Use of Virtual Reality and Video Games in the Physiotherapy Treatment of Stroke Patients
1 other identifier
interventional
21
1 country
1
Brief Summary
Randomized clinical trial based on the application of virtual reality and video games together with physiotherapy treatment in stroke patients, with the main objective of determining their beneficial effects.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable stroke
Started May 2022
Shorter than P25 for not_applicable stroke
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
March 3, 2022
CompletedFirst Posted
Study publicly available on registry
March 14, 2022
CompletedStudy Start
First participant enrolled
May 6, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 20, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
June 13, 2022
CompletedJune 22, 2022
June 1, 2022
14 days
March 3, 2022
June 21, 2022
Conditions
Outcome Measures
Primary Outcomes (5)
Strength
Strength measurement using the Daniels and Worthingham Scale. Minimum value = 0 , maximum value = 5. Higher scores mean a better outcome.
One month
Spasticity
Spasticity measurement using the Ashworth modified scale. Minimum value = 0, maximum value = 4. Higher scores mean a worse outcome.
One month
Gait
Gait measurement using the Tinetti scale. Minimum value = 0, maximum value = 28. Higher scores mean a better outcome.
One month
Balance
Balance using the Berg Balance Scale. Minimum value = 0, maximum value = 56. Higher scores mean a better outcome.
One month
Joint range
Joint range measure using goniometer
One month
Study Arms (2)
Control group
ACTIVE COMPARATORConventional neurological physiotherapy treatment.
Experimental group
EXPERIMENTALConventional neurological physiotherapy treatment with the use of virtual reality and video games.
Interventions
Use of a software in stroke patients' rehabilitation.
Application of conventional physical therapy techniques.
Eligibility Criteria
You may qualify if:
- Patients receiving neurological physiotherapy treatment.
- Patients who have suffered a stroke in the last two years.
- Patients with an age range between 18 and 80 years old.
- Patients with stroke with the ability to have minimal manual pressure with one limb.
You may not qualify if:
- Patients with stroke who also have degenerative diseases such as Alzheimer's or Parkinson's.
- Stroke patients who do not understand the instructions.
- Patients who have undergone surgery on the evaluated limbs.
- Patients with scars that limit movement.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Universidad de Murcia
Murcia, 300100, Spain
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY DIRECTOR
Angel Martínez Carrasco, PhD
Universidad de Murcia
- PRINCIPAL INVESTIGATOR
Francisco Javier Peláez Vélez, Graduated
Universidad de Murcia
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- TRIPLE
- Who Masked
- PARTICIPANT, INVESTIGATOR, OUTCOMES ASSESSOR
- Masking Details
- Randomized groups. Participants do not know to which group they are assigned. The other participants are unaware of the purpose of the study.
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor Phd
Study Record Dates
First Submitted
March 3, 2022
First Posted
March 14, 2022
Study Start
May 6, 2022
Primary Completion
May 20, 2022
Study Completion
June 13, 2022
Last Updated
June 22, 2022
Record last verified: 2022-06
Data Sharing
- IPD Sharing
- Will not share