A Game-based Screening for MCI Detection in Older Adults
A Game-based Screening for Mild Cognitive Impairment Detection in Older Adults
1 other identifier
observational
59
1 country
1
Brief Summary
This research explores a new and engaging way to screen for mild cognitive impairment (MCI) in older adults using a computer game instead of traditional paper-based tests. MCI is an early sign of cognitive decline and can lead to dementia. Detecting it early is important, but current methods are not always accessible, enjoyable, or reflective of real-life tasks. The study will test the Glenrose Grocery Game (G3), a computer game simulating a real-life shopping trip. The game challenges memory, attention, and problem-solving in a familiar, interactive setting. Originally developed for cognitive training in older adults, this is the first time it is being tested as a screening tool for cognitive issues. Fifty-nine older adults (aged 65+) will be recruited, with and without signs of MCI. Each participant will attend a single 90-minute session. They will provide consent, complete demographic questions, and undergo two standard cognitive tests: the Montreal Cognitive Assessment (MoCA) and Quick Mild Cognitive Impairment screen (Qmci). Anxiety will be measured before and after the cognitive tasks. Participants will then play six levels of the G3 game and complete a usability questionnaire. The study will measure game performance (e.g., time taken, errors, and budget management), cognitive test scores, anxiety levels before and after gameplay, and usability ratings. The G3 game could provide a less stressful, more realistic, and more accessible method to screen for memory problems, potentially enabling earlier detection. It may be especially helpful for people with limited access to trained clinicians or those who feel anxious during traditional tests. Risks are minimal, similar to daily activities, such as feeling tired or briefly anxious. Participants may stop at any time. All data will be kept private and secure, with names replaced by ID numbers.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for all trials
Started May 2025
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
May 15, 2025
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 15, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
May 15, 2025
CompletedFirst Submitted
Initial submission to the registry
August 6, 2025
CompletedFirst Posted
Study publicly available on registry
August 22, 2025
CompletedAugust 22, 2025
August 1, 2025
Same day
August 6, 2025
August 15, 2025
Conditions
Outcome Measures
Primary Outcomes (3)
1. Montreal Cognitive Assessment (MoCA)
1. A standard cognitive screening tool to assess general cognitive abilities. Range: 0-30 interpretation: Higher scores indicate better cognitive performance. 2. A brief screening test to detect early cognitive impairment. 3. Task completion, Time of playing, Number of correct and errors, using aid,.. 4. System usability scale to measure the participants' experience with the game 5. State and train anxiety of the participants
Time Frame: Administered once during the 90-minute session. The administration of this test takes 10-15 minutes
Quick Mild Cognitive Impairment screen (Qmci)
Description: A brief screening instrument for early detection of mild cognitive impairment. Range: 0-100 points. Range: 0-100 points. Interpretation: Higher scores indicate better cognitive performance. Interpretation: Higher scores indicate better cognitive performance.
Time Frame: Administered once during the 90-minute session.The administration of this test takes 10-15 minutes
Game Performance Measures from the Glenrose Grocery Game (G3)
Description: Objective in-game performance metrics including task completion status, total play time, number of correct responses, number of errors, and use of in-game aids. Score Range: Variable depending on the specific metric (e.g., errors = 0 to maximum possible errors per stage). Interpretation: Higher accuracy and fewer errors indicate better cognitive performance.
Time Frame: Collected continuously during gameplay within the 90-minute session. Gameplay usually takes 30 minutes.
Secondary Outcomes (2)
System Usability Scale (SUS) System Usability Scale (SUS) System Usability Scale (SUS)
Time Frame: Administered immediately after gameplay during the same 90-minute session. It takes 5 minutes to do this self-adminstred test.
State-Trait Anxiety Inventory (STAI)
Time Frame: Administered before and after gameplay during the same 90-minute session. Doin the test takes aorund 15 minutes
Eligibility Criteria
Older adults who are 65 and older with and without mild cognitive impairment
You may qualify if:
- Older adults who are aged 65 and above with typical cognition or MCI as reported by themselves, or a health care professional.
- Older adults participating in this study must have MoCA score of 18 or higher.
- Older adults participating in the study must have functional vision and hearing, with or without aids such as glasses or hearing aids that enable them to interact with the game and comprehend the instructions. As part of the study recruitment activities, the researcher will explain the tasks required and discuss the vision and hearing demands.
- Older adults participating in the study must be capable of communicating and comprehending assessments, instructions, and simple sentences in English, as communication and comprehension is essential for interacting effectively with game components and the researcher. To assess their communication, reading, and comprehension skills, the researcher will provide participants with a few sentences in English related to the game content. Participants will be asked to read these sentences aloud and explain the meaning of the sentence to confirm their ability to read and understand the content.
- Older adults participating in the study must have adequate upper extremity function to play the game, using a mouse and do paper-and-pencil based measurements, using a pencil. During the study's introduction and training part of the game, potential participants can report any physical limitations. The researcher will also screen for these
You may not qualify if:
- Older adults currently suffering from Influenza, COVID-19, or any other viral illness at the time of data collection that could impair their performance will be excluded. These conditions could impair their performance, potentially affecting the reliability of the outcomes. Additionally, the presence of such illnesses could pose a health risk to other participants who use the same equipment, as well as to the researcher.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
University of Alberta
Edmonton, Alberta, T6G 2G4, Canada
Related Publications (1)
Zygouris S, Iliadou P, Lazarou E, Giakoumis D, Votis K, Alexiadis A, Triantafyllidis A, Segkouli S, Tzovaras D, Tsiatsos T, Papagianopoulos S, Tsolaki M. Detection of Mild Cognitive Impairment in an At-Risk Group of Older Adults: Can a Novel Self-Administered Serious Game-Based Screening Test Improve Diagnostic Accuracy? J Alzheimers Dis. 2020;78(1):405-412. doi: 10.3233/JAD-200880.
PMID: 32986676BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Adriana Rios Rincon, PhD
University of Alberta
Study Design
- Study Type
- observational
- Observational Model
- CASE ONLY
- Time Perspective
- CROSS SECTIONAL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
August 6, 2025
First Posted
August 22, 2025
Study Start
May 15, 2025
Primary Completion
May 15, 2025
Study Completion
May 15, 2025
Last Updated
August 22, 2025
Record last verified: 2025-08
Data Sharing
- IPD Sharing
- Will not share