Virtual Reality Pain Neuroscience Education for Middle School Students
Cohort Study of Use of Virtual Reality Pain Neuroscience Education for Middle School Students and Effects on Pain Knowledge and Beliefs
1 other identifier
interventional
20
1 country
1
Brief Summary
Investigating the use of a Virtual Reality (VR) pain neuroscience education (PNE) platform with middle school students. The investigators have previously studied the use of PNE with in person educational sessions with middle school kids and video recorded sessions. This study will be looking into utilizing the VR platform for delivery of the educational information.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at below P25 for not_applicable pain
Started Aug 2020
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
First Submitted
Initial submission to the registry
July 7, 2020
CompletedFirst Posted
Study publicly available on registry
July 14, 2020
CompletedStudy Start
First participant enrolled
August 4, 2020
CompletedPrimary Completion
Last participant's last visit for primary outcome
August 5, 2020
CompletedStudy Completion
Last participant's last visit for all outcomes
August 5, 2020
CompletedResults Posted
Study results publicly available
December 22, 2020
CompletedFebruary 5, 2021
January 1, 2021
1 day
July 7, 2020
September 18, 2020
January 15, 2021
Conditions
Outcome Measures
Primary Outcomes (3)
Change From Baseline in Pain Beliefs Questionnaire Score After VR Intervention Approximately 45 Minutes Later
Pain beliefs questionnaire: 11 point Likert scale (0= strongly disagree, 10= strongly agree) on 5 pain beliefs questions. Some questions are positively worded so higher scores = more positive beliefs (#1, 4, 5). Some are negatively worded so higher scores = worse beliefs (#2, 3) question 1 - Pain is normal; without being able to feel pain you will not survive question 2 - Pain means something is wrong with your tissues question 3 - Pain always means you have to stop what you are doing question 4 - You can control how much pain you feel question 5 - Your brain decides if you feel pain, not your tissues
Baseline and immediately post intervention, intervention approximately 45 minutes of viewing Pain VR
Change in Baseline Revised Neurophysiology of Pain Questionnaire to Post Intervention of VR, Approximately 45 Minutes Later
12 true false questions, higher scores of correct answers demonstrate higher pain knowledge. 12 points is highest score, 0 points is lowest score
Change in baseline score immediately post intervention, approximately 45 minutes after VR intervention
Change in Baseline Physical Activity Subscale of the Fear Avoidance Belief Questionnaire Scores to Post VR Viewing, Approximately 45 Minutes Later
7 point Likert scale (0= completely disagree, 6=completely agree), 5 questions (question 1-Physical activity may cause pain, question 2-Physical activity makes pain worse, question 3-Physical activity might harm my tissues if I am hurting, question 4-Physical activity should not be done if it increases pain, question 5-Physical activities cannot be done if it makes pain worse). The higher the score the higher the fear avoidance beliefs. Lowest score 0, highest score 30.
Change in baseline score immediately post intervention of viewing VR, approximately 45 minutes
Study Arms (1)
VR pain education
EXPERIMENTALStudents receiving the 45 minute pain education through Virtual Reality
Interventions
Use of virtual reality media to provide pain neuroscience education
Eligibility Criteria
You may qualify if:
- willing to view VR educational session
- in grades 5, 6, 7, or 8.
You may not qualify if:
- has been through PNE educational program previously
- aversion to VR or problems with viewing VR in the past
- history of epilepsy or seizures
- eye surgery or injury within the last 6 months
- open sores or wounds around where VR googles are worn on face
- anyone who has had a concussion that has not been cleared for full activity or experiencing any post-concussion syndrome symptoms currently.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Evidence in Motion (Lake Forest Country Clug)
Louisville, Kentucky, 40245, United States
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Results Point of Contact
- Title
- Dr. Kory Zimney
- Organization
- University of South Dakota
Study Officials
- PRINCIPAL INVESTIGATOR
Kory J Zimney, PT, DPT
University of South Dakota
Publication Agreements
- PI is Sponsor Employee
- No
- Restrictive Agreement
- No
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- NA
- Masking
- NONE
- Purpose
- TREATMENT
- Intervention Model
- SINGLE GROUP
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
July 7, 2020
First Posted
July 14, 2020
Study Start
August 4, 2020
Primary Completion
August 5, 2020
Study Completion
August 5, 2020
Last Updated
February 5, 2021
Results First Posted
December 22, 2020
Record last verified: 2021-01
Data Sharing
- IPD Sharing
- Will not share
Data will be stored for required 3 year period after study. No intent at this time to share data.