FOREVR Peds VR Pilot
Functional Outcome Response to Engaging Virtual Reality in Pediatric Patients (FOREVR Peds Study)
1 other identifier
interventional
111
1 country
1
Brief Summary
To determine the feasibility and acceptability of using immersive virtual reality technologies to impact clinical outcomes (e.g., pain and anxiety) and medication utilization (e.g., narcotics) in pediatric patients with acute and chronic pain.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Sep 2018
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
September 1, 2018
CompletedPrimary Completion
Last participant's last visit for primary outcome
March 11, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
March 11, 2020
CompletedFirst Submitted
Initial submission to the registry
September 15, 2020
CompletedFirst Posted
Study publicly available on registry
September 21, 2020
CompletedSeptember 24, 2021
September 1, 2021
1.5 years
September 15, 2020
September 23, 2021
Conditions
Outcome Measures
Primary Outcomes (16)
Effect of VR-distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Before 10 minute VR session.
Effect of VR-Distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Immediately after 10 minute VR session.
Effect of VR-Distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
15 minutes after 10 minute VR session.
Effect of VR-Distraction on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
30 minutes after 10 minute VR session.
Effect of VR-Distraction on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Before 10 minute VR session.
Effect of VR-Distraction on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Immediately after 10 minute VR session.
Effect of VR-Distraction on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
15 minutes after 10 minute VR session.
Effect of VR-Distraction on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
30 minutes after 10 minute VR session.
Effect of VR-Biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Before 10 minute VR session.
Effect of VR-Biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
Immediately after 10 minute VR session.
Effect of VR-Biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
15 minutes after 10 minute VR session.
Effect of VR-Biofeedback on anxiety
Anxiety scores will be collected. Anxiety will be rated using a numerical rating scale. Anxiety will be rated from 0 - 10. 0 meaning no anxiety 10 being severe anxiety
30 minutes after 10 minute VR session.
Effect of VR-Biofeedback on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Before 10 minute VR session
Effect of VR-Biofeedback on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
Immediately after 10 minute VR session
Effect of VR-Biofeedback on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
15 minutes after 10 minute VR session
Effect of VR-Biofeedback on pain
Pain scores will be collected. Pain will be rated using a numerical rating scale. Pain will be rated from 0 - 10. 0 meaning no pain 10 being severe pain
30 minutes after 10 minute VR session
Secondary Outcomes (2)
Role of anxiety on changes in pain
One time prior to study visit
Role of pain catastrophizing
One time prior to study visit
Study Arms (2)
VR - Distraction
OTHERVR - Biofeedback
OTHERInterventions
Participants will be instructed to use the Mindful Aurora application.
Eligibility Criteria
You may qualify if:
- Ages 7to 21 years
- Able to read, understand, and speak English
- Patients in the immediate postoperative period with significant pain being followed by the Acute Pain Service (acute postoperative pain cohort); patients presenting in Same Day Surgery for peripheral IV placement or patients in the CBDI clinic presenting for peripheral IV placement or Port accessing (vascular access cohort); or patients admitted to CCHMC on the Medical Pain Service (chronic pain cohort), or sickle cell patients not on the MPS list.
- Patients who have undergone bone marrow transplantation or receiving chemotherapy experiencing pain from mucositis
You may not qualify if:
- Outside the age range (\< 7 or \> 21 years)
- History of developmental delays, uncontrolled psychiatric conditions, or neurological conditions (especially epilepsy and/or significant motion sickness/nausea/vomiting)
- History of vertigo, dizziness, and/or seizure disorder
- Conditions that would preclude the application of the VR glasses, such as surgeries of the head and neck
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Cincinnati Childrens Hospital Medical Center
Cincinnati, Ohio, 45229, United States
Related Publications (1)
Olbrecht VA, O'Conor KT, Williams SE, Boehmer CO, Marchant GW, Glynn SM, Geisler KJ, Ding L, Yang G, King CD. Guided Relaxation-Based Virtual Reality for Acute Postoperative Pain and Anxiety in a Pediatric Population: Pilot Observational Study. J Med Internet Res. 2021 Jul 12;23(7):e26328. doi: 10.2196/26328.
PMID: 34048358DERIVED
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Study Officials
- PRINCIPAL INVESTIGATOR
Vanessa Olbrecht, MD
Cincinnati Childrens Hospital Medical Center
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NON RANDOMIZED
- Masking
- NONE
- Purpose
- OTHER
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- SPONSOR
Study Record Dates
First Submitted
September 15, 2020
First Posted
September 21, 2020
Study Start
September 1, 2018
Primary Completion
March 11, 2020
Study Completion
March 11, 2020
Last Updated
September 24, 2021
Record last verified: 2021-09
Data Sharing
- IPD Sharing
- Will share
- Shared Documents
- STUDY PROTOCOL, SAP, ICF
- Time Frame
- Data will become available upon publication. All data will be deidentified.
This information will be made available upon request