NCT05310279

Brief Summary

Replacing sedentary behaviors during leisure time with active video gaming (AVG) has been shown to be an enjoyable option for increasing the amount of physical activity acquired each week. This project will examine the feasibility of an AVG intervention using the GAIMplank.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
6

participants targeted

Target at below P25 for not_applicable

Timeline
Completed

Started Oct 2023

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

March 25, 2022

Completed
10 days until next milestone

First Posted

Study publicly available on registry

April 4, 2022

Completed
1.5 years until next milestone

Study Start

First participant enrolled

October 12, 2023

Completed
7 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

April 30, 2024

Completed
11 months until next milestone

Study Completion

Last participant's last visit for all outcomes

March 11, 2025

Completed
Last Updated

April 23, 2026

Status Verified

April 1, 2026

Enrollment Period

7 months

First QC Date

March 25, 2022

Last Update Submit

April 20, 2026

Conditions

Keywords

Exergaming, Physical activity

Outcome Measures

Primary Outcomes (1)

  • Level of physical activity from baseline to 6 weeks

    Physical Activity Scale for Individuals with Physical Disabilities (PASIPD)

    6 weeks

Secondary Outcomes (2)

  • Physical Function from baseline to 6 weeks

    6 weeks

  • Exercise Outcome Expectations from baseline to 6 weeks

    6 weeks

Other Outcomes (44)

  • Physical activity enjoyment

    Week 1

  • Physical activity enjoyment

    Week 5

  • Physical activity enjoyment

    Week 12

  • +41 more other outcomes

Study Arms (1)

Active video gaming

EXPERIMENTAL

Participants will engage in 6 weeks of active video gaming (AVG), 2x/week

Other: GAIMplank

Interventions

The GAIMplank video game controller will be used to play active video games.

Active video gaming

Eligibility Criteria

Age18 Years+
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • + years of age
  • Self-reported physical disability that limits their mobility
  • Communicate in English

You may not qualify if:

  • Significant impairment in visual acuity that prevents seeing a 52" TV screen to follow exercise
  • Body weight \>400 lbs
  • Cognitive or linguistic problems with understanding instructions or filling in self-administered outcome measures in English as determined by a score of \<17 on the telephone-version of the Mini-Mental State Exam
  • Any other conditions that would limit ability to play video games
  • Cardiovascular disease event within the past 6 months
  • Severe pulmonary disease or renal failure
  • Ongoing exacerbation of a health condition

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

WHARF

Homewood, Alabama, 35209, United States

Location

MeSH Terms

Conditions

Motor Activity

Condition Hierarchy (Ancestors)

Behavior

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
OTHER
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Researcher

Study Record Dates

First Submitted

March 25, 2022

First Posted

April 4, 2022

Study Start

October 12, 2023

Primary Completion

April 30, 2024

Study Completion

March 11, 2025

Last Updated

April 23, 2026

Record last verified: 2026-04

Data Sharing

IPD Sharing
Will not share

Locations