NCT04942535

Brief Summary

Higher levels of physical activity have been demonstrated to improve health across a wide range of contexts and reduce cognitive decline as adults become older, but more than half of all adults in the United States do not meet their physical activity goals. One type of physical activity that is broadly applicable to people of all ages is walking. This study will use a Hybrid Type 1 effectiveness-implementation design to adapt and test the effectiveness of two successful social incentive-based interventions, a gamification strategy and financial incentives donated to charity on the participants behalf, to increase physical activity among low-income, mostly minority families in community settings.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
779

participants targeted

Target at P75+ for not_applicable

Timeline
Completed

Started Sep 2021

Longer than P75 for not_applicable

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

June 17, 2021

Completed
11 days until next milestone

First Posted

Study publicly available on registry

June 28, 2021

Completed
3 months until next milestone

Study Start

First participant enrolled

September 21, 2021

Completed
3.5 years until next milestone

Primary Completion

Last participant's last visit for primary outcome

April 4, 2025

Completed
6 months until next milestone

Study Completion

Last participant's last visit for all outcomes

October 11, 2025

Completed
Last Updated

November 25, 2025

Status Verified

November 1, 2025

Enrollment Period

3.5 years

First QC Date

June 17, 2021

Last Update Submit

November 20, 2025

Conditions

Keywords

Physical ActivityOlder AdultsGamificationSocial IncentivesCharityFamily

Outcome Measures

Primary Outcomes (1)

  • Change in mean daily step counts during the 12 month intervention

    Change in mean daily steps from baseline to the end of the 12 month intervention period. Steps will be measured using the Fitbit Inspire 2 wearable device.

    Months 1-12

Secondary Outcomes (5)

  • Change in mean daily step counts during the 12 month intervention and 6 month follow up

    Months 1-18

  • Change in mean minutes of moderate-to-vigorous physical activity (MVPA) during the 12 month intervention

    Months 1-12

  • Change in mean minutes of moderate-to-vigorous physical activity (MVPA) during the 12 month intervention and 6 month follow up

    Months 1-18

  • Difference in proportion of weeks physical activity guidelines were achieved during the 12 month intervention

    Months 1-12

  • Difference in proportion of weeks physical activity guidelines were achieved during the 12 month intervention and 6 month follow up

    Months 1-18

Study Arms (3)

Social Incentive Gamification

EXPERIMENTAL

Each participant is enrolled as part of a family team. Each participant wears a Fitbit every day and strives to achieve their daily step goal. Participants in this arm receive the Social Incentive Gamification intervention during the 12 month intervention and Daily Performance Feedback during the 6 month follow up.

Behavioral: Social Incentive GamificationBehavioral: Daily Performance Feedback

Social Goals through Incentives to Charity

EXPERIMENTAL

Each participant is enrolled as part of a family team. Each participant wears a Fitbit every day and strives to achieve their daily step goal. Participants in this arm receive the Social Goals through Incentives to Charity intervention during the 12 month intervention and Daily Performance Feedback during the 6 month follow up.

Behavioral: Social Goals through Incentives to CharityBehavioral: Daily Performance Feedback

Control

ACTIVE COMPARATOR

Each participant is enrolled as part of a family team. Each participant wears a Fitbit every day and strives to achieve their daily step goal. Participants in this arm receive Daily Performance Feedback during the 12 month intervention and 6 month follow up.

Behavioral: Daily Performance Feedback

Interventions

Participants enroll as a family team. They are asked to use a Fitbit activity tracker daily. Each participant sets a daily step goal based on their baseline step count. Each participant signs a pre-commitment contract. Participants are entered into a game with their family members. Each family receives 70 points weekly. Each day, a family member is selected at random to represent the family. If that person's step goal was achieved, the family keeps its points; if not, they lose 10 points. The participant is notified the following day if they were the family rep. At the end of the week, if the family has 40 points or more, they advance 1 level. If they have less than 40 points, the family drops down 1 level. Each family team starts in the middle of 5 levels. At the end of the intervention, families in the top 2 levels receive a small gift. In the 6 month follow-up, participants receive a daily text message stating whether or not they achieved their step goal on the prior day.

Social Incentive Gamification

Participants enroll as a family team. They are asked to use a Fitbit activity tracker daily. Each participant sets a daily step goal based on their baseline step count. Families select a charity at the beginning of the intervention. They are informed that $20 is available each week to be donated to a charity of their choice. Each day, a family member is selected at random to represent the family. If that person's step goal was achieved, the family gets credit for meeting their goal; if not, the entire family does not get credit. The participant is notified the following day if they were the family rep. If the family achieves their goal on at least 4 of 7 days in a week, $20 is donated to charity. In the 6 month follow-up, participants receive a daily text message stating whether or not they achieved their step goal on the prior day.

Social Goals through Incentives to Charity

Participants enroll as a family team. They are asked to use a Fitbit activity tracker daily. Each participant sets a daily step goal based on their baseline step count. Participants receive a daily text message stating whether or not they achieved their step goal on the prior day.

ControlSocial Goals through Incentives to CharitySocial Incentive Gamification

Eligibility Criteria

Age14 Years+
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17), Adult (18-64), Older Adult (65+)

You may qualify if:

  • Able to read and speak English;
  • Has a smartphone or tablet;
  • Lives in the Philadelphia area;
  • Age 14 or older;
  • Able to provide informed consent;
  • Enrolled as a member of a 2 to 10 member family team with least one member 60 years or older.

You may not qualify if:

  • Already participating in another physical activity study;
  • An 18-month physical activity program is infeasible (e.g., metastatic cancer, unable to ambulate or provide informed consent) or unsafe (currently pregnant or told by a physician not to exercise);
  • Do not have sufficient eyesight or dexterity to operate device;
  • Average step count greater than 7,500 steps/day during the run-in period.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

University of Pennsylvania

Philadelphia, Pennsylvania, 19104, United States

Location

Related Publications (1)

  • Scheffey K, Aronson J, Goncalves Y, Greysen SR, Iwu A, Kwong PL, Nezir F, Small D, Glanz K. Design and baseline characteristics of an implementation study to increase activity with social incentives: The STEP together trial. Contemp Clin Trials. 2025 Jun;153:107909. doi: 10.1016/j.cct.2025.107909. Epub 2025 Apr 10.

MeSH Terms

Conditions

Motor Activity

Condition Hierarchy (Ancestors)

Behavior

Study Officials

  • Karen Glanz, PhD, MPH

    University of Pennsylvania

    PRINCIPAL INVESTIGATOR

Study Design

Study Type
interventional
Phase
not applicable
Allocation
RANDOMIZED
Masking
SINGLE
Who Masked
OUTCOMES ASSESSOR
Purpose
PREVENTION
Intervention Model
PARALLEL
Sponsor Type
OTHER
Responsible Party
SPONSOR

Study Record Dates

First Submitted

June 17, 2021

First Posted

June 28, 2021

Study Start

September 21, 2021

Primary Completion

April 4, 2025

Study Completion

October 11, 2025

Last Updated

November 25, 2025

Record last verified: 2025-11

Data Sharing

IPD Sharing
Will not share

Individual participant data will not be made available.

Locations