The Effect of Immersive VR Distraction on Memory: Study 2
Immersive Virtual Reality Induces Procedural Analgesia, Anxiolysis and Anterograde Amnesia:A Randomized Controlled Study 2
1 other identifier
interventional
20
1 country
1
Brief Summary
This study measures how many words people can recall. Some words are studied/heard/learned while in immersive Virtual Reality, and some are studied/heard/learned while in a plausible control distraction.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started May 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
May 31, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
February 11, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
February 11, 2025
CompletedFirst Submitted
Initial submission to the registry
September 10, 2025
CompletedFirst Posted
Study publicly available on registry
September 19, 2025
CompletedSeptember 24, 2025
September 1, 2025
9 months
September 10, 2025
September 19, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
Word Recall accuracy
Number of study words recalled during an immediate recall task
begin 15 seconds after the last word
Subjective ratings of Distraction
Participants rated how distracted they were in each treatment condition
Measured immediately after the free recall of each word list.
Secondary Outcomes (1)
During Phase 2, VR pain reduction was measured
subjective pain ratings measured immediately after each brief thermal stimulus
Study Arms (2)
High Tech virtual reality
EXPERIMENTALParticipants used their cyberhands to interact with virtual objects while in immersive virtual reality, while they listen to and memorize a list of 15 study words rea to them from the real world.
Low Tech VR
SHAM COMPARATORParticipants wore an Apple Vision Pro VR goggles that allowed them to see the real world in their VR goggles, via video streaming from cameras mounted on the VR helmet, while memorizing a list of words they heard from the real world.
Interventions
While wearing an immersive VR helmet, participants grabbed virtual objects andd put them into a bowl of virtual water, while memorizing a list of words from the real world.
Participant passively viewed the laboratory room they saw while wearing Apple Vision Pro goggles, while memorizing a list of words read to them from the real world.
Eligibility Criteria
You may qualify if:
- Currently enrolled in a course at the University of Washington Psychology Dept., participating in the UW Psychology subject pool
- Able to read, write and comprehend English
- Able to complete study measures
- Willing to follow our UW approved instructions
- years of age or older
You may not qualify if:
- People who have already previously participated in this same study (e.g., last quarter) are not eligible to participate again.
- Not enrolled in a course at the University of Washington Psychology Dept., not participating in the UW Psychology subject pool
- Not be able to read, write and comprehend English
- Younger than 18 years of age.
- Not capable of completing measures
- Not capable of indicating pain intensity,
- Not capable of filling out study measures,
- Extreme susceptibility to motion sickness,
- Seizure history,
- Unusual sensitivity or lack of sensitivity to pain,
- Sensitive skin,
- Sensitive feet
- Migraines
- Diabetes
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Washington
Seattle, Washington, 98195, United States
Related Publications (1)
Hoffman HG, Fontenot MR, Garcia-Palacios A, Greenleaf WJ, Alhalabi W, Curatolo M, Flor H. Adding tactile feedback increases avatar ownership and makes virtual reality more effective at reducing pain in a randomized crossover study. Sci Rep. 2023 May 22;13(1):7915. doi: 10.1038/s41598-023-31038-4.
PMID: 37217536BACKGROUND
Study Officials
- PRINCIPAL INVESTIGATOR
Hunter Hoffman, PhD
University of Washington
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Masking Details
- The use of a plausible control condition helped mask the participants.
- Purpose
- BASIC SCIENCE
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Research Scientist at the UW Dept of Mechanical Engineering
Study Record Dates
First Submitted
September 10, 2025
First Posted
September 19, 2025
Study Start
May 31, 2024
Primary Completion
February 11, 2025
Study Completion
February 11, 2025
Last Updated
September 24, 2025
Record last verified: 2025-09
Data Sharing
- IPD Sharing
- Will share
- Time Frame
- De-identified summarized aggregated data will be available upon publication in a peer reviewed journal until 2030
- Access Criteria
- summarized aggregate data will be made available upon reasonable request by e-mailing the primary contact.
De-identified summarized aggregated data will be available upon reasonable request.