Comparison of the Cognitive, Dual-task and Physical Effects of 6 Programs With Older Adults
Moving While Thinking or Thinking While Moving? Comparison of the Cognitive, Dual-task and Physical Effects of 6 Programs With Older Adults
1 other identifier
interventional
174
1 country
3
Brief Summary
While the association of physical and/or motor and/or cognitive components with training can generate synergistic effects and thus create an efficient cognitive enrichment program, very few studies have focused on finding an optimal combined program for older adults. According to the model of Herold and his colleagues, there are two modalities of simultaneous combined training: Thinking While Moving (TwM), when the additional cognitive task is not linked to the motor task, and Moving While Thinking (MwT), when the cognitive task is integrated into the motor task. They assume the latter approach is the most promising for improving cognitive reserve. Nevertheless, to the investigators' knowledge, only one study has compared these two modalities in older adults and none has broadened the question by comparing several MwT trainings. The goal of this interventional study will be to compare the cognitive, dual-task, and physical effects of 6 physical and/or cognitive programs in healthy but inactive older adults. The main questions it will aims to answer are:
- Will the Moving While Thinking and Thinking While Moving programs have the same effects?
- If they have different effects, which will be the best way to improve cognitive, dual-task, and physical functions? The study is being set up between 2023 and 2025 to compare the cognitive, dual- ask and physical effects of 6 programs (3 months, 2 sessions of 1 hour per week). Three experimental MwT programs will be studied: Immersive and interactive wall exergames (I2WE), Complex Cognitive and Motor Activities (2CMA), and exergames with Switch (EXER). They will be compared to an experimental TwM program of stationary bike simultaneous to the Switch (Video games + bike) and 2 control programs: inactive video games (VG) and stationary bike (BIKE). A control group (CON) will be also created. Cognitive, dual-task, and physical pre-tests (before the program), post-tests (after the program), and retention tests (3 months after the end of the program) will be realized to evaluate the effects of the programs.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable
Started Feb 2023
Typical duration for not_applicable
3 active sites
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 13, 2023
CompletedFirst Submitted
Initial submission to the registry
July 13, 2023
CompletedFirst Posted
Study publicly available on registry
August 14, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
December 15, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
May 15, 2025
CompletedMay 5, 2026
April 1, 2026
1.8 years
July 13, 2023
April 28, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (5)
Change Visuospatial memory
Visuospatial memory will be evaluated with the Spatial Span Test, a subtest of the Weschler Memory Scale. In the first part, the participant reproduces in the same order a sequence of cubes designated by the examiner. In the second, the participant reproduces a sequence of movements in reverse order. The number of cubes increases progressively and determines the spatial span and the backward spatial span. For each level, the participant always performs 2 trials and scores 1 point for each successful trial. The test ends when 2 errors are made at the same level.
Within 1 week before the program, within 1 week after the program, and 3 months after the end of the program.
Change Flexibility
Flexibility will be evaluated with the Trail Making Test. Part A consists in linking a series of increasing numbers from 1 to 25 by selecting the appropriate number. In part B, the participants connect 2 series of symbols in alternation: 1 of numbers and 1 of letters. This has to be done without lifting the pen from the paper and as quickly as possible. If mistakes are made, the examiner informs the participant, who has to correct them. Flexibility is highlighted specifically by analyzing the time difference in the result B-A, a purer measure of flexibility.
Within 1 week before the program, within 1 week after the program, and 3 months after the end of the program.
Change Inhibition with witty
It will be performed with a set of eight semaphores which are equipped with a LED matrix. The participant will be standing, facing a specially designed rack with semaphores. They will have to turn off as fast as possible the lights that appear, according to the instructions given, and will have to move back their hand to the middle of their hips. The tests consist of 20 trials, each trial starts 1500ms after the previous response. The total time to complete the tests will be recorded in milliseconds. In part A, the participant will have to turn off the semaphores that were randomly lit up red. The others remained unenlightened. In part B, the participant will have to turn off the semaphores that were randomly lit up with the green letter O. The others lit up with other colors associated with a letter. In part C, the participant will have to turn off the semaphores randomly lit up with the green letter O. The others lit up in green are associated with another letter.
Within 1 week before the program, within 1 week after the program, and 3 months after the end of the program.
Change cognitive-cognitive Dual task
To evaluate the cognitive-cognitive Dual Task capacity, the cognitive tasks will be first realized separately as a single task, and then concomitantly. For the Sound counting task, the participant will have to count in their mind the number of high-pitched sounds among low-pitched sounds that they heard, for 2 minutes. At the end of the 2 minutes, the participant will have to give the number of high-pitched sounds counted. The percentage between the number given by the participant and the correct number will be calculated. For the Go no Go Test, the participant will have to press a key as quickly as possible when they see the "X" symbol and not press when they see the "+" symbol, for 2 minutes. The reaction time, the number of correct answers, and errors will be recorded.
Within 1 week before the program, within 1 week after the program, and 3 months after the end of the program.
Change physical-cognitive Dual Task
To evaluate the physical-cognitive Dual Task capacity, the cognitive and the physical task will be first realized separately as a single task, and then concomitantly. For the Operation counting task, the participant will subtract 7 from a starting number (e.g., 286) as many times as possible for one minute. The number of correct answers, as well as errors, will be recorded. For the STEP test, the participant will do as many repetitions as possible, going up and down a step, one foot after the other, for 2 minutes.
Within 1 week before the program, within 1 week after the program, and 3 months after the end of the program.
Secondary Outcomes (8)
Upper body strength change
Within 1 week before the program, within 1 week after the program, and 3 months after the end of the program.
Lower body flexibility change
Within 1 week before the program, within 1 week after the program, and 3 months after the end of the program.
Dynamical balance change
Within 1 week before the program, within 1 week after the program, and 3 months after the end of the program.
Upper body flexibility change
Within 1 week before the program, within 1 week after the program, and 3 months after the end of the program.
Endurance change
Within 1 week before the program, within 1 week after the program, and 3 months after the end of the program.
- +3 more secondary outcomes
Other Outcomes (6)
Perceived pleasure
within 1 week after the program
Feeling questionnaire
within 1 week after the program
General Lifestyle change
Within 1 week before the program, within 1 week after the program, and 3 months after the end of the program.
- +3 more other outcomes
Study Arms (7)
I2WE (Immersive and interactive wall exergames)
EXPERIMENTAL2CMA (Complex Cognitive and Motor Activities)
EXPERIMENTALEXER
EXPERIMENTALVG (video games)
ACTIVE COMPARATORBIKE (bike)
ACTIVE COMPARATORVG-bike (Video games + bike)
ACTIVE COMPARATORCON (control group)
NO INTERVENTIONInterventions
This intervention will be performed using the Neo One device. It was chosen because of the variety and quality of the games offered which are accessible to older people. The target intensity of core workout will be moderate. Five to 7 five-minutes games will be selected from 19 games. A variety of materials will be used (e.g., basketball, rugby, handball ball, balloon, chair, hoop, rhythm ladder, tennis racket). The games will be made more complex by selecting difficulty settings (easy, normal, hard) and by adding extra exercises to add cooperative and/or oppositional situations to the games where they are not initially implemented and to increase the physical and/or motor complexity. Interventions will last 12 weeks, with 2 sessions of 1-h per week (24 h in total). The sessions will consist in 10 minutes of warmup, 45 minutes of the main session using the Neo One device and 5 minutes of cooldown with full body stretching exercises, in groups of 4 participants.
The intervention will last 12 weeks, with 2 sessions of 1-h per week (24 h in total). The sessions will consist in 10 minutes of warmup, 45 minutes of the main sessions involving cooperation and opposition exercises inspired by team sports (basketball, volleyball, rugby) and individual sports (boxing, weight training), and 5 minutes of cooldown with full body stretching exercises, in groups of 6 participants. The target intensity of body workout will be moderate. The first part will be focused on endurance and the second on muscle strengthening and coordination work in the form of circuit training. A variety of equipment will be used (e.g., tennis balls, basketballs, volleyballs, rugby balls, balloons, elastics, chairs, blocks). The number of partners and/or opponents will be changed regularly.
The intervention will last 12 weeks, with 2 sessions of 1-h per week (24 h in total). The sessions will be performed using the Nintendo Switch device, physically active (standing). The sessions will consist in 10 minutes of warmup, 45 minutes of the main session using the Nintendo Switch device and 5 minutes of cooldown with full body stretching exercises, in groups of 4 participants. The games (Fitness Boxing 2, Switch Sport, Just Dance 2020, 2021, 2023, Let's Get Fit, Mario and Sonic at the Olympic Games Tokyo 2020, Instant Sport, Ring Fit, Zumba Burn It Up!) will be carried out in the form of circuit training, in pairs or groups of 4. The games will be made more complex by selecting difficulty settings (easy, normal, hard) and by adding extra exercises to add cooperative and/or oppositional situations to the games where they are not initially implemented and to increase the physical and/or motor complexity.
The intervention will last 12 weeks, with 2 sessions of 1-h per week (24 h in total). The sessions will be performed using the Nintendo Switch device, while being inactive (sitting). The sessions will consist in one-hour single and multi-players games, using the Nintendo Switch device, in groups of 6 participants.
The intervention will last 12 weeks, with 2 sessions of 1-h per week (24 h in total). In this active comparator intervention, the sessions will consist in 10 minutes of warmup, 45 minutes of the main sessions involving riding a stationary bike at about 50% of Heart Rate Reserve, and 5 minutes of cooldown with full body stretching exercises, in groups of 6 participants.
The intervention will last 12 weeks, with 2 sessions of 1-h per week (24 h in total). In this experimental arm, the sessions will consist in 10 minutes of warmup, 45 minutes of the main sessions involving riding a stationary bike (like BIKE program at about 50% of Heart Rate Reserve) and at the same time playing on a Nintendo Switch (like VG program), and 5 minutes of cooldown with full body stretching exercises, in groups of 6 participants.
Eligibility Criteria
You may qualify if:
- be over 60 years old
- have a MMSE score above 27
- engage in less than 2.5 hours of physical activity per week assessed by the QAPPA
- score 3 or higher on a subjective health Likert-scale (1= very poor to 5= very good)
- be retired
- have no major pathology
- have normal or corrected vision and hearing
- have no difficulty bending or using their shoulders
- do not frequently play video games or exergames
- present a medical certificate not contraindicating physical activity).
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Alexandra Perrotlead
- Université Paris Citécollaborator
Study Sites (3)
Club seniors Kennedy
Créteil, 94000, France
Centre Sportif Arthur Ashe
Montreuil, 93100, France
UFR STAPS Paris Cité
Paris, 75015, France
Related Publications (7)
Borg GA. Psychophysical bases of perceived exertion. Med Sci Sports Exerc. 1982;14(5):377-81.
PMID: 7154893BACKGROUNDde Souto Barreto P. Construct and convergent validity and repeatability of the Questionnaire d'Activite Physique pour les Personnes Agees (QAPPA), a physical activity questionnaire for the elderly. Public Health. 2013 Sep;127(9):844-53. doi: 10.1016/j.puhe.2012.10.018. Epub 2012 Nov 10.
PMID: 23148890BACKGROUNDEggenberger P, Schumacher V, Angst M, Theill N, de Bruin ED. Does multicomponent physical exercise with simultaneous cognitive training boost cognitive performance in older adults? A 6-month randomized controlled trial with a 1-year follow-up. Clin Interv Aging. 2015 Aug 17;10:1335-49. doi: 10.2147/CIA.S87732. eCollection 2015.
PMID: 26316729BACKGROUNDFolstein MF, Folstein SE, McHugh PR. "Mini-mental state". A practical method for grading the cognitive state of patients for the clinician. J Psychiatr Res. 1975 Nov;12(3):189-98. doi: 10.1016/0022-3956(75)90026-6. No abstract available.
PMID: 1202204BACKGROUNDGellish RL, Goslin BR, Olson RE, McDonald A, Russi GD, Moudgil VK. Longitudinal modeling of the relationship between age and maximal heart rate. Med Sci Sports Exerc. 2007 May;39(5):822-9. doi: 10.1097/mss.0b013e31803349c6.
PMID: 17468581BACKGROUNDHerold F, Hamacher D, Schega L, Muller NG. Thinking While Moving or Moving While Thinking - Concepts of Motor-Cognitive Training for Cognitive Performance Enhancement. Front Aging Neurosci. 2018 Aug 6;10:228. doi: 10.3389/fnagi.2018.00228. eCollection 2018.
PMID: 30127732BACKGROUNDKraft E. Cognitive function, physical activity, and aging: possible biological links and implications for multimodal interventions. Neuropsychol Dev Cogn B Aging Neuropsychol Cogn. 2012;19(1-2):248-63. doi: 10.1080/13825585.2011.645010.
PMID: 22313174BACKGROUND
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY DIRECTOR
Alexandra Perrot
Université Paris-Saclay
- STUDY DIRECTOR
Pauline Maillot
Université Paris Cité
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- SINGLE
- Who Masked
- PARTICIPANT
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
July 13, 2023
First Posted
August 14, 2023
Study Start
February 13, 2023
Primary Completion
December 15, 2024
Study Completion
May 15, 2025
Last Updated
May 5, 2026
Record last verified: 2026-04
Data Sharing
- IPD Sharing
- Will not share