The Effectiveness of a Mobile Game Intervention in Alcohol Use Disorder
Gamification
1 other identifier
interventional
60
1 country
1
Brief Summary
The aim of this study was to evaluate the effectiveness of a mobile game application targeting attentional bias modification for alcohol stimuli in patients with Alcohol Use Disorder. Attentional bias is the tendency for individuals to pay more attention to some environmental stimuli than others. Previous evidence suggests that attentional bias for alcohol stimuli is associated with severity of drinking and craving. The research questions are as follows;
- Does the developed mobile game application reduce the attentional bias related to alcohol?
- Does the developed mobile game application reduce alcohol craving severity?
- Does the developed mobile game application reduce the severity of alcohol drinking? The researchers will evaluate the effectiveness of the mobile game, which aims to reduce attentional bias to alcohol stimuli, as standard treatment for Alcohol Use Disorder (medical treatment) versus standard treatment + mobile game application group. Participants,
- Comply with the medical treatment prescribed by the doctor
- Use the mobile gaming app every other day for one month
- Come back in a month for an evaluation
- Be available for a telephone interview three months after the first interview
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jun 2024
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
June 11, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 30, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
June 30, 2025
CompletedFirst Submitted
Initial submission to the registry
July 24, 2025
CompletedFirst Posted
Study publicly available on registry
August 5, 2025
CompletedAugust 5, 2025
July 1, 2025
12 months
July 24, 2025
July 31, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Dot-Probe Task
The Dot-Probe Task was used to assess attentional bias toward alcohol cues. The procedure was built using E-Prime 3.0 and conducted via laptop. Each trial began with a fixation cross (1000 ms), followed by alcohol-neutral image pairs for another 500 ms, displayed on opposite sides of the screen. Ninety-two culturally relevant beverage images (46 alcohol, 46 non-alcohol) were used, including beer, wine, rakı, whiskey, water, soda, cola, and iced coffee. The experiment consisted of three blocks of 46 trials. Participants were instructed to identify the location of a probe, appearing where one image had been, by pressing the left or right arrow key as quickly as possible. A four-trial practice block preceded the task. Reaction time differences between probes replacing alcohol vs. neutral cues were used to calculate attentional bias scores. Higher bias scores indicated increased attention toward alcohol-related stimuli.
Average 30 days: measurement before intervention (Time 1), 4 weeks after intervention, immediately after intervention measurement (Time 2)
Secondary Outcomes (2)
The Penn Alcohol Craving Scale (PACS)
Average 30 days: pre-intervention measurement (Time 1), 4 weeks intervention, immediately after the intervention measurement (Time 2), Three months after Time 2 (Time 3)
The Alcohol Use Disorders Identification Test (AUDIT)
Average 30 days: pre-intervention measurement (Time 1), 4 weeks intervention, immediately after the intervention measurement (Time 2), Three months after Time 2 (Time 3)
Study Arms (2)
Control group
ACTIVE COMPARATOR30 patients who met the inclusion and exclusion criteria.
Mobile game group
EXPERIMENTAL30 patients who met the inclusion and exclusion criteria.
Interventions
The mobile game designed to modify attentional bias toward alcohol-related cues was developed by integrating game elements into a modified version of the dot-probe task. This gamified intervention was installed on the smartphones of participants assigned to the experimental group, and each participant was provided with a unique username and password for access. Participants were instructed to engage with the mobile game every other day over one month.
Medicines prescribed by a doctor for the treatment of Alcohol Use Disorder (Akamprosat or Naltrekson or combined medical treatment (Akamprosat and Naltrekson))
Eligibility Criteria
You may qualify if:
- Being over the age of 18
- Ability to speak and understand Turkish
- Literacy (reading and writing)
- Ability to use a smartphone
- Having received a formal diagnosis of Alcohol Use Disorder (AUD)
- Receiving outpatient treatment and follow-up care for AUD
- Scoring 8 or higher on the Alcohol Use Disorders Identification Test (AUDIT)
You may not qualify if:
- Currently experiencing an active psychotic episode
- Currently in a manic or hypomanic episode
- Having a neurodevelopmental or neurocognitive disorder
- Exhibiting symptoms of delirium
- Being under the influence of alcohol or other substances to a degree that negatively affects cognitive functioning
- Having participated as a qualitative data contributor in the initial phase of the study
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Yalovalead
- TC Erciyes Universitycollaborator
Study Sites (1)
Erenköy Ruh Ve Sinir Hastaliklari Eğitim Ve Araştirma Hastanesi
Istanbul, Turkey (Türkiye)
Related Publications (2)
Kvamme TL, Pedersen MU, Overgaard M, Thomsen KR, Voon V. Pilot study: Improving attention bias modification of alcohol cues through concealed gaze-contingent feedback in alcohol dependence. Addict Behav Rep. 2019 Nov 6;10:100231. doi: 10.1016/j.abrep.2019.100231. eCollection 2019 Dec.
PMID: 31832536BACKGROUNDHeitmann J, van Hemel-Ruiter ME, Huisman M, Ostafin BD, Wiers RW, MacLeod C, DeFuentes-Merillas L, Fledderus M, Markus W, de Jong PJ. Effectiveness of attentional bias modification training as add-on to regular treatment in alcohol and cannabis use disorder: A multicenter randomized control trial. PLoS One. 2021 Jun 4;16(6):e0252494. doi: 10.1371/journal.pone.0252494. eCollection 2021.
PMID: 34086751BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- research assistant
Study Record Dates
First Submitted
July 24, 2025
First Posted
August 5, 2025
Study Start
June 11, 2024
Primary Completion
May 30, 2025
Study Completion
June 30, 2025
Last Updated
August 5, 2025
Record last verified: 2025-07
Data Sharing
- IPD Sharing
- Will not share