NCT07235631

Brief Summary

The goal of this observational, non-interventional study is to explore how different exergame devices are perceived by young adults in terms of enjoyment and awareness of their potential use for physical activity and health improvement. Participants are exposed to several commercially available exergame systems in a standardized laboratory setting, with no intention to modify their health, fitness, or behavior. The main questions it aims to answer are:

  • Do different exergame devices provide different levels of enjoyment (as measured by the Exergame Enjoyment Questionnaire)?
  • How do young adults perceive the usefulness of various exergames for supporting physical activity and health? Participants will:
  • Complete a brief questionnaire on physical activity habits.
  • Take part in short (about 10 minutes each) exposure sessions using different exergame devices (VR, Wii Fit, Dance platform, Ring Fit) - approximately 50 minutes in total per participant.
  • Be randomly assigned to complete post-exposure questionnaires referring to one randomly selected device only. No interventions are applied and no pre-post measurements are collected; the study is purely observational, focusing on subjective user experience rather than behavioral or physiological change.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
227

participants targeted

Target at P75+ for all trials

Timeline
Completed

Started Jan 2024

Shorter than P25 for all trials

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

January 15, 2024

Completed
5 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 31, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

May 31, 2024

Completed
1.3 years until next milestone

First Submitted

Initial submission to the registry

October 2, 2025

Completed
2 months until next milestone

First Posted

Study publicly available on registry

November 19, 2025

Completed
Last Updated

November 19, 2025

Status Verified

November 1, 2025

Enrollment Period

5 months

First QC Date

October 2, 2025

Last Update Submit

November 17, 2025

Conditions

Keywords

ExergamesPhysical activity promotionVirtual realityExercise enjoymentGamificationDigital health technologies

Outcome Measures

Primary Outcomes (1)

  • Enjoyment during exergame play

    Tool: Exergame Enjoyment Questionnaire (EEQ) - validated 20-item instrument which integrates elements from the Game Engagement Questionnaire (GEQ), the Intrinsic Enjoyment Questionnaire (IEQ), and items from the PA Enjoyment Scale (PACES). The questionnaire captures multiple aspects of enjoyment, including emotional engagement, immersion, perceived physical benefits, and control, as well as potential negative experiences such as frustration or physical discomfort. Number of items: 20; Scoring: Likert scale (in range 1-5), with higher values indicating greater enjoyment; subscales were aggregated to provide an overall enjoyment score; Min-max values for EEG: 20-100 points.

    EEG was assessed immeditely afterwards exergaming session

Secondary Outcomes (2)

  • Awareness of exergame use

    Awareness of exergame use was assessed immeditely afterwards exergaming session

  • Physical activity

    Physical activity was assessed before exergaming session

Study Arms (1)

healthy volunteers (university students, age 18-36)

Single cohort of healthy volunteers (university students, age 18-36), all of whom were exposed to multiple exergame devices in a single laboratory session

Eligibility Criteria

Age18 Years - 36 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64)
Sampling MethodNon-Probability Sample
Study Population

Students of Poznan University of Physical Education

You may qualify if:

  • years old or older,
  • proficient in verbal communication,
  • fully mobile.

You may not qualify if:

  • any health conditions that could affect reaction time or PA levels, such as neurological disorders,
  • current injuries,
  • pain affecting the spine or upper limbs.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Poznań University of Physical Education

Poznan, Wielkopolska, 61-871, Poland

Location

Study Design

Study Type
observational
Observational Model
OTHER
Time Perspective
CROSS SECTIONAL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

October 2, 2025

First Posted

November 19, 2025

Study Start

January 15, 2024

Primary Completion

May 31, 2024

Study Completion

May 31, 2024

Last Updated

November 19, 2025

Record last verified: 2025-11

Data Sharing

IPD Sharing
Will share

All IPD that underlie results in a publication

Shared Documents
STUDY PROTOCOL, SAP
Time Frame
Beginning 1 month and ending 3 years after the publication of results
Access Criteria
Who will be able to access the IPD: Qualified researchers affiliated with academic or non-profit institutions. What will be shared: De-identified individual participant data (survey responses and questionnaire scores). Supporting information includes the study protocol and statistical analysis plan. How to access the IPD: Data will be made available upon reasonable request to the Principal Investigator (PhD Magdalena Cyma-Wejchenig, Poznan University of Physical Education, cyma-wejchenig@awf.poznan.pl). Requests will be reviewed to ensure appropriate use and protection of participant confidentiality.

Locations