NCT06830772

Brief Summary

The aim of this study was to compare the acute effects of virtual reality (VR) and mixed reality (MR) based exergame practices on physical and psychological health indicators during micro-breaks among university administrative staff. The main research questions aimed to be answered are:

  1. 1.How does VR exergame and MR exergame affect physical health indicators such as heart rate and perceived exertion in university administrative staff?
  2. 2.How does MR exergame with VR exergame affect the mood of university administrative staff?
  3. 3.How does MR exergame with VR exergame affect the enjoyment of exercise and gaming experience of university administrative staff?

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
33

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Feb 2025

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

February 12, 2025

Completed
5 days until next milestone

First Posted

Study publicly available on registry

February 17, 2025

Completed
9 days until next milestone

Study Start

First participant enrolled

February 26, 2025

Completed
1 month until next milestone

Primary Completion

Last participant's last visit for primary outcome

April 11, 2025

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

April 11, 2025

Completed
Last Updated

April 25, 2025

Status Verified

April 1, 2025

Enrollment Period

1 month

First QC Date

February 12, 2025

Last Update Submit

April 23, 2025

Conditions

Keywords

exergameactive video gamevirtual exergame

Outcome Measures

Primary Outcomes (3)

  • Mood State

    Participants' mood states will be assessed before and after each session using the Brunel Mood Scale (BRUMS). The scale consists of 24 items and 6 subscales rated on a 5-point Likert scale (0 = Not at all, 4 = Extremely).

    Baseline and immediately post-intervention (within 5 minutes after the session)

  • Heart Rate

    Heart rate will be measured using a POLAR H20 heart rate monitor at baseline, during the session, and immediately post-intervention. Data will be recorded in real time through the Polar Flow application to assess physical activity intensity.

    Baseline, during intervention, and immediately post-intervention (within 5 minutes after the session)

  • Perceived Exertion

    Perceived exertion will be evaluated using the Borg Rating of Perceived Exertion (RPE) Scale (6-20) after each session. This scale measures subjective physical effort perception and is widely used for assessing exercise intensity.

    Baseline and immediately post-intervention (within 5 minutes after the session)

Secondary Outcomes (2)

  • Exercise Enjoyment

    Immediately post-intervention (within 5 minutes after the session)

  • Game Experience (Dominance and Absorption)

    Immediately post-intervention (within 5 minutes after the session)

Study Arms (3)

Virtual Reality Exergame (VR-EX)

EXPERIMENTAL

Participants will engage in a Virtual Reality (VR)-based exergame session using the PowerBeatsVR application. The session will include rhythm-based exercises, such as punching targets and dodging obstacles, aimed at promoting physical activity during a short break in the workplace.

Other: Experimental

Mixed Reality Exergame (MR-EX)

ACTIVE COMPARATOR

Participants will engage in a Mixed Reality (MR)-based exergame session using the PowerBeatsVR application in MR mode. This condition allows participants to interact with virtual elements while maintaining awareness of their physical surroundings.

Other: Active comparator

Passive Rest (PR)

NO INTERVENTION

Participants will remain seated in a quiet room for the same duration as the VR and MR sessions. During this time, they will be asked to rest without engaging in any physical activity. Talking, using mobile devices, or interacting with others will not be allowed to ensure a consistent resting condition across participants.

Interventions

Virtual Reality Exergame (VR) Participants will engage in a 5-minute fully immersive Virtual Reality (VR) exergame session using the PowerBeatsVR application. This intervention takes place in a virtual environment where participants perform rhythm-based physical activities such as punching targets and dodging obstacles. The VR session isolates participants from their real-world surroundings, offering a highly immersive experience designed to promote physical activity and assess its physiological and psychological effects.

Also known as: Virtual Reality Exergame
Virtual Reality Exergame (VR-EX)

Mixed Reality Exergame (MR) Participants will engage in a 5-minute Mixed Reality (MR) exergame session using PowerBeatsVR in MR mode. Unlike VR, this intervention integrates virtual elements into the real-world environment, allowing participants to maintain awareness of their physical surroundings while interacting with digital content. This hybrid experience reduces the risk of cybersickness while providing a practical approach for workplace settings.

Also known as: Mixed Reality Exergame
Mixed Reality Exergame (MR-EX)

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • years and over
  • Being suitable for physical activity according to PAR-Q test
  • Not exercising for 30 minutes 3 days a week
  • Not having used VR/MR technologies before

You may not qualify if:

  • People with epilepsy, vertigo or neurological diseases
  • Use of antidepressants or similar medication
  • Individuals with high Physical Activity Level (IPAQ)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Akdeniz University

Konyaalti, Antalya, 07070, Turkey (Türkiye)

Location

MeSH Terms

Interventions

Exergaming

Intervention Hierarchy (Ancestors)

ExerciseMotor ActivityMovementMusculoskeletal Physiological PhenomenaMusculoskeletal and Neural Physiological Phenomena

Study Officials

  • Tennur Yerlisu Lapa

    Akdeniz University

    STUDY DIRECTOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
OTHER
Intervention Model
CROSSOVER
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Research Assistant

Study Record Dates

First Submitted

February 12, 2025

First Posted

February 17, 2025

Study Start

February 26, 2025

Primary Completion

April 11, 2025

Study Completion

April 11, 2025

Last Updated

April 25, 2025

Record last verified: 2025-04

Data Sharing

IPD Sharing
Will not share

Locations