NCT05114252

Brief Summary

Amblyopia is the most common developmental vision disorder in children, caused by abnormal visual experience in early life, especially a difference in refraction between the eyes, a misalignment of the eye axes, a combination of both. Besides a significant reduced visual acuity, the patients show deficits in 3D vision and functional vision impairment like reduced reading speed, selective attention or motor control skills. The gold standard treatment for amblyopia, occlusion therapy, can lead to relapses or residual amblyopia (i.e., amblyopia that persist into adulthood). The current study aims to test the efficacy of a novel home-based child-friendly rehabilitation program for amblyopia, Vivid Vision Home, involving playing serious videogames on a virtual reality (VR) headset at home. The VR training will be compared to standard care (wearing a spectacle correction) and to age-matched typically developing individuals. A cross-over design will be used so that each participant will receive both treatments (games, spectacles). There is a growing number of studies showing benefits of binocular stimulation for visual acuity and stereovision, but provided mainly by level III studies, with a need for rigorous level I or II studies, using more engaging therapies, to confirm or refute the efficacy of this approach as an adjunct or replacement for current amblyopia treatments. Embedding binocular stimulation in engaging, immersive serious games delivered on VR headsets at home, as implemented by Vivid Vision Home, can address this question.

Trial Health

43
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
30

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Dec 2022

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
unknown

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

October 5, 2021

Completed
1 month until next milestone

First Posted

Study publicly available on registry

November 9, 2021

Completed
1.1 years until next milestone

Study Start

First participant enrolled

December 6, 2022

Completed
2 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 1, 2024

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 1, 2024

Completed
Last Updated

May 18, 2023

Status Verified

May 1, 2023

Enrollment Period

2 years

First QC Date

October 5, 2021

Last Update Submit

May 17, 2023

Conditions

Outcome Measures

Primary Outcomes (5)

  • Best Corrected Visual Acuity

    Best-corrected visual acuity refers to the measurement of the best vision correction that can be achieved using glasses or contact lenses.

    Baseline for Treatment A

  • Best Corrected Visual Acuity

    Best-corrected visual acuity refers to the measurement of the best vision correction that can be achieved using glasses or contact lenses.

    Post-test for Treatment A (2 months)

  • Best Corrected Visual Acuity

    Best-corrected visual acuity refers to the measurement of the best vision correction that can be achieved using glasses or contact lenses.

    Follow-up for Treatment A (2 months)/Baseline for Treatment B

  • Best Corrected Visual Acuity

    Best-corrected visual acuity refers to the measurement of the best vision correction that can be achieved using glasses or contact lenses.

    Post-test for Treatment B (2 months)

  • Best Corrected Visual Acuity

    Best-corrected visual acuity refers to the measurement of the best vision correction that can be achieved using glasses or contact lenses.

    Follow-up after Treatment B (2months)

Secondary Outcomes (26)

  • Binocular vision measured in arc sec with clinical tests

    Baseline, every week during experimental treatment, after experimental treatment (2 months) and 2 months follow-up

  • Binocular vision measured in arc sec with a tablet test

    Baseline, every week during experimental treatment, after experimental treatment (2 months) and 2 months follow-up

  • Binocular vision (interocular misalignment) measured with clinical tests

    Baseline, every week during experimental treatment, after experimental treatment (2 months) and 2 months follow-up

  • Stereoacuity estimated with Vivid Vision Home software

    Baseline, every week during experimental treatment, after experimental treatment (2 months) and 2 months follow-up

  • Binocular vision estimated with Vivid Vision Home software

    Baseline, every week during experimental treatment, after experimental treatment (2 months) and 2 months follow-up

  • +21 more secondary outcomes

Other Outcomes (2)

  • Adherence

    Baseline, after experimental treatment (2 months)

  • Adverse events

    Baseline, after experimental treatment (2 months)

Study Arms (3)

Participants with amblyopia in the serious games intervention

EXPERIMENTAL

Participants with amblyopia receiving the experimental intervention consisting of serious videogames focusing on binocular function (with image modification) in a virtual reality environment.

Device: Vivid Vision Home

Participants with amblyopia in the standard care intervention

ACTIVE COMPARATOR

Participants with amblyopia receiving the standard care intervention consisting of wearing spectacles with individualized refractive correction.

Behavioral: Refractive error correction

Healthy participants

ACTIVE COMPARATOR

Participants without amblyopia or other conditions receiving the experimental intervention consisting of serious videogames focusing on binocular function (without any image modification) in a virtual reality environment.

Device: Vivid Vision Home

Interventions

The study intervention consists of playing serious games (Vivid Vision, San Francisco, USA) embedded in a virtual reality headset in a home environment 5 days a week for 30 minutes over 8 weeks (20 h of total gaming).

Healthy participantsParticipants with amblyopia in the serious games intervention

The control intervention will be refractive error correction that consists of wearing the lenses with the prescribed correction for 2 months.

Also known as: Standard care
Participants with amblyopia in the standard care intervention

Eligibility Criteria

Age6 Years - 35 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64)

You may qualify if:

  • Aged between 6 and 35 years old,
  • Residual amblyopia defined as Best-Correct Visual Acuity (BCVA) of ≤ 20/20 in the amblyopic eye, an impairment of ≥ 2 lines in the amblyopic eye persisting even after refraction correction,
  • Stable BCVA for at least 2 consecutive measurements over 6 months,
  • Signed Informed Consent from the child's legal representative, by both the child and his/her legal representative for participants older than 14 years, or by full-aged participants themselves.

You may not qualify if:

  • Untreated or newly diagnosed anisometropic, strabismic or combined amblyopia, that is a child with BCVA interocular difference of ≥ 2 lines,
  • Current atropine treatment or atropine treatment 3 months prior to enrolment in the study,
  • Auditory deficits or loss,
  • Eye surgery except those to correct strabismus,
  • Strabismus over 20 dioptres (D) or with large eccentric fixation,
  • Coexistence of ocular or neurological disease (e.g., seizure or epilepsy, incomitant strabismus, nerve palsy, horror fusionis),
  • Developmental delay or disorder (e.g., dyslexia, dyspraxia, attention deficity hyperactivity disorder, autism spectrum disorders),
  • Inability to follow and complete the procedures of the study (e.g., psychological or sensorimotor disorders).
  • HEALTHY INDIVIDUALS COHORT
  • Aged between 6 and 35 years old,
  • Signed Informed Consent from the child's legal representative, by both the child and his/her legal representative for participants older than 14 years, or by full-aged participants themselves.
  • Auditory deficits or loss,
  • Eye surgery except those to correct strabismus,
  • Strabismus over 20D or with large eccentric fixation,
  • Coexistence of ocular or neurological disease (e.g., seizure or epilepsy, incomitant strabismus, nerve palsy, horror fusionis),
  • +2 more criteria

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Geneva University Hospitals

Geneva, 1205, Switzerland

Location

Related Publications (7)

  • Vedamurthy I, Nahum M, Huang SJ, Zheng F, Bayliss J, Bavelier D, Levi DM. A dichoptic custom-made action video game as a treatment for adult amblyopia. Vision Res. 2015 Sep;114:173-87. doi: 10.1016/j.visres.2015.04.008. Epub 2015 Apr 24.

    PMID: 25917239BACKGROUND
  • Birch EE, Li SL, Jost RM, Morale SE, De La Cruz A, Stager D Jr, Dao L, Stager DR Sr. Binocular iPad treatment for amblyopia in preschool children. J AAPOS. 2015 Feb;19(1):6-11. doi: 10.1016/j.jaapos.2014.09.009.

    PMID: 25727578BACKGROUND
  • Gambacorta C, Nahum M, Vedamurthy I, Bayliss J, Jordan J, Bavelier D, Levi DM. An action video game for the treatment of amblyopia in children: A feasibility study. Vision Res. 2018 Jul;148:1-14. doi: 10.1016/j.visres.2018.04.005. Epub 2018 May 12.

    PMID: 29709618BACKGROUND
  • Ziak P, Holm A, Halicka J, Mojzis P, Pinero DP. Amblyopia treatment of adults with dichoptic training using the virtual reality oculus rift head mounted display: preliminary results. BMC Ophthalmol. 2017 Jun 28;17(1):105. doi: 10.1186/s12886-017-0501-8.

    PMID: 28659140BACKGROUND
  • Verghese P, McKee SP, Levi DM. Attention deficits in Amblyopia. Curr Opin Psychol. 2019 Oct;29:199-204. doi: 10.1016/j.copsyc.2019.03.011. Epub 2019 Mar 22.

    PMID: 31030000BACKGROUND
  • Grant S, Suttle C, Melmoth DR, Conway ML, Sloper JJ. Age- and stereovision-dependent eye-hand coordination deficits in children with amblyopia and abnormal binocularity. Invest Ophthalmol Vis Sci. 2014 Aug 5;55(9):5687-57015. doi: 10.1167/iovs.14-14745.

    PMID: 25097239BACKGROUND
  • Simon-Martinez C, Antoniou MP, Bouthour W, Bavelier D, Levi D, Backus BT, Dornbos B, Blaha JJ, Kropp M, Muller H, Murray M, Thumann G, Steffen H, Matusz PJ. Stereoptic serious games as a visual rehabilitation tool for individuals with a residual amblyopia (AMBER trial): a protocol for a crossover randomized controlled trial. BMC Ophthalmol. 2023 May 17;23(1):220. doi: 10.1186/s12886-023-02944-y.

MeSH Terms

Conditions

Amblyopia

Interventions

Standard of Care

Condition Hierarchy (Ancestors)

Brain DiseasesCentral Nervous System DiseasesNervous System DiseasesVision DisordersSensation DisordersNeurologic ManifestationsEye DiseasesSigns and SymptomsPathological Conditions, Signs and Symptoms

Intervention Hierarchy (Ancestors)

Quality Indicators, Health CareQuality of Health CareHealth Services AdministrationHealth Care Quality, Access, and Evaluation

Study Officials

  • Heimo Steffen, MD

    University Hospital, Geneva

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Masking Details
The optometrists evaluating visual function will be blinded to the current treatment and the treatment order
Purpose
TREATMENT
Intervention Model
CROSSOVER
Model Details: Monocentric blinded crossover randomised controlled trial
Sponsor Type
OTHER
Responsible Party
SPONSOR INVESTIGATOR
PI Title
Principal Investigator

Study Record Dates

First Submitted

October 5, 2021

First Posted

November 9, 2021

Study Start

December 6, 2022

Primary Completion

December 1, 2024

Study Completion

December 1, 2024

Last Updated

May 18, 2023

Record last verified: 2023-05

Data Sharing

IPD Sharing
Will share

Individual participant data will be shared upon publication of results in a pseudonymized manner, according to local and european regulations of data protection and open science.

Shared Documents
STUDY PROTOCOL, SAP, ANALYTIC CODE
Time Frame
The study protocol and statistical analysis plan will become available after approval of the protocol by the Commission Cantonale d'Ethique de la Recherche sur l'être humain (CCER) ethics board, as a study protocol peer-reviewed article. The data and code will become available upon publication of study results.
Access Criteria
All interested parties will have access to pseudonymized data.

Locations