NCT06626100

Brief Summary

Advances in information communication technologies (ICT) allow for ICT-assisted health promotion to become more common. Integrating ICT in health promotion has been suggested to offer many advantages compared to traditional approaches to promote family well-being. Research has also shown the positive effects of game-based approaches in enhancing health promotion interventions, especially with children. We will develop and conduct an online survey to assess the use of games and gamification for health promotion, as well as a family-based randomized controlled trial to promote healthy living.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
800

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Oct 2024

Geographic Reach
1 country

1 active site

Status
not yet recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 1, 2024

Completed
2 days until next milestone

First Posted

Study publicly available on registry

October 3, 2024

Completed
27 days until next milestone

Study Start

First participant enrolled

October 30, 2024

Completed
1.2 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 30, 2025

Completed
3 months until next milestone

Study Completion

Last participant's last visit for all outcomes

March 31, 2026

Completed
Last Updated

October 3, 2024

Status Verified

October 1, 2024

Enrollment Period

1.2 years

First QC Date

October 1, 2024

Last Update Submit

October 1, 2024

Conditions

Keywords

GamificationFamily well-being

Outcome Measures

Primary Outcomes (1)

  • Step count

    Average daily step count

    Baseline and one month

Secondary Outcomes (4)

  • Perceived improved family happiness

    Baseline and one month

  • Game satisfaction score

    One month

  • Family well-being knowledge and behaviors

    Baseline and one month

  • Self-reported healthy habits

    Baseline and one month

Study Arms (2)

Exercise-themed game

EXPERIMENTAL

The intervention includes an exercise-themed quiz game and monitored step count.

Behavioral: Exercise-themed game

Diet-themed game

ACTIVE COMPARATOR

The intervention includes a diet-themed quiz game.

Behavioral: Diet-themed game

Interventions

The intervention includes three parts: quiz questions on knowledge on and benefits of exercise; monitored step count using smartphone tracker; whatsapp reminders on the benefits of exercise.

Exercise-themed game

The intervention includes two parts: quiz questions on knowledge on and benefits of healthy diet; whatsapp reminders on the benefits of healthy diet.

Diet-themed game

Eligibility Criteria

Age10 Years+
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • Chinese-speaking;
  • Parental consent for those under 18;
  • Able to understand and play the game;
  • Has a smartphone.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

The University of Hong Kong

Hong Kong, Hong Kong

Location

Related Publications (4)

  • Runacres A, Mackintosh KA, Knight RL, Sheeran L, Thatcher R, Shelley J, McNarry MA. Impact of the COVID-19 Pandemic on Sedentary Time and Behaviour in Children and Adults: A Systematic Review and Meta-Analysis. Int J Environ Res Public Health. 2021 Oct 27;18(21):11286. doi: 10.3390/ijerph182111286.

    PMID: 34769800BACKGROUND
  • Ameryoun A, Sanaeinasab H, Saffari M, Koenig HG. Impact of Game-Based Health Promotion Programs on Body Mass Index in Overweight/Obese Children and Adolescents: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. Child Obes. 2018 Feb/Mar;14(2):67-80. doi: 10.1089/chi.2017.0250. Epub 2017 Nov 29.

    PMID: 29185787BACKGROUND
  • Chagas CMDS, Pontes E Silva TB, Reffatti LM, Botelho RBA, Toral N. Rango Cards, a digital game designed to promote a healthy diet: a randomized study protocol. BMC Public Health. 2018 Jul 24;18(1):910. doi: 10.1186/s12889-018-5848-0.

    PMID: 30041639BACKGROUND
  • Edwards EA, Lumsden J, Rivas C, Steed L, Edwards LA, Thiyagarajan A, Sohanpal R, Caton H, Griffiths CJ, Munafo MR, Taylor S, Walton RT. Gamification for health promotion: systematic review of behaviour change techniques in smartphone apps. BMJ Open. 2016 Oct 4;6(10):e012447. doi: 10.1136/bmjopen-2016-012447.

    PMID: 27707829BACKGROUND

Central Study Contacts

Agnes Y Lai, PhD

CONTACT

Shirley M Sit, MPhil

CONTACT

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
PARTICIPANT
Purpose
TREATMENT
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

October 1, 2024

First Posted

October 3, 2024

Study Start

October 30, 2024

Primary Completion

December 30, 2025

Study Completion

March 31, 2026

Last Updated

October 3, 2024

Record last verified: 2024-10

Data Sharing

IPD Sharing
Will share

Will share after the study is completed

Shared Documents
STUDY PROTOCOL
Time Frame
After the study is completed
Access Criteria
The minimal anonymized dataset will be available upon request to interested researchers. For interested researchers, please contact, Ms Shirley Sit (email ssit@connect.hku.hk), (School of Public Health, The University of Hong Kong) for further information.

Locations