NCT05736484

Brief Summary

The objective of this study is to test the feasibility of using behavioral economic interventions (gamification with social incentives) to increase physical activity after hospital discharge to reduce incident mobility disability among older adults.

Trial Health

55
Monitor

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Enrollment
350

participants targeted

Target at P75+ for not_applicable hypertension

Timeline
Completed

Started Sep 2023

Typical duration for not_applicable hypertension

Geographic Reach
1 country

1 active site

Status
active not recruiting

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

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Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

February 6, 2023

Completed
15 days until next milestone

First Posted

Study publicly available on registry

February 21, 2023

Completed
7 months until next milestone

Study Start

First participant enrolled

September 19, 2023

Completed
2.3 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 31, 2025

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 31, 2025

Completed
Last Updated

May 29, 2025

Status Verified

May 1, 2025

Enrollment Period

2.3 years

First QC Date

February 6, 2023

Last Update Submit

May 27, 2025

Conditions

Keywords

GamificationPhysical ActivityBehavioral EconomicsSocial SupportMobility

Outcome Measures

Primary Outcomes (1)

  • Change in mean daily step count from baseline to the end of the 26 week intervention period.

    The primary outcome of the study is the participants' change in mean daily steps from the baseline period to the end of the 26 week intervention period collected by Fitbit Inspire device.

    Baseline to 26 week intervention period (Weeks 1-26)

Secondary Outcomes (3)

  • Change in mean daily step count from baseline to the end of the 26 week follow-up period.

    Baseline to 52 weeks- end of the study (Weeks 1-52)

  • Participants' mobility disability throughout the entire study (Baseline to end of study [52 weeks]).

    Baseline to 26 and 52 weeks- end of the study (Weeks 1-52)

  • Participants' acute care utilization throughout the entire study (Baseline to end of study [52 weeks]).

    Baseline to 26 and 52 weeks- end of the study (Weeks 1-52)

Study Arms (2)

Control

NO INTERVENTION

Participants will receive a wearable device (e.g. FitBit) but no other interventions during the intervention or follow-up periods.Participants will complete milestones within the study, such as the Function assessment during the 6, and 12-month timepoints in the study. They will also complete a series of surveys during the 3, 6, 9, and 12-month timepoints in the study. Participants will complete an end-of-study questionnaire on their experience with the wearable device and time in the study.

Social Support Gamification

EXPERIMENTAL

Intervention participants will receive a wearable device (e.g. FitBit) and will enter a game designed with behavioral economics concepts to address predictable barriers to behavior change during a 26-week intervention period. Participants will also work with a virtual health coach throughout the intervention period to increase their physical activity. At the end of the 26 week intervention period, participants will enter a 26 week follow-up period during which interventions will cease but passive data collection of step counts will continue. Participants will also complete milestones within the study, such as the Function assessment during the 6, and 12-month timepoints in the study. They will also complete a series of surveys during the 3, 6, 9, and 12-month timepoints in the study. Participants will complete an end-of-study questionnaire on their experience with the wearable device and time in the study.

Behavioral: Social Support Gamification

Interventions

Participants sign a pre-commitment contract agreeing to try their best to achieve their daily step goal. Over the 26-week intervention period, participants are endowed 70 points (10/day) weekly and informed they will lose 10 points each day goal is not met. Points are replenished at start of each week. At the end of each week, if the participant has 40 points or more, they will advance a level, or drop a level if they have less than 40 points. The levels include blue (lowest), bronze, silver, gold, platinum (highest). Participants select a family member or friend as a support partner to receive weekly email on participants' progress (points, game level, and average step count). Participants will also work with a virtual health coach by attending group sessions organized by them with other participants through video calls once a month to discuss ways to motivate participants to increase their physical activity.

Social Support Gamification

Eligibility Criteria

Age50 Years+
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Age 50 years or older
  • Admitted to the University of Pennsylvania Health System acute care hospital (Hospital of the University of Pennsylvania, Penn Presbyterian Medical Center, Pennsylvania Hospital, Lancaster General Health, Chester County Hospital, or Penn Medicine Princeton Medical Center) and discharged to home
  • Able to ambulate independently

You may not qualify if:

  • Inability to provide informed consent
  • Does not have daily access to a smartphone compatible with the wearable device and is not willing to use a device that the investigators can provide participants' with
  • Already enrolled in another physical activity study
  • Low mobility score indicating that the patient is not able to walk distances greater than 1000 steps/day independently
  • Any other medical conditions that would prohibit participation in a 6-month physical activity program
  • Unable to complete the baseline period (must have at least 4 out of 7 days of step data with minimum step count of 1000 steps/day)
  • Not willing to use the wearable device for the full duration of the study
  • Enrolled in hospice

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Blockley Hall

Philadelphia, Pennsylvania, 19104, United States

Location

MeSH Terms

Conditions

HypertensionDiabetes MellitusHeart FailureMobility LimitationMotor Activity

Condition Hierarchy (Ancestors)

Vascular DiseasesCardiovascular DiseasesGlucose Metabolism DisordersMetabolic DiseasesNutritional and Metabolic DiseasesEndocrine System DiseasesHeart DiseasesSigns and SymptomsPathological Conditions, Signs and SymptomsBehavior

Study Officials

  • Ryan Greysen, MD, MHS, MA

    University of Pennsylvania

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
TRIPLE
Who Masked
PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
Purpose
HEALTH SERVICES RESEARCH
Intervention Model
PARALLEL
Model Details: This is a 2-arm randomized control trial over 26 weeks with 26 weeks follow-up (total of 52 weeks) that compares a control group wearing a wearable activity tracker to the intervention group that uses the same device and receives a supportive social incentive-based gamification intervention.
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

February 6, 2023

First Posted

February 21, 2023

Study Start

September 19, 2023

Primary Completion

December 31, 2025

Study Completion

December 31, 2025

Last Updated

May 29, 2025

Record last verified: 2025-05

Locations