A Randomized Trial of Behaviorally Designed Gamification and Social Incentives to Increase Physical Activity Among Overweight and Obese Veterans
STEP 4 Vets
1 other identifier
interventional
725
1 country
1
Brief Summary
Despite the many associated health benefits, more than half of Veterans do not achieve enough regular physical activity. The investigators' prior work has demonstrated that gamification, a method commonly used for health promotion, can lead to sustained increases in physical activity if it is designed using insights from behavioral economics to enhance social incentives. In this study, the investigators will compare the effectiveness of behaviorally designed gamification that encourages Veterans to collaborate or compete on physical activity levels and examine clinical outcomes as well as costs, barriers and facilitators to implementation of the program within Veterans Affairs.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P75+ for not_applicable hypertension
Started Jul 2023
Typical duration for not_applicable hypertension
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
September 21, 2022
CompletedFirst Posted
Study publicly available on registry
September 26, 2022
CompletedStudy Start
First participant enrolled
July 17, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 1, 2026
ExpectedStudy Completion
Last participant's last visit for all outcomes
July 1, 2026
March 30, 2026
March 1, 2026
3 years
September 21, 2022
March 24, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
change in physical activity
change in mean steps per day from baseline to end of intervention
6 months
Secondary Outcomes (2)
blood pressure
6 months
weight
6 months
Study Arms (3)
attention control
NO INTERVENTIONparticipants receive a FitBit and set goals but do no other intervention
gamification with collaboration
EXPERIMENTALparticipants receive a FitBit and set goals, then are assigned to a group of other participants who will play a game to gain points based on collaboration with each other
gamification with competition
EXPERIMENTALparticipants receive a FitBit and set goals, then are assigned to a group of other participants who will play a game to gain points based on competition with each other
Interventions
participants receive a FitBit and set goals, then are assigned to a group of other participants who will play a game to gain points based on collaboration
participants receive a FitBit and set goals, then are assigned to a group of other participants who will play a game to gain points based on competition with each other
Eligibility Criteria
You may qualify if:
- Veterans receiving care at the CMCVAMC age 18 or older with a body mass index \> 30
- a hypertension diagnosis with systolic blood pressure \>140mm Hg
- are interested in participating in a 9-month physical activity program
You may not qualify if:
- currently participating in another physical activity research study
- any medical conditions prohibiting ambulation without assistance
- if a 9-month physical activity program is infeasible or unsafe
- if the Veteran is at a higher level of physical activity (i.e., baseline step count \>7500 steps per day)
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
Philadelphia, Pennsylvania, 19104-4551, United States
Related Publications (3)
Waddell KJ, Patel MS, Clark K, Harrington TO, Greysen SR. Effect of Gamification With Social Incentives on Daily Steps After Stroke: A Randomized Clinical Trial. JAMA Neurol. 2022 May 1;79(5):528-530. doi: 10.1001/jamaneurol.2022.0231.
PMID: 35344027BACKGROUNDGreysen SR, Waddell KJ, Patel MS. Exploring Wearables to Focus on the "Sweet Spot" of Physical Activity and Sleep After Hospitalization: Secondary Analysis. JMIR Mhealth Uhealth. 2022 Apr 27;10(4):e30089. doi: 10.2196/30089.
PMID: 35476034BACKGROUNDLargent EA, Eriksen W, Barg FK, Greysen SR, Halpern SD. Participants' Perspectives on Payment for Research Participation: A Qualitative Study. Ethics Hum Res. 2022 Nov;44(6):14-22. doi: 10.1002/eahr.500147.
PMID: 36316972BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Scott R Greysen, MD
Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
- PRINCIPAL INVESTIGATOR
Amol S. Navathe, MD PhD
Corporal Michael J. Crescenz VA Medical Center, Philadelphia, PA
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- INVESTIGATOR, OUTCOMES ASSESSOR
- Purpose
- HEALTH SERVICES RESEARCH
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- FED
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
September 21, 2022
First Posted
September 26, 2022
Study Start
July 17, 2023
Primary Completion (Estimated)
July 1, 2026
Study Completion (Estimated)
July 1, 2026
Last Updated
March 30, 2026
Record last verified: 2026-03
Data Sharing
- IPD Sharing
- Will not share