NCT06721702

Brief Summary

The increasing use of the internet makes understanding games among adolescents different by moving it to the virtual environment and increases the digital game addiction risk. Especially among adolescents, digital games have become a popular activity and often a means of socialization. With the widespread use of smartphones, digital gaming has transformed from computer and console-based to a multi-platform activit. In addition, long-term digital games cause symptoms such as anxiety and depression through increased interpersonal loneliness and decreased relationships. This situation has caused recent research to focus on the effects of digital gaming activities on individuals.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
88

participants targeted

Target at P50-P75 for not_applicable

Timeline
Completed

Started Dec 2023

Shorter than P25 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

December 11, 2023

Completed
6 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 15, 2024

Completed
15 days until next milestone

Study Completion

Last participant's last visit for all outcomes

June 30, 2024

Completed
5 months until next milestone

First Submitted

Initial submission to the registry

December 2, 2024

Completed
4 days until next milestone

First Posted

Study publicly available on registry

December 6, 2024

Completed
Last Updated

December 6, 2024

Status Verified

December 1, 2023

Enrollment Period

6 months

First QC Date

December 2, 2024

Last Update Submit

December 5, 2024

Conditions

Keywords

motivational interviewingAdolescentdigital game addictionproblematic internet use

Outcome Measures

Primary Outcomes (2)

  • Internet Addiction

    Internet Addiction Test Short Form (YIBT-SF) was developed by Young (1998). It was converted into a short form by Pawlikowski et al (2013). It is a 5-point Likert-type scale consisting of 12 items and a single factor adapted into Turkish by Kutlu et al. in 2016. The scores obtained from the scale vary between 12 and 60. High scores obtained from the scale indicate a high level of dependency. The Cronbach's alpha coefficient obtained in the reliability study was found to be 0.86 in adolescents.

    6 months up to July 2024

  • Digital Game Addiction

    The Digital Game Addiction Scale (DGAS) was developed by Lemmens et al. (2009) to determine the problematic digital game playing behaviors of adolescents aged 12 - 18 years. The scale is a seven-item short form of the DGAS - 21, consisting of 21 items and seven sub-dimensions. The validity and reliability study of the Turkish version of the scale was conducted by Irmak and Erdoğan (2015). The validity and reliability values of the original DGAS were 0.92 for Cronbach 's alpha. The assessment is made using monoethic and polyethic diagnoses. According to the monothetic diagnosis, a person is defined as "game addicted" if they score three (sometimes) or more on all seven items; according to the polyethic diagnosis, a person is defined as "game addicted" if they score three (sometimes) or more on at least four of the seven items.

    6 months up to July 2024

Study Arms (2)

Intervention group: Motivational Interviewing

EXPERIMENTAL

The motivational interview, consisting of six sessions, including the preparation session, was applied to the intervention group.Each session lasted an average of 40 minutes. Motivational interviewing sessions were conducted with nine different groups consisting of five people in the intervention group.

Behavioral: Motivational interviewing

Control Group

NO INTERVENTION

Control group did not receive any intervention other than the daily routine practices.

Interventions

Motivational interviews were administered as the intervention of the research. Motivational interviewing consists of two stages. In the first stage, the four principles of motivational interviewing (developing contradiction, showing empathy, supporting self-efficacy, and resolving resistance) are aimed at providing motivation in individuals. The second stage is strengthening the commitment to change.

Intervention group: Motivational Interviewing

Eligibility Criteria

Age14 Years - 16 Years
Sexall(Gender-based eligibility)
Gender Eligibility DetailsTo ensure homogeneity between the groups, gender was taken into consideration. Adolescents were divided into two strata according to gender (girls, boys), and allocated to experimental and control group at ratio 1:1.
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • Being a ninth-grade student
  • Being in the intention or pre-intention stage according the change assessment form
  • Being addicted to digital games
  • Having family approval
  • Volunteering to participate in the research

You may not qualify if:

  • Having any physical and mental illness

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Şehit Muhammet Onur Demir Anadolu High School, Halis Gülle Anadolu High School

Sivas, Turkey (Türkiye)

Location

Related Publications (1)

  • Jiang YS, Liu TH, Qin D, Wang ZP, He XY, Chen YN. Effects of non-pharmacological interventions on youth with internet addiction: a systematic review and meta-analysis of randomized controlled trials. Front Psychiatry. 2024 Jan 11;14:1327200. doi: 10.3389/fpsyt.2023.1327200. eCollection 2023.

    PMID: 38274427BACKGROUND

MeSH Terms

Conditions

Internet Addiction DisorderTechnology Addiction

Interventions

Motivational Interviewing

Condition Hierarchy (Ancestors)

Behavior, AddictiveCompulsive BehaviorImpulsive BehaviorBehavior

Intervention Hierarchy (Ancestors)

Directive CounselingCounselingMental Health ServicesBehavioral Disciplines and ActivitiesHealth ServicesHealth Care Facilities Workforce and Services

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
NONE
Purpose
BASIC SCIENCE
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor

Study Record Dates

First Submitted

December 2, 2024

First Posted

December 6, 2024

Study Start

December 11, 2023

Primary Completion

June 15, 2024

Study Completion

June 30, 2024

Last Updated

December 6, 2024

Record last verified: 2023-12

Data Sharing

IPD Sharing
Will not share

Locations