NCT05522946

Brief Summary

Families who have children with disabilities experience more challenges in interacting with their children than families who have children without disabilities. This increased level of burden results in higher rates of emotional stress and hardship for those families. Motivated by the idea of making deeper connections between children with disabilities and their parents, our gaming platform is designed around two key concepts - human touch and collaborative play. Using wearable sensors, conductive fabrics, microcontrollers, and wireless communication, our gaming platform will register and interpret "touch" as a way to interface with game apps and the devices they are installed on. In other words, touch is translated into player input. Thus, rather than interact with an iPad directly, children and their parents interact with each other instead. Our platform engages both parents and children with disabilities equally in order to better focus on their shared physical expression. As touch can be registered from any part of the body, our platform can be used with children with any type of disability and allows for both active and passive participation by children with a severe disability.

Trial Health

30
At Risk

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Trial has exceeded expected completion date
Timeline
Completed

Started Feb 2021

Typical duration for not_applicable

Geographic Reach
1 country

1 active site

Status
withdrawn

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

Study Start

First participant enrolled

February 17, 2021

Completed
1 month until next milestone

First Submitted

Initial submission to the registry

April 1, 2021

Completed
1.4 years until next milestone

First Posted

Study publicly available on registry

August 31, 2022

Completed
8 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

May 1, 2023

Completed
7 months until next milestone

Study Completion

Last participant's last visit for all outcomes

December 1, 2023

Completed
Last Updated

June 15, 2023

Status Verified

August 1, 2022

Enrollment Period

2.2 years

First QC Date

April 1, 2021

Last Update Submit

June 12, 2023

Conditions

Keywords

Children with disabilitiesParentFamilyGamesTechnologyCollaborative game

Outcome Measures

Primary Outcomes (3)

  • Establish the feasibility of cooperative gameplay between parents and children without disabilities

    Successful completion of gameplay session

    1 hour

  • Establish the feasibility of cooperative gameplay between parents and adolescents with disabilities

    Successful completion of gameplay session

    1 hour

  • Examine childs', adolescents', and parents ability to play the game through analysis of video recordings of game play

    Successful completion of gameplay session

    1 hour

Secondary Outcomes (16)

  • Explore childs' and adolescents' Global, Mental, Physical, and Social Health using the Patient-Reported Outcomes Measurement Information System (PROMIS) measure

    Pre-gameplay

  • Semi-Structured interviews with open-ended questions to explore childs' and adolescents' (where appropriate), and parents' feelings about gameplay for fun, well being, quality of life

    Immediately Post-gameplay and up to one week post-gameplay

  • Explore the parents' feelings of bonding with their child/adolescent using the "Connection & Bonding Questionnaire"

    1 hour post-game play

  • Explore whether the parent felt that their child's physical and psychological needs were met before gameplay using the "Child Needs Survey"

    Pre-gameplay

  • Explore whether the child had pain pre/post gameplay using visual analog scale

    Pre gameplay and immediately post gameplay

  • +11 more secondary outcomes

Study Arms (3)

Parent and child without disability

EXPERIMENTAL

Parent and child will play the game on the iPad using the sensors provided.

Other: Gameplay between parent and child or adolescent with or without a disability

Parent and adolescent with mild to moderate cognitive or physical disability

EXPERIMENTAL

Parent and adolescent will play the game on the iPad using the sensors provided.

Other: Gameplay between parent and child or adolescent with or without a disability

Parent and adolescent with moderate to severe cognitive and/or physical disability

EXPERIMENTAL

Parent and adolescent will play the game on the iPad using the sensors provided.

Other: Gameplay between parent and child or adolescent with or without a disability

Interventions

Parent and child or adolescent will play the game using the provided sensors for 10-15 minutes total. Depending on the cognitive and/or physical ability of the child or adolescent, the two may take turns wearing the sensors or if the child or adolescent does not have the physical or cognitive ability to deliberately touch the sensor, then the child or adolescent will wear the sensors and the parent will touch the sensors in order to move the game forward.

Parent and adolescent with mild to moderate cognitive or physical disabilityParent and adolescent with moderate to severe cognitive and/or physical disabilityParent and child without disability

Eligibility Criteria

Age5 Years+
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • Group 1: Children without disabilities between the ages of 5-9 years. Any parent/caregiver to the child
  • Group 2: Adolescents with mild to moderate physical or cognitive disability between the ages of 10-17 years. Any parent/caregiver to the child
  • Group 3: Adolescents with moderate to severe physical and/or cognitive disability between the ages of 10-17 years. Any parent/caregiver to the child

You may not qualify if:

  • All groups:
  • Parents who do not understand and speak English
  • Parents with a disability

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

The Ohio State University College of Nursing

Columbus, Ohio, 43210, United States

Location

MeSH Terms

Conditions

Cognitive Dysfunction

Condition Hierarchy (Ancestors)

Cognition DisordersNeurocognitive DisordersMental Disorders

Study Officials

  • Susan E Thrane, PhD, RN

    Ohio State University

    PRINCIPAL INVESTIGATOR
0

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NON RANDOMIZED
Masking
NONE
Purpose
SUPPORTIVE CARE
Intervention Model
SEQUENTIAL
Model Details: Group 1: Parents and children without disabilities Group 2: Parents and adolescents with mild to moderate cognitive or physical disability Group 3: Parents and adolescents with moderate to severe cognitive and/or physical disability
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

April 1, 2021

First Posted

August 31, 2022

Study Start

February 17, 2021

Primary Completion

May 1, 2023

Study Completion

December 1, 2023

Last Updated

June 15, 2023

Record last verified: 2022-08

Data Sharing

IPD Sharing
Will not share

No plan to share data.

Locations