NCT06966895

Brief Summary

To assess the impact of applying a parent-child collaboration game app on children during museum visiting process compared to traditional text-based panels.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
48

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Mar 2024

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

Study Start

First participant enrolled

March 1, 2024

Completed
2 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 1, 2024

Completed
1 month until next milestone

Study Completion

Last participant's last visit for all outcomes

June 1, 2024

Completed
3 months until next milestone

First Submitted

Initial submission to the registry

September 1, 2024

Completed
8 months until next milestone

First Posted

Study publicly available on registry

May 13, 2025

Completed
Last Updated

May 13, 2025

Status Verified

September 1, 2024

Enrollment Period

2 months

First QC Date

September 1, 2024

Last Update Submit

May 11, 2025

Conditions

Keywords

informal learning environmentattentivenessparent-child collaborationgame

Outcome Measures

Primary Outcomes (1)

  • FSS (Flow State Scale) score

    The Flow State Scale (FSS) is a psychological assessment tool used to measure the experience of flow, a state of deep immersion and focus in an activity, where time seems to disappear, and a person feels fully engaged and in control. Flow is often associated with peak performance in various domains, including sports, work, and creative activities. The FSS typically consists of a series of statements related to the nine dimensions of flow (Challenge-Skill Balance, Action-Awareness Merging, Clear Goals, Unambiguous Feedback, Concentration on the Task, Sense of Control, Loss of Self-Consciousness, Transformation of Time and Autotelic Experience). Respondents typically rate each statement on a Likert scale (e.g., from 1 to 5 or 1 to 7), indicating how much they agree or disagree with each statement as it applies to their experience. Higher scores on the FSS indicate a stronger experience of flow.

    immediately after the procedure

Secondary Outcomes (1)

  • Post-game knowledge assessment

    immediately after the procedure

Study Arms (2)

Museum Talking

EXPERIMENTAL

This application is utilized throughout the entire behavioral process of a museum visit; it serves as an auxiliary tool to facilitate the parent-child groups' experience in the museum in a more targeted manner. The players will experience the historical narrative, Breakout Q\&A,and the production game in collaboration with parents. Players can earn between 0 and 3 stars in the game, contingent on the frequency of accurate responses.While the breakout mechanism is mainly triggered by children's external motivation, the design parts of the internal motivation are mainly triggered by parental involvement, including the APP hints, and the model kitchen game. During the first two levels of answering questions, parents get some hints through the APP. In the third level of the simulated kitchen, parents get detailed cooking recipes through the APP so that children can finish it with the help of their parents. The simulated kitchen is a real space containing plastic cookware and ing

Device: a parent-child collaboration game app

Traditional text-based panels group

SHAM COMPARATOR

A traditional museum visitor's manual, containing knowledge of similar content to that in the game.

Other: traditional text-based panels group

Interventions

This application is utilized throughout the entire behavioral process of a museum visit; it serves as an auxiliary tool to facilitate the parent-child groups\' experience in the museum in a more targeted manner.

Museum Talking

A traditional museum visitor\'s manual, containing knowledge of similar content to that in the game.

Traditional text-based panels group

Eligibility Criteria

Age8 Years - 10 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • age 8-10 years,
  • good communication and comprehension skills without significant cognitive deficits
  • parents\' ability to operate electronic devices proficiently.

You may not qualify if:

  • children can't read the text accurately
  • children with severe disabilities who are unable to move easily
  • guardians who are responsible for more than one child

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Shanghai Jiao Tong University

Shanghai, Shanghai Municipality, 200240, China

Location

Study Officials

  • Dian Zhu

    Shanghai Jiao Tong University School of Medicine

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
TRIPLE
Who Masked
PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
Purpose
OTHER
Intervention Model
PARALLEL
Model Details: In terms of user motivation, the gamified design model for museums aims to engage and satisfy both parents and children by tapping into their intrinsic and extrinsic motivations. The goal is to enhance their involvement and enjoyment. The model emphasizes social interaction and curiosity, offering opportunities for enjoyment and a sense of accomplishment through interactions with parents and peers. By incorporating game-like challenges, the model caters to children\'s natural inclination for exploration, igniting their curiosity and thus increasing their interest and engagement with the museum.
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Dr

Study Record Dates

First Submitted

September 1, 2024

First Posted

May 13, 2025

Study Start

March 1, 2024

Primary Completion

May 1, 2024

Study Completion

June 1, 2024

Last Updated

May 13, 2025

Record last verified: 2024-09

Data Sharing

IPD Sharing
Will not share

Information concerning children

Locations