Effects of Game-based Virtual Reality Intervention on Senior Fitness, Fall Prevention and Balance Function Among Older Adults
1 other identifier
interventional
40
1 country
1
Brief Summary
The purpose of this study is to explore the effectiveness between game-based virtual reality intervention and conventional health education in improving older adults' balance knowledge, and let them know how to prevent falling. The intervention group will receive virtual reality games in person and read the health education flier, while the control group was assigned to read the health education flier and follow suit the video of balance exercise.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Sep 2022
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 15, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
January 15, 2023
CompletedFirst Submitted
Initial submission to the registry
March 3, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
March 3, 2023
CompletedFirst Posted
Study publicly available on registry
March 22, 2023
CompletedMarch 22, 2023
May 1, 2022
4 months
March 3, 2023
March 19, 2023
Conditions
Outcome Measures
Primary Outcomes (5)
Senior Fitness Test
Participants were assigned to do 2 tasks of the test. One is time up and go, and the other one is eyes-open single-leg stance test. We recorded the time (in seconds) they took.
Right after the intervention
Falls Efficacy Scale International
Participants were assessed by the questionnaire, and we recorded the points of the participants. The higher the point is, the more concerned they are about the falls.
Right after the intervention
Balance or sensory-Integration test
The balance of postural-stability test and the modified clinical test of sensory integration and balance (m-CTSIB) were performed using the Biodex Stability System (BSS; Biodex Medical Systems, Shirley, New York, USA).
Right after the intervention
Balance of postural-stability test
The balance of postural stability was tested according to 3 stability indices (overall stability; anterior-to-posterior stability; and medial-to-lateral stability).
Right after the intervention
Modified Clinical Test for Sensory Integration of Balance (m-CTSIB)
The m-CTSIB, which includes 4 sway indices, was conducted 4 sensory conditions: (1) eyes open whilst standing on a firm surface (EOFIS); (2) eyes closed whilst standing on a firm surface (ECFIS): (3) eves open whilst standing on an unstable (foam) surface (EOFOS); and (4) eyes closed whilst standing on an unstable (foam) surface (ECFOS).
Right after the intervention
Study Arms (2)
Intervention
EXPERIMENTALParticipants will receive conventional health education and game-based virtual reality (game) in person.
Control
ACTIVE COMPARATORParticipants will receive conventional health education and 4 video of balance exercise.
Interventions
Besides reading the health education flier, they also need to trained with the game-based virtual reality in Biodex Medical Systems, which is a machine, includes 4 games: Catch Game, boating, Ball Maze, and Word Search. And all of the games are balance control games. The games were implemented in person for 30 minutes one time, total is 16 times (once to twice day a week).
The health education flier was made refer to medical institutions, e.g., hospitals or clinics, the video of balance exercise was collected from the internet. Participants were assigned to read the health education flier, and follow suit the video of balance exercise at home of their free will.
Eligibility Criteria
You may qualify if:
- Elderly people over the age of 65-99.
You may not qualify if:
- cognitive impairment
- neurological diseases
- severe osteoporosis
- lower limb joint surgery
- discomfort symptoms during exercise
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Taipei Medical University
Taipei County, Taiwan
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
March 3, 2023
First Posted
March 22, 2023
Study Start
September 15, 2022
Primary Completion
January 15, 2023
Study Completion
March 3, 2023
Last Updated
March 22, 2023
Record last verified: 2022-05