Universiti Sains Malaysia
- STUDY DIRECTOR
Rohayu Hami, PhD
Advanced Medical and Dental Institute, Universiti Sains Malaysia
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Masking Details
- Outcome assessors who administered questionnaires and collected data were blinded to participant group allocation. Due to the nature of the interventions, participants and training providers could not be blinded.
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Doctoral
Study Record Dates
First Submitted
January 12, 2026
First Posted
January 21, 2026
Study Start
September 1, 2025
Primary Completion
November 1, 2025
Study Completion
November 1, 2025
Last Updated
January 22, 2026
Record last verified: 2026-01
Data Sharing
- IPD Sharing
- Will not share
This study was conducted as part of a doctoral dissertation. The informed consent obtained from participants did not include provisions for sharing individual-level data with external researchers.