NCT05253703

Brief Summary

This study has four objectives about healthy younger and older adults during immersive virtual reality bicycling: Determine the effect of visual feedback and competition for younger healthy adults during virtual bicycling on user experience, motivation, enjoyment, perception of effort, and neuromuscular and cardiovascular intensity Determine the effect of visual feedback and competition for older healthy adults during virtual bicycling on user experience, motivation, enjoyment, perception of effort, and neuromuscular and cardiovascular intensity Compare younger and older during visual feedback and competition bicycling in terms of: user experience, motivation, enjoyment, perception of effort, neuromuscular and cardiovascular intensity Determine if attention differs in visual feedback bicycling compared to competition bicycling for younger and older healthy adults

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
50

participants targeted

Target at P50-P75 for not_applicable healthy

Timeline
Completed

Started Feb 2022

Shorter than P25 for not_applicable healthy

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

February 10, 2022

Completed
6 days until next milestone

Study Start

First participant enrolled

February 16, 2022

Completed
8 days until next milestone

First Posted

Study publicly available on registry

February 24, 2022

Completed
3 months until next milestone

Primary Completion

Last participant's last visit for primary outcome

June 7, 2022

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

June 7, 2022

Completed
Last Updated

August 18, 2022

Status Verified

August 1, 2022

Enrollment Period

4 months

First QC Date

February 10, 2022

Last Update Submit

August 16, 2022

Conditions

Keywords

competitionexercisebicyclingagingvirtual reality

Outcome Measures

Primary Outcomes (12)

  • Neuromuscular Intensity (Bicycling cadence, revolutions per minute) - Feedback

    Bicycling cadence collected continuously (1 value per second, 1 Hz)

    Session 1 - During the 5-minute feedback bout

  • Neuromuscular Intensity (Bicycling cadence, revolutions per minute) - Self-Competition

    Bicycling cadence collected continuously (1 value per second, 1 Hz)

    Session 1 - During the 5-minute self-competition bout

  • Neuromuscular Intensity (Bicycling cadence, revolutions per minute) - Other-Competition

    Bicycling cadence collected continuously (1 value per second, 1 Hz)

    Session 1 - During the 5-minute other-competition bout

  • Motivation (Intrinsic Motivation Inventory) - Feedback

    Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

    Session 1 - Immediately after completing the 5-minute feedback bout

  • Motivation (Intrinsic Motivation Inventory) - Self-Competition

    Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

    Session 1 - Immediately after completing the 5-minute self-competition bout

  • Motivation (Intrinsic Motivation Inventory) - Other-Competition

    Intrinsic Motivation Inventory - enjoyment, competence, effort, and value subscales (16 questions total). Scores in each subscale are averaged, with a minimum score of 1 and a maximum score of 7. Higher scores indicate higher motivation.

    Session 1 - Immediately after completing the 5-minute other-competition bout

  • Cardiovascular Intensity (Heart rate, beats per minute) - Feedback

    Heart rate collected continuously (1 value per second, 1 Hz)

    Session 1 - During the 5-minute feedback bout

  • Cardiovascular Intensity (Heart rate, beats per minute) - Self-Competition

    Heart rate collected continuously (1 value per second, 1 Hz)

    Session 1 - During the 5-minute self-competition bout

  • Cardiovascular Intensity (Heart rate, beats per minute) - Other-Competition

    Heart rate collected continuously (1 value per second, 1 Hz)

    Session 1 - During the 5-minute other-competition bout

  • Visual Attention (infrared eye-tracking data representing gaze positions in a 3D coordinate plane to be used in calculating dwell time in regions of interest in the virtual simulation) - Feedback

    3D gaze positions measured continuously (50 values per second, 50 Hz)

    Session 1 - During the 5-minute feedback bout

  • Visual Attention (infrared eye-tracking data representing gaze positions in a 3D coordinate plane to be used in calculating dwell time in regions of interest in the virtual simulation) - Self-Competition

    3D gaze positions measured continuously (50 values per second, 50 Hz)

    Session 1 - During the 5-minute self-competition bout

  • Visual Attention (infrared eye-tracking data representing gaze positions in a 3D coordinate plane to be used in calculating dwell time in regions of interest in the virtual simulation) - Other-Competition

    3D gaze positions measured continuously (50 values per second, 50 Hz)

    Session 1 - During the 5-minute other-competition bout

Secondary Outcomes (13)

  • Rating of Perceived Exertion - Feedback (start)

    Session 1 - Immediately at the start (0-minute mark) of the 5-minute feedback bout

  • Rating of Perceived Exertion - Feedback (middle)

    Session 1 - At the midpoint (2.5-minute mark) of the 5-minute feedback bout

  • Rating of Perceived Exertion - Feedback (end)

    Session 1 - At the endpoint (5-minute mark) of the 5-minute feedback bout

  • Rating of Perceived Exertion - Self-Competition (start)

    Session 1 - Immediately at the start (0-minute mark) of the 5-minute self-competition bout

  • Rating of Perceived Exertion - Self-Competition (middle)

    Session 1 -At the midpoint (2.5-minute mark) of the 5-minute self-competition bout

  • +8 more secondary outcomes

Other Outcomes (2)

  • International Physical Activity Questionnaire (IPAQ)

    Collected once at start of the session

  • Patient Health Questionnaire (PHQ-9)

    Collected once during screening

Study Arms (1)

Virtual Reality Bicycling

OTHER

This is a single arm study in which all participants will execute the same three bicycling tasks over one session. Exercise intensity and enjoyment are measured while participants bicycle in a virtual reality environment (wearing virtual reality goggles) in three different conditions lasting approximately 5 minutes each.

Other: Virtual reality bicycling

Interventions

This is a single arm study in which all participants will execute the same three bicycling tasks over one session (see arm/group description).

Virtual Reality Bicycling

Eligibility Criteria

Age21 Years - 75 Years
Sexall
Healthy VolunteersYes
Age GroupsAdult (18-64), Older Adult (65+)

You may qualify if:

  • years old,
  • Able to ride a stationary upright bicycle,
  • Able to sign informed consent.

You may not qualify if:

  • Have a recent history of severe heart disease, severe lung disease, uncontrolled diabetes, traumatic brain injury or any other neurological disorder
  • Are unable to follow directions or sign a consent form,
  • Do not have adequate vision or hearing ability to see or hear a television,
  • Have unstable medical condition or musculoskeletal disorder such as severe arthritis, recent knee surgery, hip surgery, or any other condition that the investigators determine would impair the ability to ride the bicycle,
  • Have any other medical condition that prevents bicycling,
  • Have moderate depression (score of 10 or more on PHQ-9 screening tool)

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Rutgers School of Health Professions

Newark, New Jersey, 07107, United States

Location

Related Publications (1)

  • Palmieri JL, Deutsch JE. The effects of competition on exercise intensity and the user experience of exercise, during virtual reality bicycling for healthy adults across the lifespan. BMC Sports Sci Med Rehabil. 2025 Aug 8;17(1):228. doi: 10.1186/s13102-025-01253-9.

MeSH Terms

Conditions

Motor Activity

Condition Hierarchy (Ancestors)

Behavior

Study Officials

  • Judith E Deutsch

    Rutgers School of Health Professions

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
OTHER
Intervention Model
SINGLE GROUP
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Professor, Department of Rehabilitation & Movement Sciences

Study Record Dates

First Submitted

February 10, 2022

First Posted

February 24, 2022

Study Start

February 16, 2022

Primary Completion

June 7, 2022

Study Completion

June 7, 2022

Last Updated

August 18, 2022

Record last verified: 2022-08

Data Sharing

IPD Sharing
Will share

Immediately following completion of the proposed study, the investigators will submit a de-identified data set of the protocol and links to published papers.

Shared Documents
STUDY PROTOCOL
Time Frame
The investigators will make study data available immediately following completion.
Access Criteria
Open Access

Locations