the Impact of a Digital Game-based Learning Activity on Nursing Students' Understanding of Surgical Site Infections
1 other identifier
interventional
75
1 country
1
Brief Summary
The aim of this randomized controlled trial was to evaluate the effect of a digital game-based learning activity on students' learning of interventions to prevent surgical site infections.This study will seek answers to the following questions: Is digital game-based learning activity effective in students' learning process? Is the traditional method of theoretical lecturing effective in the learning process? What is the effect of students' learning methods on their motivation? The researchers will compare the group with the theoretical lecture to see the effectiveness of the digital game-based learning activity. Participants will be divided into 3 groups. In the first group, the level of learning interventions to prevent surgical site infections with digital game-based learning activity will be evaluated with pre-test and post-test In the second group, the level of learning the theoretical course and interventions to prevent surgical site infections will be evaluated with pre-test and post-test. The control group will be evaluated only with the pre-test post-test without any intervention.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Dec 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
December 9, 2024
CompletedFirst Submitted
Initial submission to the registry
December 18, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 30, 2024
CompletedFirst Posted
Study publicly available on registry
January 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
May 7, 2025
CompletedMay 7, 2025
May 1, 2025
21 days
December 18, 2024
May 6, 2025
Conditions
Outcome Measures
Primary Outcomes (1)
pre-test post-test question form
the effectiveness of the digital game-based learning activity will be measured by pre-test post-test (Measurement will be made with a pre-test post-test prepared by the researcher.)
after the pre-test is applied, the digital game-based learning activity will be used for 5 days. the post-test will be applied 3 weeks after the pre-test
Secondary Outcomes (1)
pre-test post-test question form
After the pre-test is applied, a 45-minute theoretical lesson will be held with the students. Post-test will be applied 3 weeks after the pre-test
Other Outcomes (1)
the effect of teaching methods on student motivation
measurement will be made with 3 weeks between pre-test and post-test
Study Arms (3)
digital game-based learning activity group
EXPERIMENTALthe level of learning interventions to prevent surgical site infections with digital game-based learning activity will be evaluated with pre-test and post-test
theoretical course group
ACTIVE COMPARATORthe level of learning the theoretical course and interventions to prevent surgical site infections will be evaluated with pre-test and post-test
control group
NO INTERVENTIONThe control group will be evaluated only with the pre-test post-test without any intervention.
Interventions
learning interventions to prevent surgical site infections with a digital game-based learning activity
Evaluation of the effectiveness of students' learning of interventions to prevent surgical site infections in the theoretical course taught by traditional method
Eligibility Criteria
You may qualify if:
- Having a cell phone, computer or tablet device.
- To have internet access on one of the cell phone, computer or tablet devices.
- To have taken the Surgical Diseases Nursing course.
- To be a 4th year student of Van Yüzüncü Yıl University Faculty of Health Sciences, Department of Nursing
- Volunteering to participate in the research
You may not qualify if:
- \- Graduating from a health vocational high school or coming from a health-related department with vertical transfer
- Limited ability to read and write in Turkish.
- Not having a software infrastructure suitable for opening digital game activities on mobile phones, computers or tablet devices
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Yuzuncu Yil Universitylead
- University of Gaziantepcollaborator
Study Sites (1)
Van Yüzüncü Yıl Üniversitesi /Sağlık Bilimleri Fakültesi
Van, 65000, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- OUTCOMES ASSESSOR
- Purpose
- BASIC SCIENCE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Lecturer
Study Record Dates
First Submitted
December 18, 2024
First Posted
January 1, 2025
Study Start
December 9, 2024
Primary Completion
December 30, 2024
Study Completion
May 7, 2025
Last Updated
May 7, 2025
Record last verified: 2025-05