Rehabilitation Training Games for Children With Amblyopia
The Effect of Cognitive Appraisal Theory on Adherence in Rehabilitation Training Games for Children With Amblyopia
1 other identifier
interventional
34
1 country
1
Brief Summary
A gamification product was developed to guide children with amblyopia to develop rehabilitation training habits by combining cognitive evaluation theory and occlusion therapy. A randomized controlled trial was conducted to examine the ease of use, acceptability and treatment compliance of the game.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Mar 2023
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
March 1, 2023
CompletedFirst Submitted
Initial submission to the registry
March 24, 2024
CompletedFirst Posted
Study publicly available on registry
April 18, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
June 1, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
August 1, 2024
CompletedApril 30, 2026
April 1, 2024
1.3 years
March 24, 2024
April 25, 2026
Conditions
Outcome Measures
Primary Outcomes (1)
8-Item Morisky Medication Adherence Scale (MMAS-8):
A patient's adherence to therapy can be evaluated using the eight-question Morisky Medication Adherence Scale-8 (MMAS-8).The total score of the MMAS-8 scale is the sum of the scores of the above 8 questions, and the score range is 0\~8. Higher scores indicate better medication adherence. 8 indicates good adherence; 6\~7 indicates moderate adherence; \<6 indicates poor adherence.
baseline and study completion (after 8 weeks)
Secondary Outcomes (1)
User Experience Questionnaire (UEQ)
study completion (after 8 weeks)
Study Arms (2)
Find You! Cure My Animal Friends
EXPERIMENTALParticipants in the experimental group completed the game in this app. The goal of the game is to guide the amblyopic children to develop the habit of rehabilitation training, so that the amblyopic children will keep their interest in completing the exercises according to the time in the game. A story of an animal intern doctor is constructed, and the player will play the role of an animal doctor according to the guidance of the plot, wear the corresponding eye patches and complete the set visual training tasks in the game. The study aims to improve the overall treatment adherence by increasing the attractiveness of the visual training game to children, cultivating long-term training habits, and mitigating the negative effects of amblyopia treatment. The path to achieve this goal consists of the following components: (1) narrative content, (2) interactive forms combined with masking therapy, (3) incentives, and (4) visual design that is consistent with children's preferences.
DuoBao Vision Training System
ACTIVE COMPARATORSoftware Co.'s DuoBao Vision Training System. A number of visual function tests and ophthalmology strabismus amblyopia specialist examinatio. The data is transmitted to the data center and the expert intelligent system to develop a targeted personalized amblyopia training program. Control group participants completed the training components in this app.
Interventions
Introduced cognitive evaluation theory combined with masking therapy to develop a gamified product that guides amblyopic children to develop habits for the purpose of rehabilitation training.
This is a visual training app where participants are required to complete several training tasks.
Eligibility Criteria
You may qualify if:
- Diagnosis of amblyopia (including refractive amblyopia, strabismic amblyopia and mixed).
- The child has no significant IQ deficits and has no difficulty communicating with others.
- The children's teachers and parents gave their informed consent to participate in the experiment. The informed consent form was signed by the parents and is shown in the Appendix.
You may not qualify if:
- Severe amblyopia.
- Suffering from other psychological or physical disorders.
- Parents did not agree to sign the informed consent form or the child was not willing to participate in this experiment.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Zhu Dianlead
Study Sites (1)
Shanghai Jiao Tong University
Shanghai, Shanghai Municipality, 200240, China
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Dian Zhu, Dr
Shanghai Jiao Tong University School of Medicine
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- QUADRUPLE
- Who Masked
- PARTICIPANT, CARE PROVIDER, INVESTIGATOR, OUTCOMES ASSESSOR
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
March 24, 2024
First Posted
April 18, 2024
Study Start
March 1, 2023
Primary Completion
June 1, 2024
Study Completion
August 1, 2024
Last Updated
April 30, 2026
Record last verified: 2024-04
Data Sharing
- IPD Sharing
- Will not share