Immersive Virtual Reality in Post Stroke
1 other identifier
interventional
44
1 country
1
Brief Summary
Physiotherapy intervention programs in the post-stroke patient should develop strategies to assess functional deficit, prevent poorly adaptive plasticity and maximize functional gain. For relearning and functional training, the required activities require motor control and must comply with the following principles: movements close to normal, muscular activation, movement conduction, focused attention, repetition of desired movements, specificity of training, intensity and transfer. These principles underlie the most widely used conventional physiotherapy intervention programs in the hospital setting. Advances in technology have made it possible to start using immersive VR in the therapeutic approach to various pathologies that affect motor function.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P25-P50 for not_applicable
Started Jul 2020
Longer than P75 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
April 17, 2020
CompletedFirst Posted
Study publicly available on registry
May 7, 2020
CompletedStudy Start
First participant enrolled
July 28, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 30, 2023
CompletedStudy Completion
Last participant's last visit for all outcomes
December 30, 2023
CompletedSeptember 28, 2023
September 1, 2023
2.8 years
April 17, 2020
September 26, 2023
Conditions
Outcome Measures
Primary Outcomes (5)
Postural Assessment Scale for Stroke Patients (PASS).
Static balance and functional mobility, This consists of 12 items and is subdivided into two parts: mobility (7 items) and balance (5 items), each with a score ranging from 0 (minimum) to 3 (maximum); the total scale score is 36 points. The PASS is made up of 12 items of increasing difficulty, of a 4-point scale in which items are scored from 0 to 3. The total score varies from 0 to 36
45 minutes
10 meter walk test.
Dynamic balance and gait
15 minutes
Berg Balance Scale
Static balance and functional mobility The Berg scale comprises 14 items (score comprised 0-4). Total scores can range from 0 (severely impaired balance) to 56 (excellent balance).
15 minutes
Balance Evaluation Systems Test (BESTtest)
Static balance and functional mobility
45 minutes
Timed Get uo and go test
Dynamic balance and gait
10 minutes
Secondary Outcomes (3)
Stroke-specific quality of life scale (ECVI-38)
15 minutes
The Barthel Index
10 minutes
Ad hoc questionnaire
10 minutes
Study Arms (2)
Virtual reality
EXPERIMENTAL1. st part: Conventional physiotherapy treatment program aimed at achieving functional improvement and increased postural control. 15 minutes 2. nd part: Experimental training program for static and dynamic balance in sitting and standing by immersive Virtual Reality. 15 minutes
Control group
ACTIVE COMPARATOR1. st part: Conventional physiotherapy treatment program aimed at achieving functional improvement and increased postural control.15 minutes 2. nd part: Training program for static and dynamic balance in sitting and standing, according to Bayouk. 15 minutes
Interventions
Eligibility Criteria
You may qualify if:
- Adults\> 18 years and \<80 years.
- Diagnosis of hemiparesis or post-stroke hemiplegia.
- Minimum score of 2 points on item 3.2 of the Berg Scale, which establishes that the patient can remain in a sitting position for 30s without help.
You may not qualify if:
- Aphasia, scores over 45 on the Mississippi Aphasia Screening Test.
- Cerebellar pathology.
- Hemineglect or previous neurological disorder.
- Visual disturbances that prevent the use of VR glasses.
- Moderate cognitive decline, scores less than 43 on the Mini-mental State examination.
- Previous musculoskeletal disorders that make it difficult or impossible to balance sitting and standing or walking.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Yolanda Marcen Romanlead
- Universidad de Zaragozacollaborator
Study Sites (1)
Hospital universitario Miguel servet
Zaragoza, 50009, Spain
Related Publications (8)
Grefkes C, Fink GR. Connectivity-based approaches in stroke and recovery of function. Lancet Neurol. 2014 Feb;13(2):206-16. doi: 10.1016/S1474-4422(13)70264-3.
PMID: 24457190BACKGROUNDHugues A, Di Marco J, Janiaud P, Xue Y, Pires J, Khademi H, Cucherat M, Bonan I, Gueyffier F, Rode G. Efficiency of physical therapy on postural imbalance after stroke: study protocol for a systematic review and meta-analysis. BMJ Open. 2017 Jan 30;7(1):e013348. doi: 10.1136/bmjopen-2016-013348.
PMID: 28137928BACKGROUNDFreburger JK, Li D, Johnson AM, Fraher EP. Physical and Occupational Therapy From the Acute to Community Setting After Stroke: Predictors of Use, Continuity of Care, and Timeliness of Care. Arch Phys Med Rehabil. 2018 Jun;99(6):1077-1089.e7. doi: 10.1016/j.apmr.2017.03.007. Epub 2017 Apr 4.
PMID: 28389108BACKGROUNDLi S. Spasticity, Motor Recovery, and Neural Plasticity after Stroke. Front Neurol. 2017 Apr 3;8:120. doi: 10.3389/fneur.2017.00120. eCollection 2017.
PMID: 28421032BACKGROUNDKim A, Darakjian N, Finley JM. Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson's disease. J Neuroeng Rehabil. 2017 Feb 21;14(1):16. doi: 10.1186/s12984-017-0225-2.
PMID: 28222783BACKGROUNDYasuda K, Muroi D, Ohira M, Iwata H. Validation of an immersive virtual reality system for training near and far space neglect in individuals with stroke: a pilot study. Top Stroke Rehabil. 2017 Oct;24(7):533-538. doi: 10.1080/10749357.2017.1351069. Epub 2017 Jul 12.
PMID: 28701101BACKGROUNDLlorens R, Noe E, Colomer C, Alcaniz M. Effectiveness, usability, and cost-benefit of a virtual reality-based telerehabilitation program for balance recovery after stroke: a randomized controlled trial. Arch Phys Med Rehabil. 2015 Mar;96(3):418-425.e2. doi: 10.1016/j.apmr.2014.10.019. Epub 2014 Nov 13.
PMID: 25448245BACKGROUNDLaver KE, Lange B, George S, Deutsch JE, Saposnik G, Crotty M. Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev. 2017 Nov 20;11(11):CD008349. doi: 10.1002/14651858.CD008349.pub4.
PMID: 29156493BACKGROUND
MeSH Terms
Conditions
Interventions
Condition Hierarchy (Ancestors)
Intervention Hierarchy (Ancestors)
Study Officials
- STUDY CHAIR
Aitor Garay Sanchez, Master
IIS Aragón
- PRINCIPAL INVESTIGATOR
Mercedes Ferrando Margeli, Master
IIS Aragón
- PRINCIPAL INVESTIGATOR
María Ángeles Franco Sierra, PhD
IIS Aragón
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- DOUBLE
- Who Masked
- PARTICIPANT, INVESTIGATOR
- Purpose
- TREATMENT
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR INVESTIGATOR
- PI Title
- Principal investigador
Study Record Dates
First Submitted
April 17, 2020
First Posted
May 7, 2020
Study Start
July 28, 2020
Primary Completion
April 30, 2023
Study Completion
December 30, 2023
Last Updated
September 28, 2023
Record last verified: 2023-09
Data Sharing
- IPD Sharing
- Will not share