Feasibility of Using Immersive Virtual Functional Rehabilitation for Recovery of Upper Extremity Function in Patients With Early-stage Stroke: a Pilot Study
IMVR Stroke
1 other identifier
interventional
11
1 country
1
Brief Summary
Feasibility of using immersive virtual functional rehabilitation for recovery of upper extremity function in patients with early-stage stroke: a pilot study
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Mar 2023
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 29, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 30, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
March 18, 2025
CompletedFirst Submitted
Initial submission to the registry
May 8, 2025
CompletedFirst Posted
Study publicly available on registry
July 25, 2025
CompletedJuly 25, 2025
July 1, 2025
1.8 years
May 8, 2025
July 22, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (2)
System Usability Scale [SUS]
Questionnaire completed by the handlers who administer the immersive virtual reality system
The treatment providers fill out the questionnaire at the end of treatment. It depends of the group patient: 10 or 20-session treatment.
User Satisfaction Evaluation Questionnaire [USEQ]
Questionnaire of 5 questions with 5 options based on likert rate. Is filled for the patient recruited
Administered within the first 7 days of using the immersive virtual reality device
Secondary Outcomes (4)
Fugl-Meyer Assessment for Upper Extremity
It is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.
Motor Activity Log
It is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.
Box and block test
It is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.
Medical research council
It is administered in three stages: Baseline or day 1 (pre treatment). In the week number 4 (post treatment). Up to 8 weeks (follow-up). Through study completion, an average of 6 months.
Study Arms (2)
10 session
OTHERParticipants receive 10 sessions of intervention with virtual inmersive reality. Virtual reality with hand tracking and immersive environment
20 sessions
OTHERParticipants receive 20 sessions of intervention with virtual inmersive reality. Virtual reality with hand tracking and immersive environment.
Interventions
Virtual reality with hand tracking and immersive environment
Eligibility Criteria
You may qualify if:
- age \> 18 years old
- first episode of stroke (ischemic or hemorrhagic)
- time since stroke onset between 0 to 6 months
- upper limb motor impairment with the National Institutes of Health Stroke Scale arm motor sub-item score between 1 and 4
- medically stable parameters for rehabilitation initiation.
You may not qualify if:
- Delirium diagnosed using the Confusion Assessment Method
- Montreal Cognitive Assessment Scale \<18
- Severe visual/perceptual deficits (spatial neglect affecting \>70% of trials or visual acuity \<20/200)
- previous participation in virtual reality-based rehabilitation
- inability to provide informed consent.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Clinica Alemana
Santiago, Santiago Metropolitan, 8340518, Chile
Related Publications (2)
Demeco A, Zola L, Frizziero A, Martini C, Palumbo A, Foresti R, Buccino G, Costantino C. Immersive Virtual Reality in Post-Stroke Rehabilitation: A Systematic Review. Sensors (Basel). 2023 Feb 3;23(3):1712. doi: 10.3390/s23031712.
PMID: 36772757BACKGROUNDPeralta-Wieland B, Vasquez-Torres R, Maldonado-Diaz M, Yoma M. Immersive Virtual Reality-Based Rehabilitation for Upper Limb Recovery in Acute and Subacute Stroke Patients: A Feasibility Study. Physiother Res Int. 2026 Jan;31(1):e70151. doi: 10.1002/pri.70151.
PMID: 41416487DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Ricardo Vasquez
Study Record Dates
First Submitted
May 8, 2025
First Posted
July 25, 2025
Study Start
March 29, 2023
Primary Completion
December 30, 2024
Study Completion
March 18, 2025
Last Updated
July 25, 2025
Record last verified: 2025-07
Data Sharing
- IPD Sharing
- Will not share