NCT04429945

Brief Summary

Over 15,000 Veterans are treated by the VA for stroke each year. A stroke means that part of the brain dies. Many people who have a stroke have difficulty with moving their arm, using their hand, and they have pain. Virtual reality is a video-game based treatment that may help people with stroke improve in these areas. Virtual reality involves using a computer and goggles to make a person feel like they are in a different world with new sights and sounds, relaxing on a beach where there is no pain, or playing the piano. In virtual reality, stroke patients can practice movement in a safe and motivating environment. For example, a person with stroke who has weakness in his/her arm can safely reach for plates in a virtual cupboard. In a virtual environment, the plates can't break. This study will help investigators to determine if people with strokes who are treated with virtual reality like it, and if they have less pain and better movement.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
10

participants targeted

Target at below P25 for not_applicable stroke

Timeline
Completed

Started Jun 2021

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

June 10, 2020

Completed
2 days until next milestone

First Posted

Study publicly available on registry

June 12, 2020

Completed
1 year until next milestone

Study Start

First participant enrolled

June 17, 2021

Completed
1.5 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

December 14, 2022

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

December 14, 2022

Completed
1.2 years until next milestone

Results Posted

Study results publicly available

February 28, 2024

Completed
Last Updated

February 28, 2024

Status Verified

January 1, 2024

Enrollment Period

1.5 years

First QC Date

June 10, 2020

Results QC Date

December 14, 2023

Last Update Submit

January 31, 2024

Conditions

Keywords

strokevirtual realityrehabilitation

Outcome Measures

Primary Outcomes (2)

  • Action Research Arm Test

    The Action Research Arm Test includes 19 clinician-administered tests across 4 sub-domains: Grasp, Grip, Pinch, Gross Movement. Each test is scored on a 0 (no movement possible) to 3 (movement performed normally) scale. Within each domain a score of 3 on the first and hardest test, the remaining tests are also scored as 3. A score of 0 on the second, easiest test, remaining tests are scored as 0. Tests are summed within each domain: Grasp (range = 0-18), Grip (range = 0-12); Pinch (range = 0-18); Gross Movement (range = 0-9). A total score was then calculated by summing the scores from each sub-domains (range= 0-57) with higher scores indicating better hand dexterity.

    4 weeks

  • Fugl-Meyer Assessment Upper Extremity

    The Fugl-Meyer Assessment of Motor Recovery after Stroke-Upper Extremity is a measure of upper extremity stroke recovery, specifically functional impairment. It consists of 63 functional rests across 4 sub-domains: Joint Pain, Motor Function, Passive Joint Range of Motion, and Sensation. Each functional test is rated on a 0 to 2 scale with higher scores indicating greater functioning. Test scores were then summed within each sub-domain: Joint Pain (range = 0-24), Motor Function (range = 0-66); Passive Joint Range of Motion (range = 0-24); Sensation (range = 0-12). Within each sub-domain, higher scores indicate greater improvement in upper extremity function.

    4 weeks

Secondary Outcomes (1)

  • Pain Outcomes Questionnaire-VA

    4 weeks

Study Arms (1)

Immersive Virtual Reality

EXPERIMENTAL

A Virtual Reality headset will be used for 30 minutes twice per day outside of usual therapy times while in bed with bedrails raised. Virtual Reality games will be selected that will help with relaxation, pain, and arm and hand recovery after a stroke.

Device: Virtual Reality

Interventions

Virtual Reality Headset with Virtual Reality Applications

Also known as: Oculus Quest
Immersive Virtual Reality

Eligibility Criteria

Age18 Years - 80 Years
Sexall
Healthy VolunteersNo
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • Veterans who have been diagnosed with
  • an acute ischemic or hemorrhagic stroke and
  • post-stroke are admitted to James A. Haley Veterans' Hospital inpatient rehabilitation
  • age 18-80 with stroke diagnosis verified by brain imaging.

You may not qualify if:

  • Unable to follow instructions or participate in immersive VR therapy due to significant cognitive impairment,
  • History of seizures.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

James A. Haley Veterans' Hospital, Tampa, FL

Tampa, Florida, 33612, United States

Location

Related Publications (48)

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Related Links

MeSH Terms

Conditions

Stroke

Condition Hierarchy (Ancestors)

Cerebrovascular DisordersBrain DiseasesCentral Nervous System DiseasesNervous System DiseasesVascular DiseasesCardiovascular Diseases

Limitations and Caveats

COVID-19 hospital policy contributed to slow recruitment, reduced inpatient stays, and competition for beds. Low referral rates led to more higher functioning patients. Unreliable hospital Wifi presented challenges for using VR APPs and installing updates. Team competed for treatment times with clinical staff. Thus, twice daily sessions were often completed back-to-back. Storing devices in locked offices per IRB protocol limited clinical staff access to technology for further use with Veterans.

Results Point of Contact

Title
Dr. Christopher Fowler
Organization
James A Haley Veterans Hospital

Study Officials

  • Johanna E. Tran, MD

    James A. Haley Veterans' Hospital, Tampa, FL

    PRINCIPAL INVESTIGATOR

Publication Agreements

PI is Sponsor Employee
Yes

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
TREATMENT
Intervention Model
SINGLE GROUP
Model Details: Once patients are enrolled, baseline data and pre-intervention outcome measures will be collected. APPs will be selected from the VR Toolkit that best address the individual patient's treatment goals. Patients will be instructed in the use of the head mounted display with VR APPs. VR dosage will be two one-half hour sessions per therapy day. Patients can initiate use of a more challenging APPs that gradually includes hand/arm movement.
Sponsor Type
FED
Responsible Party
SPONSOR

Study Record Dates

First Submitted

June 10, 2020

First Posted

June 12, 2020

Study Start

June 17, 2021

Primary Completion

December 14, 2022

Study Completion

December 14, 2022

Last Updated

February 28, 2024

Results First Posted

February 28, 2024

Record last verified: 2024-01

Data Sharing

IPD Sharing
Will not share

Locations