NCT07125170

Brief Summary

This pilot study aims to evaluate the feasibility of implementing immersive virtual reality (VR) in cognitive rehabilitation for adults with post-stroke cognitive impairment receiving outpatient therapy. Participants will use a head-mounted display and interactive software to engage in gamified cognitive exercises that simulate memory, attention, and executive function tasks. The intervention consists of 10 sessions, delivered two to three times per week over a period of approximately four weeks. The study will assess multiple feasibility indicators, including the recruitment rate based on eligibility criteria, the safety and tolerability of VR sessions for participants, and the usability and satisfaction reported by occupational therapists administering the intervention. Additionally, exploratory outcomes include changes in global cognition and specific cognitive domains, as well as self-reported quality of life. Adverse effects related to VR use will be tracked. This pilot study will help inform the design and implementation of future, larger-scale clinical trials.

Trial Health

57
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
20

participants targeted

Target at below P25 for not_applicable stroke

Timeline
Completed

Started Aug 2025

Shorter than P25 for not_applicable stroke

Geographic Reach
1 country

1 active site

Status
recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

July 29, 2025

Completed
8 days until next milestone

Study Start

First participant enrolled

August 6, 2025

Completed
9 days until next milestone

First Posted

Study publicly available on registry

August 15, 2025

Completed
9 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 1, 2026

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

May 1, 2026

Completed
Last Updated

August 15, 2025

Status Verified

August 1, 2025

Enrollment Period

9 months

First QC Date

July 29, 2025

Last Update Submit

August 8, 2025

Conditions

Keywords

virtual realityCognitive rehabilitationImmersive TherapyMeta Quest 3Kinesix XROccupational TherapyMontreal Cognitive Assessment (MoCA)Simulator Sickness Questionnaire (SSQ)

Outcome Measures

Primary Outcomes (3)

  • Proportion of participants who complete ≥80% of planned sessions.

    Number of participants who complete at least 8 of 10 sessions divided by total enrolled participants.

    From first session to week 5 (after completion of the 10-session VR program)

  • Incidence of VR-related adverse events requiring session interruption

    Percentage of participants with one or more adverse events related to virtual reality that result in stopping a session, as documented in the patient's clinical record by the occupational therapist. Adverse events include, but are not limited to, nausea, dizziness, headache, and visual fatigue. In addition, symptoms associated with virtual reality will be monitored using the full Spanish-validated version of the Simulator Sickness Questionnaire (SSQ) after sessions 1, 5, and 10. The outcome measure will consider both sources of information -therapist-recorded clinical notes and SSQ scores- to identify and classify safety-related events.

    From first session to week 5 (after completion of the 10-session VR program)

  • Therapist-reported usability and satisfaction with immersive virtual reality in cognitive rehabilitation

    Therapist-reported usability and satisfaction with the immersive virtual reality intervention, measured using a custom-designed questionnaire rated on a 5-point Likert scale (1 = strongly disagree / very dissatisfied, 5 = strongly agree / very satisfied). The questionnaire includes five statements assessing ease of device setup, ability to personalize VR activities to the patient's cognitive needs, patient motivation during VR sessions, facilitation of active participation through immersion, and overall recommendation of the technology for cognitive rehabilitation. Total scores range from 5 to 25, with higher scores indicating greater usability and satisfaction. The questionnaire will be administered once, at week 5 (after completition of the 10-session VR program)

    At week 5 (after completion of the 10-session VR program)

Secondary Outcomes (2)

  • Change in "Montreal Cognitive Assessment (MoCA)" score

    Measured at baseline (before the intervention) and at week 5 (after completion of the 10-session VR program)

  • Change in quality of life measured by NeuroQoL (Cognitive Function Short Form)

    Measured at baseline (before the intervention) and at week 5 (after completion of the 10-session VR program)

Study Arms (1)

VR-based Cognitive Rehabilitation

EXPERIMENTAL

Participants receive cognitive rehabilitation supported by immersive virtual reality using the Meta Quest 3 headset and the Kinesix XR application. Each session lasts 60 minutes, with the first 30 minutes involving VR-based cognitive tasks supervised by an occupational therapist. A total of ten sessions are completed over a period of approximately four weeks, with a frequency of two to three sessions per week. This arm is designed to assess the feasibility, safety, usability, and preliminary effects of VR-assisted rehabilitation in patients with post-stroke cognitive impairment.

Device: Kinesix XR on Meta Quest 3

Interventions

Participants receive cognitive rehabilitation using immersive virtual reality through the Meta Quest 3 headset and the Kinesix XR application. Each session lasts one hour, with the first 30 minutes involving VR-based tasks guided by an occupational therapist. The intervention consists of a total of ten sessions, delivered two to three times per week. The VR component is integrated into the standard outpatient cognitive rehabilitation program. The study aims to evaluate the feasibility, safety, and acceptability of using this device during therapy.

VR-based Cognitive Rehabilitation

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Patients over 18 years of age
  • Patients with a cerebrovascular accident of any etiology with less than 3 months of progression
  • Patients with mild to moderate cognitive impairment post-stroke (impairment in at least one cognitive domain)
  • MoCA score of less than 24 points
  • Referred for cognitive rehabilitation at the Occupational Therapy Unit of HCUCH

You may not qualify if:

  • Patients with refractive errors that prevent the use of the headset
  • Patients with any type of aphasia that prevents the administration of the MoCA test
  • Patients with severe psychiatric disorders (presence of psychotic symptoms or derealization)
  • Patients with severe motor impairments (lack of trunk control or global strength of both upper limbs \< M3)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Hospital Clinico de la Universidad de Chile

Independencia, Santiago Metropolitan, Chile

RECRUITING

Related Publications (3)

  • Laver KE, Lange B, George S, Deutsch JE, Saposnik G, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev. 2017 Nov 20;11(11):CD008349. doi: 10.1002/14651858.CD008349.pub4.

    PMID: 29156493BACKGROUND
  • Pallesen H, Andersen MB, Hansen GM, Lundquist CB, Brunner I. Patients' and Health Professionals' Experiences of Using Virtual Reality Technology for Upper Limb Training after Stroke: A Qualitative Substudy. Rehabil Res Pract. 2018 Feb 8;2018:4318678. doi: 10.1155/2018/4318678. eCollection 2018.

    PMID: 29593910BACKGROUND
  • Cicerone KD, Langenbahn DM, Braden C, Malec JF, Kalmar K, Fraas M, Felicetti T, Laatsch L, Harley JP, Bergquist T, Azulay J, Cantor J, Ashman T. Evidence-based cognitive rehabilitation: updated review of the literature from 2003 through 2008. Arch Phys Med Rehabil. 2011 Apr;92(4):519-30. doi: 10.1016/j.apmr.2010.11.015.

    PMID: 21440699BACKGROUND

MeSH Terms

Conditions

StrokeCognitive Dysfunction

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular DiseasesCognition DisordersNeurocognitive DisordersMental Disorders

Central Study Contacts

Natalia Gattini, MD

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
OTHER
Intervention Model
SINGLE GROUP
Model Details: This is a pilot, prospective, interventional, uncontrolled clinical study with a single assigned group. All participants will receive immersive virtual reality cognitive rehabilitation (Meta Quest 3, Kinesix XR application) for 30 minutes at the start of each occupational therapy session, followed by 30 minutes of conventional cognitive rehabilitation. Each participant will complete 10 sessions over an approximate period of 4 to 5 weeks. The study model is designed to assess the feasibility, safety, usability, and satisfaction of using immersive virtual reality in patients with post-stroke cognitive impairment, as well as its preliminary impact on cognitive function and quality of life.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Asistant professor

Study Record Dates

First Submitted

July 29, 2025

First Posted

August 15, 2025

Study Start

August 6, 2025

Primary Completion

May 1, 2026

Study Completion

May 1, 2026

Last Updated

August 15, 2025

Record last verified: 2025-08

Data Sharing

IPD Sharing
Will not share

Locations