Feasibility of An Active Video Gaming Intervention
2 other identifiers
interventional
6
1 country
1
Brief Summary
Replacing sedentary behaviors during leisure time with active video gaming (AVG) has been shown to be an enjoyable option for increasing the amount of physical activity acquired each week. This project will examine the feasibility of an AVG intervention using the GAIMplank.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Oct 2023
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 25, 2022
CompletedFirst Posted
Study publicly available on registry
April 4, 2022
CompletedStudy Start
First participant enrolled
October 12, 2023
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 30, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
March 11, 2025
CompletedApril 23, 2026
April 1, 2026
7 months
March 25, 2022
April 20, 2026
Conditions
Keywords
Outcome Measures
Primary Outcomes (1)
Level of physical activity from baseline to 6 weeks
Physical Activity Scale for Individuals with Physical Disabilities (PASIPD)
6 weeks
Secondary Outcomes (2)
Physical Function from baseline to 6 weeks
6 weeks
Exercise Outcome Expectations from baseline to 6 weeks
6 weeks
Other Outcomes (44)
Physical activity enjoyment
Week 1
Physical activity enjoyment
Week 5
Physical activity enjoyment
Week 12
- +41 more other outcomes
Study Arms (1)
Active video gaming
EXPERIMENTALParticipants will engage in 6 weeks of active video gaming (AVG), 2x/week
Interventions
The GAIMplank video game controller will be used to play active video games.
Eligibility Criteria
You may qualify if:
- + years of age
- Self-reported physical disability that limits their mobility
- Communicate in English
You may not qualify if:
- Significant impairment in visual acuity that prevents seeing a 52" TV screen to follow exercise
- Body weight \>400 lbs
- Cognitive or linguistic problems with understanding instructions or filling in self-administered outcome measures in English as determined by a score of \<17 on the telephone-version of the Mini-Mental State Exam
- Any other conditions that would limit ability to play video games
- Cardiovascular disease event within the past 6 months
- Severe pulmonary disease or renal failure
- Ongoing exacerbation of a health condition
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
WHARF
Homewood, Alabama, 35209, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Researcher
Study Record Dates
First Submitted
March 25, 2022
First Posted
April 4, 2022
Study Start
October 12, 2023
Primary Completion
April 30, 2024
Study Completion
March 11, 2025
Last Updated
April 23, 2026
Record last verified: 2026-04
Data Sharing
- IPD Sharing
- Will not share