Affective and Physiological Outcomes of Virtual and Mixed Reality Workplace Exergames
Acute Physiological and Psychological Responses to Virtual and Mixed Reality Exergaming During Workplace Breaks: An Exploratory Crossover Trial
1 other identifier
interventional
33
1 country
1
Brief Summary
The aim of this study was to compare the acute effects of virtual reality (VR) and mixed reality (MR) based exergame practices on physical and psychological health indicators during micro-breaks among university administrative staff. The main research questions aimed to be answered are:
- 1.How does VR exergame and MR exergame affect physical health indicators such as heart rate and perceived exertion in university administrative staff?
- 2.How does MR exergame with VR exergame affect the mood of university administrative staff?
- 3.How does MR exergame with VR exergame affect the enjoyment of exercise and gaming experience of university administrative staff?
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Feb 2025
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
February 12, 2025
CompletedFirst Posted
Study publicly available on registry
February 17, 2025
CompletedStudy Start
First participant enrolled
February 26, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 11, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
April 11, 2025
CompletedApril 25, 2025
April 1, 2025
1 month
February 12, 2025
April 23, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Mood State
Participants' mood states will be assessed before and after each session using the Brunel Mood Scale (BRUMS). The scale consists of 24 items and 6 subscales rated on a 5-point Likert scale (0 = Not at all, 4 = Extremely).
Baseline and immediately post-intervention (within 5 minutes after the session)
Heart Rate
Heart rate will be measured using a POLAR H20 heart rate monitor at baseline, during the session, and immediately post-intervention. Data will be recorded in real time through the Polar Flow application to assess physical activity intensity.
Baseline, during intervention, and immediately post-intervention (within 5 minutes after the session)
Perceived Exertion
Perceived exertion will be evaluated using the Borg Rating of Perceived Exertion (RPE) Scale (6-20) after each session. This scale measures subjective physical effort perception and is widely used for assessing exercise intensity.
Baseline and immediately post-intervention (within 5 minutes after the session)
Secondary Outcomes (2)
Exercise Enjoyment
Immediately post-intervention (within 5 minutes after the session)
Game Experience (Dominance and Absorption)
Immediately post-intervention (within 5 minutes after the session)
Study Arms (3)
Virtual Reality Exergame (VR-EX)
EXPERIMENTALParticipants will engage in a Virtual Reality (VR)-based exergame session using the PowerBeatsVR application. The session will include rhythm-based exercises, such as punching targets and dodging obstacles, aimed at promoting physical activity during a short break in the workplace.
Mixed Reality Exergame (MR-EX)
ACTIVE COMPARATORParticipants will engage in a Mixed Reality (MR)-based exergame session using the PowerBeatsVR application in MR mode. This condition allows participants to interact with virtual elements while maintaining awareness of their physical surroundings.
Passive Rest (PR)
NO INTERVENTIONParticipants will remain seated in a quiet room for the same duration as the VR and MR sessions. During this time, they will be asked to rest without engaging in any physical activity. Talking, using mobile devices, or interacting with others will not be allowed to ensure a consistent resting condition across participants.
Interventions
Virtual Reality Exergame (VR) Participants will engage in a 5-minute fully immersive Virtual Reality (VR) exergame session using the PowerBeatsVR application. This intervention takes place in a virtual environment where participants perform rhythm-based physical activities such as punching targets and dodging obstacles. The VR session isolates participants from their real-world surroundings, offering a highly immersive experience designed to promote physical activity and assess its physiological and psychological effects.
Mixed Reality Exergame (MR) Participants will engage in a 5-minute Mixed Reality (MR) exergame session using PowerBeatsVR in MR mode. Unlike VR, this intervention integrates virtual elements into the real-world environment, allowing participants to maintain awareness of their physical surroundings while interacting with digital content. This hybrid experience reduces the risk of cybersickness while providing a practical approach for workplace settings.
Eligibility Criteria
You may qualify if:
- years and over
- Being suitable for physical activity according to PAR-Q test
- Not exercising for 30 minutes 3 days a week
- Not having used VR/MR technologies before
You may not qualify if:
- People with epilepsy, vertigo or neurological diseases
- Use of antidepressants or similar medication
- Individuals with high Physical Activity Level (IPAQ)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Akdeniz University
Konyaalti, Antalya, 07070, Turkey (Türkiye)
MeSH Terms
Interventions
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY DIRECTOR
Tennur Yerlisu Lapa
Akdeniz University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Research Assistant
Study Record Dates
First Submitted
February 12, 2025
First Posted
February 17, 2025
Study Start
February 26, 2025
Primary Completion
April 11, 2025
Study Completion
April 11, 2025
Last Updated
April 25, 2025
Record last verified: 2025-04
Data Sharing
- IPD Sharing
- Will not share