SCGs as a Proxy for Determining the Cognitive Status of Older Adults
Serious Computer Games as a Proxy for Determining the Cognitive Status of Older Adults
1 other identifier
observational
6
1 country
8
Brief Summary
Detecting memory problems early is crucial for treating conditions like Mild Cognitive Impairment (MCI), which often leads to dementia. Currently, doctors use tests in clinics to check for these issues. However, there's a growing need for better methods to monitor our cognitive skills over time. Computer games emerge as a cost-effective solution for assessing the brain functions of older adults. In our study, we are investigating the potential of computer games to reflect the cognitive skills of older adults. We developed the VibrantMinds platform, featuring five games: Whack-a-Mole, Bejeweled, Mahjong Solitaire, Word Search, and Memory Game. We have evaluated these games for ease of use, enjoyment, and their impact on brain functions. Now, our goal is to determine whether these games can offer valuable insights into the cognitive skills of older adults. We are collecting demographic data, game-playing data, and cognitive test results. Our analysis will determine the correlation between game data, cognitive test outcomes, and demographic information. Additionally, we will assess both the perceived and observed engagement of older adults as they play the games.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for all trials
Started May 2024
Shorter than P25 for all trials
8 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 23, 2024
CompletedFirst Posted
Study publicly available on registry
April 16, 2024
CompletedStudy Start
First participant enrolled
May 1, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
May 1, 2025
CompletedAugust 8, 2025
August 1, 2025
1 year
March 23, 2024
August 6, 2025
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Cognition - Global
The Montreal Cognitive Assessment (MoCA) is a brief 30-point test used to screen for cognitive dysfunction in areas including memory, language, visuospatial skills, executive functions, attention, concentration, and orientation. A score of 26 or above is considered normal. Lower scores suggest potential cognitive impairment.
At each session (3 sessions total, once per week, one week apart)
Secondary Outcomes (4)
Cognition - Global
At each session (3 sessions total, once per week, one week apart)
Cognition - Executive Function
At each session (3 sessions total, once per week, one week apart)
Game Performance
Obtained during each game (game played at each session, once per week, one week apart)
Game Engagement
At each session (3 sessions total, once per week, one week apart)
Study Arms (1)
Serious Computer Game Intervention
Older Adults (healthy), Older adults with MCI, older adults with dementia Each participant will undergo three sessions, spaced one week apart. These sessions will take place either at locations that support the research team's activities or at the participants' homes, offering flexibility to accommodate individual circumstances. The format of these sessions can vary, being either group-based or individual. Each session is designed to last approximately one hour, with a maximum duration of 90 minutes to ensure thoroughness without overwhelming participants.
Interventions
We are exploring the potential of computer games to reveal insights into the cognitive abilities of older adults. We developed the VibrantMinds (https://vibrant-minds.org/vibrantminds2/start) platform, featuring five games: Whack-a-Mole, Bejeweled, Mahjong Solitaire, Word Search, and Memory Game. Our evaluation focused on the usability of these games, their appeal to users, and their effectiveness in enhancing cognitive functions. The next phase of our study aims to determine whether these games can offer meaningful data on the cognitive skills of older adults.
Eligibility Criteria
Older healthy adults (cognitively intact) Older adults with Mild Cognitive Impairment Older adults with Dementia
You may qualify if:
- Reside in Calgary and/or Edmonton, Alberta, Canada
- sufficient English language skills to converse in English with research staff
You may not qualify if:
- Moderate or severe limitations in the control or movement of the upper extremity (e.g., severe arthritis, amyotrophic lateral sclerosis, multiple sclerosis)
- Visual and hearing impairments
- Attention deficit
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (8)
Alzheimer Society of Alberta and Northwest Territories
Edmonton, Alberta, T6H 2J3, Canada
CapitalCare Corporate Services
Edmonton, Alberta, Canada
Edmonton Life Long Learners
Edmonton, Alberta, Canada
Institute for Continuing Care Education and Research
Edmonton, Alberta, Canada
Shepherd's Care Foundation
Edmonton, Alberta, Canada
St. Michael's Long Term Care Centre,
Edmonton, Alberta, Canada
Sherwood Care
Sherwood Park, Alberta, Canada
Tofield Health Centre
Tofield, Alberta, Canada
Related Links
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- observational
- Observational Model
- COHORT
- Time Perspective
- PROSPECTIVE
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 23, 2024
First Posted
April 16, 2024
Study Start
May 1, 2024
Primary Completion
May 1, 2025
Study Completion
May 1, 2025
Last Updated
August 8, 2025
Record last verified: 2025-08
Data Sharing
- IPD Sharing
- Will not share