Study Stopped
Low enrollment at the site.
Therapeutic Gaming for the Treatment of Attention Deficit Hyperactivity Disorder
THERAGAME
1 other identifier
interventional
2
0 countries
N/A
Brief Summary
Children with ADHD play a videogame to test symptom control
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable
Started Jan 2017
Longer than P75 for not_applicable
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
January 9, 2017
CompletedFirst Submitted
Initial submission to the registry
September 23, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
September 23, 2021
CompletedStudy Completion
Last participant's last visit for all outcomes
September 23, 2021
CompletedFirst Posted
Study publicly available on registry
October 5, 2021
CompletedOctober 5, 2021
September 1, 2021
4.7 years
September 23, 2021
September 23, 2021
Conditions
Outcome Measures
Primary Outcomes (1)
Score on NICHQ Vanderbilt assessment
Score on NICHQ Vanderbilt assessment
One month
Study Arms (2)
Minecraft
EXPERIMENTALThis group played the video game under development in Minecraft
Control
PLACEBO COMPARATORThis group played another game.
Interventions
Eligibility Criteria
You may qualify if:
- \. Primary diagnosis of ADHD in accordance with DSM-5. 2. On a current regimen of a stimulant type ADHD medication, such as Vyvanse. 3. Sex: males and females. 4. Age: between 10 and 15 years of age. 5. Stated willingness to comply with all study procedures and availability for the duration of the study, including adherence to medication and play regimen. 6. Are capable, as determined by the investigator, to perform the following:
- complete the study log.
- are able to comply with the required study visits. 7. Have given written informed assent along with parents/legal guardians to participate in this study in accordance to local regulations before any trial related activities (other than initial screening) are carried out. 8. Are Minecraft players and have access to a full version of PC/Mac (Java) Minecraft, Xbox Minecraft, or pocket Minecraft version (Android, Kindle) that supports play on Realms. 9. Subjects' parents and subjects both currently have Google accounts and electronic devices to access Google accounts online. 10.Must have an NICHQ Vanderbilt Assessment scored by parents and teacher(s) within the last month, or get an assessment scored by parents and teacher(s) within one week of enrollment and before beginning to play the video game if the subject is in the video game arm). 11.At least one parent and the subject must be proficient in spoken and written English.
You may not qualify if:
- \- 1. Current or past history of substance abuse. 2. Patients who for whatever reason are deemed by the investigator inadequate for participation in this trial (e.g., patients with incapacitating mental illness).
- \. Have previously completed or withdrawn from this study after having signed the informed consent/assent document. 4. Lack of proficiency in spoken and written English
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- Spherix Incorporatedlead
- BioSpherixcollaborator
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- DEVICE FEASIBILITY
- Intervention Model
- PARALLEL
- Sponsor Type
- INDUSTRY
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Professor
Study Record Dates
First Submitted
September 23, 2021
First Posted
October 5, 2021
Study Start
January 9, 2017
Primary Completion
September 23, 2021
Study Completion
September 23, 2021
Last Updated
October 5, 2021
Record last verified: 2021-09