Utilization of Different Virtual Reality Experiences
Impact of Different Virtual Reality Experiences on Anxiety and Pain
1 other identifier
interventional
32
1 country
1
Brief Summary
This trial studies differences between a mindfulness and a gaming virtual reality (VR) experience as a means for preoperative anxiety management and postoperative pain management among patients after head and neck surgery. Investigators will assess differences in anxiety scores, pain scores, physiologic measures, and subjective patient experiences.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable surgery
Started Feb 2021
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 1, 2021
CompletedFirst Submitted
Initial submission to the registry
March 28, 2021
CompletedFirst Posted
Study publicly available on registry
April 2, 2021
CompletedPrimary Completion
Last participant's last visit for primary outcome
April 11, 2022
CompletedStudy Completion
Last participant's last visit for all outcomes
August 25, 2022
CompletedOctober 31, 2023
October 1, 2023
1.2 years
March 28, 2021
October 30, 2023
Conditions
Outcome Measures
Primary Outcomes (2)
Change in patient-reported anxiety
Anxiety level will be obtained using a 100mm Visual Analogue Scale (VAS). Preoperative anxiety scores will be obtained prior to VR then immmediately after VR use to assess change in anxiety after each intervention. Score will range from 0 (no anxiety) to 100 (extremely anxious)
baseline, and then 15 minutes later after VR use
Change in patient-reported pain
Pain level will be obtained using a 100mm Visual Analogue Scale (VAS). Postoperative pain scores will be obtained prior to VR then immmediately after VR use to assess change in pain level after each intervention. Score will range from 0 (no pain) to 100 (worst pain imaginable)
baseline, and then 15 minutes later after VR use
Secondary Outcomes (3)
Change in blood pressure
baseline, and then 15 minutes later after VR use
Patient experience
1 minute after use of VR
Change in heart rate
baseline, and then 15 minutes later after VR use
Study Arms (2)
Mindfulness Virtual Reality Experience
ACTIVE COMPARATORPatients will be provided with a mindfulness VR experience for use up to 15 minutes at bedside.
Gaming Virtual Reality Experience
ACTIVE COMPARATORPatients will be provided with an active gaming VR experience for use up to 15 minutes at bedside.
Interventions
This is a VR experience that focuses on meditation and mindfulness
This is an active gaming VR experience that utilizes controllers to aim and launch objects at targets.
Eligibility Criteria
You may qualify if:
- Patients undergoing head and neck surgery
- Are able to provide informed consent
You may not qualify if:
- Isolation precautions
- Active eye discharge
- Active nausea or vomiting
- History of seizure, epilepsy, or hypersensitivity to flashing light
- Expected to have wounds or wound care that prevent comfortable and safe use of the VR headset
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Oregon Health and Science University
Portland, Oregon, 97239, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Ryan Li, MD
Oregon Health and Science University
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- SUPPORTIVE CARE
- Intervention Model
- CROSSOVER
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Assistant Professor of Otolaryngology - Head and Neck Surgery, Division of Head and Neck Surgery, School of Medicine
Study Record Dates
First Submitted
March 28, 2021
First Posted
April 2, 2021
Study Start
February 1, 2021
Primary Completion
April 11, 2022
Study Completion
August 25, 2022
Last Updated
October 31, 2023
Record last verified: 2023-10
Data Sharing
- IPD Sharing
- Will not share