NCT05794893

Brief Summary

This project seeks to study the impact of Good Behavior Game (GBG), a behavior management program, on classroom environment and problem behavior in K-3 classrooms. The goal of this randomized trial is to study the impact of Good Behavior Game (GBG), a behavior management program, on classroom environment and problem behavior in K-3 classrooms in Sweden. The main question it aims to answer is: • Does GBG decrease problem behaviors in K-3 classrooms? Teachers in the intervention group will be trained in GBG and asked to implement it in their respective classrooms. Teachers in the comparison group will provide usual practice.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
44

participants targeted

Target at P25-P50 for not_applicable

Timeline
Completed

Started Aug 2021

Shorter than P25 for not_applicable

Geographic Reach
1 country

5 active sites

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

August 17, 2021

Completed
10 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 14, 2022

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

June 14, 2022

Completed
9 months until next milestone

First Submitted

Initial submission to the registry

March 8, 2023

Completed
26 days until next milestone

First Posted

Study publicly available on registry

April 3, 2023

Completed
Last Updated

April 3, 2023

Status Verified

March 1, 2023

Enrollment Period

10 months

First QC Date

March 8, 2023

Last Update Submit

March 31, 2023

Conditions

Keywords

Problem BehaviorSchoolPrevention

Outcome Measures

Primary Outcomes (3)

  • Teacher-rated problem behavior in the classroom

    A teacher-rated scale listing 20 common problem behaviors in the classroom. The teachers bases their ratings on the week before. Every item is rated on a scale from 0 (no times last week) to 4 (several times a day).

    Baseline

  • Teacher-rated problem behavior in the classroom

    A teacher-rated scale listing 20 common problem behaviors in the classroom. The teachers bases their ratings on the week before. Every item is rated on a scale from 0 (no times last week) to 4 (several times a day).

    3 months

  • Teacher-rated problem behavior in the classroom

    A teacher-rated scale listing 20 common problem behaviors in the classroom. The teachers bases their ratings on the week before. Every item is rated on a scale from 0 (no times last week) to 4 (several times a day).

    9 months (primary endpoint)

Secondary Outcomes (26)

  • Classroom Atmosphere Measure

    Baseline

  • Classroom Atmosphere Measure

    3 months

  • Classroom Atmosphere Measure

    9 months

  • Classroom Environment Scale

    Baseline

  • Classroom Environment Scale

    9 months

  • +21 more secondary outcomes

Other Outcomes (5)

  • Implementation barriers and facilitators

    Baseline

  • Implementation barriers and facilitators

    3 months

  • Implementation barriers and facilitators

    9 months

  • +2 more other outcomes

Study Arms (2)

Good Behavior Game

EXPERIMENTAL

28 classes receiving Good Behavior Game intervention

Behavioral: Good Behavior Game

Service-as-usual

NO INTERVENTION

16 classes receiving usual classroom teaching

Interventions

Universal school-based intervention reinforcing prosocial behaviors and discouraging disruptive behaviors in young students.

Good Behavior Game

Eligibility Criteria

Age5 Years - 10 Years
Sexall
Healthy VolunteersNo
Age GroupsChild (0-17)

You may qualify if:

  • Eligibility is based on school or classroom level factors. Schools must have at least one classroom with a group of students enrolled in grades K, 1, 2, or 3.

You may not qualify if:

  • Special education classrooms are not eligible, though inclusive classrooms with a minority of students needing special education can be included.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (5)

Johannesskolan

Malmo, Sweden

Location

Klagshamnsskolan

Malmo, Sweden

Location

Malmö friskola

Malmo, Sweden

Location

Monbijouskolan

Malmo, Sweden

Location

Ängsdals skola

Malmo, Sweden

Location

Related Publications (1)

  • Djamnezhad D, Bergstrom M, Andren P, Hofvander B. Good behavior game - study protocol for a randomized controlled trial of a preventive behavior management program in a Swedish school context. Front Psychiatry. 2023 Oct 5;14:1256714. doi: 10.3389/fpsyt.2023.1256714. eCollection 2023.

MeSH Terms

Conditions

Problem Behavior

Condition Hierarchy (Ancestors)

Behavioral SymptomsBehaviorChild Behavior

Study Officials

  • Björn Hofvander

    Lund University

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Masking Details
The independent assessors are blind to conditions.
Purpose
PREVENTION
Intervention Model
PARALLEL
Model Details: All participants in the intervention group receive the same GBG intervention. The control condition consists of service-as-usual (SAU).
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

March 8, 2023

First Posted

April 3, 2023

Study Start

August 17, 2021

Primary Completion

June 14, 2022

Study Completion

June 14, 2022

Last Updated

April 3, 2023

Record last verified: 2023-03

Data Sharing

IPD Sharing
Will not share

The study does not collect individual participant data. Only group/aggregated data is collected. This data may be made available to other researchers unless conflicting with regulations, consent or other aspects of the ethical review.

Locations