Study Stopped
Participants were not assigned to an intervention and as such this was not considered a clinical trial.
Circle Game Collaborative--Freddie the Frog
1 other identifier
interventional
N/A
1 country
1
Brief Summary
Families who have children with disabilities experience more challenges in interacting with their children than families who have children without disabilities. This increased level of burden results in higher rates of emotional stress and hardship for those families. Motivated by the idea of making deeper connections between children with disabilities and their parents, our gaming platform is designed around two key concepts - human touch and collaborative play. Using wearable sensors, conductive fabrics, microcontrollers, and wireless communication, our gaming platform will register and interpret "touch" as a way to interface with game apps and the devices they are installed on. In other words, touch is translated into player input. Thus, rather than interact with an iPad directly, children and their parents interact with each other instead. Our platform engages both parents and children with disabilities equally in order to better focus on their shared physical expression. As touch can be registered from any part of the body, our platform can be used with children with any type of disability and allows for both active and passive participation by children with a severe disability.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
Started Feb 2021
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 17, 2021
CompletedFirst Submitted
Initial submission to the registry
April 1, 2021
CompletedFirst Posted
Study publicly available on registry
August 31, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
December 1, 2023
CompletedJune 15, 2023
August 1, 2022
2.2 years
April 1, 2021
June 12, 2023
Conditions
Keywords
Outcome Measures
Primary Outcomes (3)
Establish the feasibility of cooperative gameplay between parents and children without disabilities
Successful completion of gameplay session
1 hour
Establish the feasibility of cooperative gameplay between parents and adolescents with disabilities
Successful completion of gameplay session
1 hour
Examine childs', adolescents', and parents ability to play the game through analysis of video recordings of game play
Successful completion of gameplay session
1 hour
Secondary Outcomes (16)
Explore childs' and adolescents' Global, Mental, Physical, and Social Health using the Patient-Reported Outcomes Measurement Information System (PROMIS) measure
Pre-gameplay
Semi-Structured interviews with open-ended questions to explore childs' and adolescents' (where appropriate), and parents' feelings about gameplay for fun, well being, quality of life
Immediately Post-gameplay and up to one week post-gameplay
Explore the parents' feelings of bonding with their child/adolescent using the "Connection & Bonding Questionnaire"
1 hour post-game play
Explore whether the parent felt that their child's physical and psychological needs were met before gameplay using the "Child Needs Survey"
Pre-gameplay
Explore whether the child had pain pre/post gameplay using visual analog scale
Pre gameplay and immediately post gameplay
- +11 more secondary outcomes
Study Arms (3)
Parent and child without disability
EXPERIMENTALParent and child will play the game on the iPad using the sensors provided.
Parent and adolescent with mild to moderate cognitive or physical disability
EXPERIMENTALParent and adolescent will play the game on the iPad using the sensors provided.
Parent and adolescent with moderate to severe cognitive and/or physical disability
EXPERIMENTALParent and adolescent will play the game on the iPad using the sensors provided.
Interventions
Parent and child or adolescent will play the game using the provided sensors for 10-15 minutes total. Depending on the cognitive and/or physical ability of the child or adolescent, the two may take turns wearing the sensors or if the child or adolescent does not have the physical or cognitive ability to deliberately touch the sensor, then the child or adolescent will wear the sensors and the parent will touch the sensors in order to move the game forward.
Eligibility Criteria
You may qualify if:
- Group 1: Children without disabilities between the ages of 5-9 years. Any parent/caregiver to the child
- Group 2: Adolescents with mild to moderate physical or cognitive disability between the ages of 10-17 years. Any parent/caregiver to the child
- Group 3: Adolescents with moderate to severe physical and/or cognitive disability between the ages of 10-17 years. Any parent/caregiver to the child
You may not qualify if:
- All groups:
- Parents who do not understand and speak English
- Parents with a disability
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
The Ohio State University College of Nursing
Columbus, Ohio, 43210, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Susan E Thrane, PhD, RN
Ohio State University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- SEQUENTIAL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
April 1, 2021
First Posted
August 31, 2022
Study Start
February 17, 2021
Primary Completion
May 1, 2023
Study Completion
December 1, 2023
Last Updated
June 15, 2023
Record last verified: 2022-08
Data Sharing
- IPD Sharing
- Will not share
No plan to share data.