Virtual-reality and Emotion Regulation in Violence-Exposed Youth
VERVE
4 other identifiers
interventional
74
1 country
1
Brief Summary
The current proposal aims to evaluate a novel virtual-reality-based (VR-B) video game treatment for emotional dysregulation for youth currently under the supervision of the juvenile justice system. 135 participants under the age of 17 will be enrolled and will be asked to complete up to 6 VR-B sessions.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Jun 2022
Typical duration for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
August 19, 2021
CompletedFirst Posted
Study publicly available on registry
August 26, 2021
CompletedStudy Start
First participant enrolled
June 3, 2022
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2025
CompletedStudy Completion
Last participant's last visit for all outcomes
May 1, 2025
CompletedOctober 1, 2025
May 1, 2025
2.9 years
August 19, 2021
September 29, 2025
Conditions
Outcome Measures
Primary Outcomes (1)
Feasibility: Number of Participants who Enjoyed VR simulation experience: Determined via Qualitative Survey
up to 8 weeks
Secondary Outcomes (5)
Mean Change in Difficulty in Emotion Regulation Scale (DERS)
Baseline and after each session completed for up to 6 study visits, up to 4 weeks
Physiological Arousal Measured by Change in Heart Rate
Change measured throughout the 15 minute VR session at baseline and before and after each task condition, for up to 6 sessions (up to 6 weeks on study)
Physiological Arousal Measured by Change in Galvanic Skin Response
Change measured throughout the 15 minute VR session at baseline and before and after each task condition, for up to 6 sessions (up to 6 weeks on study)
Mean Change in Virtual-Reality Biofeedback Engagement Survey (VR-B)
Baseline and up to 4 weeks
Mean Change in Child PTSD Symptom Scale (CPSS)
Baseline and after each session completed for up to 6 study visits, up to 4 weeks
Study Arms (1)
DEEP VR Experiment Group
EXPERIMENTALParticipants identified from the Dane County Juvenile Court Program will be asked to experience up to 6 VR-B sessions. Participants will wear a lightweight, ultra-high-resolution, wireless, head-mounted display (Oculus Quest 2 Enterprise VR Headset). Each session will proceed through a series of four stages. First, participants will begin with a 5 minute acclimation period inside a demo VR environment. Second, baseline levels of physiological arousal will be captured over a 5 minute resting period where participants will be asked to sit quietly in a serene virtual environment. Third, participants will progress through the DEEP VR experience for 15 minutes. Finally, participants will complete a short series of online questionnaires.
Interventions
DEEP VR is a virtual reality experience (i.e., video game using a head-mounted display) wherein participants ('players') traverse through a serene underwater adventure for approximately 15 min. Movement through the environment is facilitates through the cued use of regularized, diaphragmatic breathing, captured through a respiratory belt.
Eligibility Criteria
You may qualify if:
- to 17 years of age at enrollment
- Availability of a caregiver to provide oral consent
- Able to provide assent/consent in English
- Visual acuity adequate to read text on a computer monitor
You may not qualify if:
- Report of previous discomfort with immersive experiences, including virtual reality, 3D films, or similar media
- Active psychosis or comparably impairing psychiatric condition
Contact the study team to confirm eligibility.
Sponsors & Collaborators
- University of Wisconsin, Madisonlead
- University of Torontocollaborator
- Radboud University Medical Centercollaborator
- Explore DEEP Inccollaborator
Study Sites (1)
University of Wisconsin
Madison, Wisconsin, 53705, United States
Related Publications (7)
Warshaw MG, Fierman E, Pratt L, Hunt M, Yonkers KA, Massion AO, Keller MB. Quality of life and dissociation in anxiety disorder patients with histories of trauma or PTSD. Am J Psychiatry. 1993 Oct;150(10):1512-6. doi: 10.1176/ajp.150.10.1512.
PMID: 8379556BACKGROUNDZafar, M. A., Ahmed, B., Rihawi, R. A., & Gutierrez-Osuna, R. (2020). Gaming Away Stress: Using Biofeedback Games to Learn Paced Breathing. IEEE Transactions on Affective Computing, 11(3), 519-531. https://doi.org/10.1109/TAFFC.2018.2816945
BACKGROUNDRizzo AS, Koenig ST. Is clinical virtual reality ready for primetime? Neuropsychology. 2017 Nov;31(8):877-899. doi: 10.1037/neu0000405.
PMID: 29376669BACKGROUNDFonkoue IT, Hu Y, Jones T, Vemulapalli M, Sprick JD, Rothbaum B, Park J. Eight weeks of device-guided slow breathing decreases sympathetic nervous reactivity to stress in posttraumatic stress disorder. Am J Physiol Regul Integr Comp Physiol. 2020 Oct 1;319(4):R466-R475. doi: 10.1152/ajpregu.00079.2020. Epub 2020 Aug 26.
PMID: 32847397BACKGROUNDFang X, Brown DS, Florence CS, Mercy JA. The economic burden of child maltreatment in the United States and implications for prevention. Child Abuse Negl. 2012 Feb;36(2):156-65. doi: 10.1016/j.chiabu.2011.10.006. Epub 2012 Feb 1.
PMID: 22300910BACKGROUNDCopeland WE, Keeler G, Angold A, Costello EJ. Traumatic events and posttraumatic stress in childhood. Arch Gen Psychiatry. 2007 May;64(5):577-84. doi: 10.1001/archpsyc.64.5.577.
PMID: 17485609BACKGROUNDBlum J, Rockstroh C, Goritz AS. Heart Rate Variability Biofeedback Based on Slow-Paced Breathing With Immersive Virtual Reality Nature Scenery. Front Psychol. 2019 Sep 20;10:2172. doi: 10.3389/fpsyg.2019.02172. eCollection 2019.
PMID: 31616353BACKGROUND
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Ryan J Herringa, MD,PhD
University of Wisconsin, Madison
- PRINCIPAL INVESTIGATOR
Justin D Russell, PhD
University of Wisconsin, Madison
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
August 19, 2021
First Posted
August 26, 2021
Study Start
June 3, 2022
Primary Completion
May 1, 2025
Study Completion
May 1, 2025
Last Updated
October 1, 2025
Record last verified: 2025-05
Data Sharing
- IPD Sharing
- Will share
- Shared Documents
- STUDY PROTOCOL, SAP, ANALYTIC CODE
- Time Frame
- Immediately upon study start.
- Access Criteria
- Information will only be shared with the following individuals with knowledge of the methodology and analyses in this intervention: Dr. Isabele Granic, University of Toronto Joanneke Weerdmeester, Radboud University Owen L. Harris, Explore DEEP Inc.
Information to be shared may include questionnaire responses, physiological recordings, or game play data. These data will be coded with the unique subject ID, and will not include any linking protected health information or other identifiable information. Data will be shared via encrypted, password protected cloud storage (Box.com).