The Effect of Tele-Nursing Gamification Technique
1 other identifier
interventional
80
1 country
1
Brief Summary
Adolescent health, safety and well-being cause it to be considered as an important and priority problem in terms of public health, as it affects many parts of the society. In this study, it was aimed to determine the effect of the gamification technique performed with tele-nursing on the nutritional behavior and physical activity level of adolescents.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Aug 2022
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
August 1, 2022
CompletedFirst Submitted
Initial submission to the registry
August 18, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 30, 2022
CompletedFirst Posted
Study publicly available on registry
October 5, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
October 30, 2022
CompletedOctober 5, 2022
October 1, 2022
2 months
August 18, 2022
October 4, 2022
Conditions
Keywords
Outcome Measures
Primary Outcomes (6)
Descriptive Characteristics Information Form
It consists of a total of 10 questions, including three open-ended and seven multiple-choice questions.
week 0
Physical Activity Scale for Adolescents
On the scale, 5 points indicate the highest level of physical activity and 1 point indicates the lowest level of physical activity. While the minimum score to be obtained from the scale is 8, the highest score is 40. It is considered low when the physical activity level approaches 8 and high when it approaches 40.
week 0
Beverage Consumption Form
daily drink types and quantities are recorded
week 0
Fruit and Vegetable Consumption Change Process Scale
The scale is in a 5-point Likert type and each item is scored from 1 to 5. "Reflecting on the last month, indicate how much you agree with the following statements?" the question is; It is answered by marking one of the answer options such as 1"I do not agree at all", 2 "I do not agree", 3 "I am undecided", 4 "I partially agree", 5 "I completely agree". The highest score that can be obtained from the scale is 95, the lowest score is 19. Higher scores indicate a higher chance of succeeding in change.
week 0
Feeding Behavior Scale
It measures children's heart health-promoting (low-fat and low-salt) food consumption habits. Children are shown comparable foods and asked which of the two foods they ate the most (frequently). A high total score from the scale indicates healthy eating habits. Scale items are -1 for unhealthy food and +1 for healthy food, the total score is between -14 and +14.
week 0
Health Status Perception Scale
. The scale consists of a single item and the participants are asked to rate the question "How do you interpret your health at the moment". A score of 1 is given for the "very good" answer, 2 for the "good" answer, 3 for the "bad" answer, and 4 for the "very bad" answer. lowest score to be taken from the scale is 4 and the highest score is 1.
week 0
Secondary Outcomes (5)
Physical Activity Scale for Adolescents
7 weeks
Beverage Consumption Form
7 weeks
Fruit and Vegetable Consumption Change Process Scale
7 weeks
Feeding Behavior Scale
7 weeks
Health Status Perception Scale
7 weeks
Study Arms (2)
Experimental group
EXPERIMENTALAdolescents going to high school, Gamification technique is applied to the Intervention group for seven weeks. Intervention:gamification technique with tele-nursing
Control group
NO INTERVENTIONAdolescents going to high school
Interventions
It is planned to use the social media platform WhatsApp application to carry out the study. technique of gamification will have content in the form of points, ranking, penalties and rewards, which are the basic principles of gamification. Studies have shown that these contents are effective techniques to increase the interest, encouragement, motivation and purpose of the participants.
Eligibility Criteria
You may qualify if:
- To be studying in high schools determined by lot in Aksaray city center
- Volunteering to participate in research
- Signing the pediatric voluntary consent form
- Permission of the student to participate in the research by the parent
- Having a smartphone and an active WhatsApp account
You may not qualify if:
- Implementing a regular exercise program
- To apply any diet program (diabetic, vegan, vegetarian, alkaline, ketogenic diet etc.)
- Having a chronic illness
- Using regular medication
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Aksaray Universitylead
- Eskisehir Osmangazi Universitycollaborator
Study Sites (1)
Aksaray University
Aksaray, Centre, 68100, Turkey (Türkiye)
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
sevim uğur
Aksaray University
- STUDY DIRECTOR
özlem örsal
Eskisehir Osmangazi University
Central Study Contacts
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- lecturer
Study Record Dates
First Submitted
August 18, 2022
First Posted
October 5, 2022
Study Start
August 1, 2022
Primary Completion
September 30, 2022
Study Completion
October 30, 2022
Last Updated
October 5, 2022
Record last verified: 2022-10
Data Sharing
- IPD Sharing
- Will not share