NCT04470375

Brief Summary

Investigating the use of a Virtual Reality (VR) pain neuroscience education (PNE) platform with middle school students. The investigators have previously studied the use of PNE with in person educational sessions with middle school kids and video recorded sessions. This study will be looking into utilizing the VR platform for delivery of the educational information.

Trial Health

87
On Track

Trial Health Score

Automated assessment based on enrollment pace, timeline, and geographic reach

Enrollment
20

participants targeted

Target at below P25 for not_applicable pain

Timeline
Completed

Started Aug 2020

Geographic Reach
1 country

1 active site

Status
completed

Health score is calculated from publicly available data and should be used for screening purposes only.

Trial Relationships

Click on a node to explore related trials.

Study Timeline

Key milestones and dates

First Submitted

Initial submission to the registry

July 7, 2020

Completed
7 days until next milestone

First Posted

Study publicly available on registry

July 14, 2020

Completed
21 days until next milestone

Study Start

First participant enrolled

August 4, 2020

Completed
1 day until next milestone

Primary Completion

Last participant's last visit for primary outcome

August 5, 2020

Completed
Same day until next milestone

Study Completion

Last participant's last visit for all outcomes

August 5, 2020

Completed
5 months until next milestone

Results Posted

Study results publicly available

December 22, 2020

Completed
Last Updated

February 5, 2021

Status Verified

January 1, 2021

Enrollment Period

1 day

First QC Date

July 7, 2020

Results QC Date

September 18, 2020

Last Update Submit

January 15, 2021

Conditions

Outcome Measures

Primary Outcomes (3)

  • Change From Baseline in Pain Beliefs Questionnaire Score After VR Intervention Approximately 45 Minutes Later

    Pain beliefs questionnaire: 11 point Likert scale (0= strongly disagree, 10= strongly agree) on 5 pain beliefs questions. Some questions are positively worded so higher scores = more positive beliefs (#1, 4, 5). Some are negatively worded so higher scores = worse beliefs (#2, 3) question 1 - Pain is normal; without being able to feel pain you will not survive question 2 - Pain means something is wrong with your tissues question 3 - Pain always means you have to stop what you are doing question 4 - You can control how much pain you feel question 5 - Your brain decides if you feel pain, not your tissues

    Baseline and immediately post intervention, intervention approximately 45 minutes of viewing Pain VR

  • Change in Baseline Revised Neurophysiology of Pain Questionnaire to Post Intervention of VR, Approximately 45 Minutes Later

    12 true false questions, higher scores of correct answers demonstrate higher pain knowledge. 12 points is highest score, 0 points is lowest score

    Change in baseline score immediately post intervention, approximately 45 minutes after VR intervention

  • Change in Baseline Physical Activity Subscale of the Fear Avoidance Belief Questionnaire Scores to Post VR Viewing, Approximately 45 Minutes Later

    7 point Likert scale (0= completely disagree, 6=completely agree), 5 questions (question 1-Physical activity may cause pain, question 2-Physical activity makes pain worse, question 3-Physical activity might harm my tissues if I am hurting, question 4-Physical activity should not be done if it increases pain, question 5-Physical activities cannot be done if it makes pain worse). The higher the score the higher the fear avoidance beliefs. Lowest score 0, highest score 30.

    Change in baseline score immediately post intervention of viewing VR, approximately 45 minutes

Study Arms (1)

VR pain education

EXPERIMENTAL

Students receiving the 45 minute pain education through Virtual Reality

Behavioral: Virtual Reality Pain Neuroscience Education

Interventions

Use of virtual reality media to provide pain neuroscience education

VR pain education

Eligibility Criteria

Age10 Years - 15 Years
Sexall
Healthy VolunteersYes
Age GroupsChild (0-17)

You may qualify if:

  • willing to view VR educational session
  • in grades 5, 6, 7, or 8.

You may not qualify if:

  • has been through PNE educational program previously
  • aversion to VR or problems with viewing VR in the past
  • history of epilepsy or seizures
  • eye surgery or injury within the last 6 months
  • open sores or wounds around where VR googles are worn on face
  • anyone who has had a concussion that has not been cleared for full activity or experiencing any post-concussion syndrome symptoms currently.

Contact the study team to confirm eligibility.

Sponsors & Collaborators

Study Sites (1)

Evidence in Motion (Lake Forest Country Clug)

Louisville, Kentucky, 40245, United States

Location

MeSH Terms

Conditions

Pain

Condition Hierarchy (Ancestors)

Neurologic ManifestationsSigns and SymptomsPathological Conditions, Signs and Symptoms

Results Point of Contact

Title
Dr. Kory Zimney
Organization
University of South Dakota

Study Officials

  • Kory J Zimney, PT, DPT

    University of South Dakota

    PRINCIPAL INVESTIGATOR

Publication Agreements

PI is Sponsor Employee
No
Restrictive Agreement
No

Study Design

Study Type
interventional
Phase
not applicable
Allocation
NA
Masking
NONE
Purpose
TREATMENT
Intervention Model
SINGLE GROUP
Model Details: single group of students receiving Virtual Reality education
Sponsor Type
OTHER
Responsible Party
PRINCIPAL INVESTIGATOR
PI Title
Associate Professor

Study Record Dates

First Submitted

July 7, 2020

First Posted

July 14, 2020

Study Start

August 4, 2020

Primary Completion

August 5, 2020

Study Completion

August 5, 2020

Last Updated

February 5, 2021

Results First Posted

December 22, 2020

Record last verified: 2021-01

Data Sharing

IPD Sharing
Will not share

Data will be stored for required 3 year period after study. No intent at this time to share data.

Locations