VR for Improving Attention and Working Memory
Benefits of a Virtual Reality Based Cognitive Intervention for Attention and Working Memory
1 other identifier
interventional
100
1 country
1
Brief Summary
The main objective of the study is to investigate the effects of using a set of Virtual Reality (VR)-based Digital Therapeutics (DTx) apps to improve the cognitive abilities of healthy (high-functioning) seniors. For the purposes of the study, high-functioning seniors are defined as being over the age of 65 years, while maintaining their functional independence with regards to activities of daily living, including the ability to go on a long walk and the ability to interact with common modern technology (e.g. using a smartphone to send a message). The study focuses on improving the quality of life of older healthy people by facilitating cognitive training through VR. Healthy people aged 65-85 will be eligible for the project. If the participants meet the inclusion criteria, they will be invited to participate in the study and be provided with detailed information about the research project. Based on sample size calculations, up to two hundred (200) older adults are intended to be included in the project. The participants will use specially designed VR systems and activities aimed at improving their cognitive abilities.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Apr 2022
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 21, 2022
CompletedStudy Start
First participant enrolled
April 30, 2022
CompletedFirst Posted
Study publicly available on registry
May 11, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 1, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
June 1, 2023
CompletedJuly 6, 2022
June 1, 2022
1.1 years
April 21, 2022
June 30, 2022
Conditions
Outcome Measures
Primary Outcomes (2)
Working memory
Assessed with the "Working Memory" domain from the CNS Vital Signs (CNSVS) computerized neuropsychological battery. The range of scores is from 0 to 38, with higher scores indicating better performance. A positive change after the intervention corresponds to an improvement in performace from baseline to follow-up.
Change in scores between pre-intervention (baseline) and post-intervention (after 3 months).
Attention
Assessed with the "Complex Attention" domain from the CNS Vital Signs (CNSVS) computerized neuropsychological battery. The range of scores is from 0 to 76, with higher scores indicating better performance. A positive change after the intervention corresponds to an improvement in performace from baseline to follow-up.
Change in scores between pre-intervention (baseline) and post-intervention (after 3 months).
Secondary Outcomes (5)
Cognitive functioning
Change in scores between pre-intervention (baseline) and post-intervention (after 3 months).
Standard grip strength measurement using a dynamometer
Change in scores between pre-intervention (baseline) and post-intervention (after 3 months).
The quality of life and the level of perceived well-being
Change in scores between pre-intervention (baseline) and post-intervention (after 3 months).
Severity of anxiety symptoms
Change in scores between pre-intervention (baseline) and post-intervention (after 3 months).
Health-related quality of life
Change in scores between pre-intervention (baseline) and post-intervention (after 3 months).
Study Arms (2)
VR training
EXPERIMENTALVR training for at least 10 minutes at least three days per week, resulting in a total of at least 36 sessions (at least \~12 hours of training in total) for each participant, spread across three months. Each session will focus on cognitive training.
VR activity
SHAM COMPARATORVR activity for at least 10 minutes at least three days per week, resulting in a total of at least 36 sessions (at least \~12 hours of training in total) for each participant, spread across three months, with 360º images and videos but without the interactive cognitive training.
Interventions
The intervention group will receive cognitive training through VR headsets three times a week for 12 weeks. The intervention will be delivered in a virtual setting using images and music. The participants will be allowed to select the type of music and virtual environment during the intervention. The intervention will include four modules targeting attention and working memory through immersive VR.
High-quality 360º images and videos from natural environments, such as a relaxing mountain environment. The participants in the control group will not receive cognitive training.
Eligibility Criteria
You may qualify if:
- Healthy or in a stable medical condition
- Undisturbed locomotion
- Do not require care or help from others in their everyday functioning
- Are able to go on long walks unassisted
- Are able to use common modern technology unassisted (e.g. using a smartphone to send a message)
You may not qualify if:
- Presence of neuropsychiatric disorders, including mild cognitive impairment (MCI) - Montreal Cognitive Assessment (MoCA) score \<26 points
- Abuse or addiction to alcohol, drugs and tranquilizers
- Blurred vision that cannot be corrected with lenses or glasses that fit under the VR headset
- Auditory pathologies causing a significant decrease in hearing unaided
- High sensitivity to motion sickness
- Proneness to migraines
- Subject epileptic
- Subject vulnerable
- Subject obese or frail, as assessed based on their Body Mass Index (BMI)
- Subject considered by the study investigator to be an unsuitable candidate to participate in the study, due to other relevant reasons
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Medical University of Lodzlead
- National Center for Research and Development, Polandcollaborator
- Senopi AGcollaborator
Study Sites (1)
Department of Old Age Psychiatry and Psychotic Disorders Medical University of Lodz
Lodz, 92-213, Poland
Related Publications (2)
Szczepocka E, Mokros L, Kazmierski J, Nowakowska K, Lucka A, Antoszczyk A, Oltra-Cucarella J, Werzowa W, Hellevik MM, Skouras S, Bagger K. The Effectiveness of Virtual Reality-Based Training on Cognitive, Social, and Physical Functioning in High-Functioning Older Adults (CoSoPhy FX): 2-Arm, Parallel-Group Randomized Controlled Trial. JMIR Res Protoc. 2024 Jun 5;13:e53261. doi: 10.2196/53261.
PMID: 38837194DERIVEDSzczepocka E, Mokros L, Kazmierski J, Nowakowska K, Lucka A, Antoszczyk A, Oltra-Cucarella J, Werzowa W, Hellevik M, Skouras S, Bagger K. Virtual reality-based training may improve visual memory and some aspects of sustained attention among healthy older adults - preliminary results of a randomized controlled study. BMC Psychiatry. 2024 May 8;24(1):347. doi: 10.1186/s12888-024-05811-2.
PMID: 38720251DERIVED
Study Officials
- PRINCIPAL INVESTIGATOR
Jakub M Kaźmierski, PhD
Medical University of Lodz, Poland
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, OUTCOMES ASSESSOR
- Masking Details
- The participants will be randomly assigned to either the experimental or the control group, and will be blind to the group assignment. The data gathered before and after the intervention will be sent to an external statistical analyst blinded to group assignment.
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assoc. Prof. MD, PhD
Study Record Dates
First Submitted
April 21, 2022
First Posted
May 11, 2022
Study Start
April 30, 2022
Primary Completion
June 1, 2023
Study Completion
June 1, 2023
Last Updated
July 6, 2022
Record last verified: 2022-06
Data Sharing
- IPD Sharing
- Will share
- Time Frame
- Data will become available after the first publication. There is no time restriction for sharing the data.
- Access Criteria
- Through formal application. Applicants will be asked to sign a data access agreement to ensure a commitment to using the data only for research purposes and to securing the data with appropriate procedures.
Once the first publication is publicly accessible, the anonymous data generated will be made available for sharing upon request. Shared data will include demographics, primary and secondary outcomes, and VR usability data. A committee of experts within the study team will discuss and decide whether data sharing is appropriate, based on the novelty and scientific rigor of the proposal. Applicants will be asked to sign a data access agreement to ensure a commitment to using the data only for research purposes and to securing the data with appropriate procedures. Redistribution of the data to other third parties will not be allowed.