Condition
Active Video Games (AVG)
Total Trials
3
Recruiting
0
Active
0
Completed
2
Success Rate
100.0%+13% vs avg
Key Insights
Highlights
Success Rate
100% trial completion (above average)
Clinical Risk Assessment
Based on trial outcomes
Moderate Risk
Score: 50/100
Termination Rate
0.0%
0 terminated out of 3 trials
Success Rate
100.0%
+13.5% vs benchmark
Late-Stage Pipeline
0%
0 trials in Phase 3/4
Results Transparency
0%
0 of 2 completed with results
Key Signals
100% success
Data Visualizations
Phase Distribution
3Total
Not Applicable (3)
Trial Status
Completed2
Withdrawn1
Trial Success Rate
100.0%
Benchmark: 86.5%
Based on 2 completed trials
Clinical Trials (3)
Showing 3 of 3 trials
NCT06889597Not ApplicableCompleted
Effects of VR and MR Exergaming on Mood and Executive Function During Workplace Microbreaks
NCT06830772Not ApplicableCompleted
Affective and Physiological Outcomes of Virtual and Mixed Reality Workplace Exergames
NCT01912300Not ApplicableWithdrawn
Nutritional Adaptations to Physical or Sedentary Activities in Youth
Showing all 3 trials