Effects of Active Video Games in Physically Inactive Children
AVGAME
A Digital Movement in the World of Inactive Children: Outcomes of Playing Active Video Games in a Pilot Randomized Trial
1 other identifier
interventional
106
0 countries
N/A
Brief Summary
Inactivity was reported to be high in children and considered to be the fourth common cause of death in all ages. The reason for children is usually the increasing indoor use of sedentary screen time. Active Video Games (AVG) have recently been introduced for decreasing the sedentary time for children and directing them to physical activity (PA) at home.The aim of this study is to show the quantitative effect of games on physical fitness parameters like weight, body mass index (BMI) and fat ratio (FR). The study also aims at the factors for motivation or continuance of the games as self-perception and enjoyment levels together with qualitative effects of games on satisfaction and attitude changes in inactive children.
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Feb 2013
Longer than P75 for not_applicable
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
Click on a node to explore related trials.
Study Timeline
Key milestones and dates
Study Start
First participant enrolled
February 1, 2013
CompletedPrimary Completion
Last participant's last visit for primary outcome
May 1, 2013
CompletedFirst Submitted
Initial submission to the registry
October 22, 2018
CompletedFirst Posted
Study publicly available on registry
October 26, 2018
CompletedStudy Completion
Last participant's last visit for all outcomes
January 1, 2020
CompletedResults Posted
Study results publicly available
April 29, 2020
CompletedApril 29, 2020
April 1, 2020
3 months
October 22, 2018
February 28, 2020
April 19, 2020
Conditions
Keywords
Outcome Measures
Primary Outcomes (5)
Weight in Kilograms
Weight measured to the nearest 0.01 kg by Seca 767 scale. The first before the games, the second after the games.
Baseline, 12 weeks
Weight z Score
Weight measured to the nearest 0.01 kg by Seca 767 scale. Z scores were calculated using national data for Turkish children. The first before the games, the second after the games. Positive z-scores indicates the number of standard deviations of the child above the mean of the population of the same age, whereas negative z-scores indicates the number of standard deviations of the child below the mean of the population of the same age.
Baseline, 12 weeks
BMI Calculated as "Weight (kg) / Height (m^2)"
Body Mass Index calculation of both groups before the games and after the games.
Baseline, 12 weeks
BMI z Score
Weight and height were measured to the nearest 0.01 kg (Seca 767) and 0.1 cm (Seca 220). BMI Z-scores were calculated using national data for Turkish children derived from values obtained from calculations with Quetelet index. The first before the games, the second after the games. Positive BMI z-scores indicates the number of standard deviations of the child above the mean of the population of the same age, whereas negative z-scores indicates the number of standard deviations of the child below the mean of the population of the same age.
Baseline, 12 weeks
Body Fat Percentage as Determined by Siri Formula From Skinfold Thicknesses
The biceps, triceps, suprailiac and subscapular regions skinfold thicknesses were measured by Holtain caliper at the beginning of and after the games. Durnin-Womersley formula was used to calculate body densities. Then fat ratio of whole body was derived from the Siri equation by integrating body densities obtained by Durnin-Womersley formula.
Baseline, 12 weeks
Secondary Outcomes (15)
Visual Reaction Times of Dominant Hand by Newtest 1000 Timer
Baseline, 12 weeks
Visual Reaction Times of Non-dominant Hand by Newtest 1000 Timer
Baseline, 12 weeks
Auditory Reaction Time of Dominant Hand by Newtest 1000 Timer
Baseline, 12 weeks
Auditory Reaction Time of Non-dominant Hand by Newtest 1000 Timer
Baseline, 12 weeks
Self-Perception of Sports Competence Assessed by Children and Youth Physical Self-perception Profile (CY-PSPP)
Baseline, 12 weeks
- +10 more secondary outcomes
Study Arms (2)
Control Group
NO INTERVENTIONPhysically inactive children who did not play AVGs.
Intervention Group
EXPERIMENTALPhysically inactive children who played alternately Nintendo Wii® active video games for 50-60 min, 3 days a week, 12 weeks, in laboratory environment.
Interventions
Nintendo Wii® AVGs from sports, balance, aerobics, resort and training categories.
Eligibility Criteria
You may qualify if:
- Being 8-13 years old
- Being preoccupied with technology
- Being physically inactive
You may not qualify if:
- Having circulatory, respiratory and musculoskeletal disease
- Having neuropsychiatric diseases
- History of syncope or seizures
- History of exercise induced anaphylaxis
- Morbid obesity
- Short stature
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Related Publications (5)
Kohl HW 3rd, Craig CL, Lambert EV, Inoue S, Alkandari JR, Leetongin G, Kahlmeier S; Lancet Physical Activity Series Working Group. The pandemic of physical inactivity: global action for public health. Lancet. 2012 Jul 21;380(9838):294-305. doi: 10.1016/S0140-6736(12)60898-8.
PMID: 22818941BACKGROUNDBooth FW, Roberts CK, Laye MJ. Lack of exercise is a major cause of chronic diseases. Compr Physiol. 2012 Apr;2(2):1143-211. doi: 10.1002/cphy.c110025.
PMID: 23798298BACKGROUNDMaddison R, Foley L, Mhurchu CN, Jull A, Jiang Y, Prapavessis H, Rodgers A, Vander Hoorn S, Hohepa M, Schaaf D. Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study. BMC Public Health. 2009 May 19;9:146. doi: 10.1186/1471-2458-9-146.
PMID: 19450288BACKGROUNDMartins C, Morgan L, Truby H. A review of the effects of exercise on appetite regulation: an obesity perspective. Int J Obes (Lond). 2008 Sep;32(9):1337-47. doi: 10.1038/ijo.2008.98. Epub 2008 Jul 8.
PMID: 18607378BACKGROUNDCoknaz D, Mirzeoglu AD, Atasoy HI, Alkoy S, Coknaz H, Goral K. A digital movement in the world of inactive children: favourable outcomes of playing active video games in a pilot randomized trial. Eur J Pediatr. 2019 Oct;178(10):1567-1576. doi: 10.1007/s00431-019-03457-x. Epub 2019 Aug 30.
PMID: 31471690DERIVED
Related Links
MeSH Terms
Conditions
Condition Hierarchy (Ancestors)
Limitations and Caveats
Conforming strictly to the rules of CONSORT extension for such "well controlled" studies when clustering with huge numbers of clusters without the risk of contamination might be impossible and unnecessary in small research areas like the city, Bolu.
Results Point of Contact
- Title
- Dr. Halil Ibrahim Atasoy
- Organization
- Abant Izzet Baysal University
Study Officials
- PRINCIPAL INVESTIGATOR
Dilsad Coknaz
Abant Izzet Baysal University
Publication Agreements
- PI is Sponsor Employee
- Yes
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- NONE
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Associate Professor
Study Record Dates
First Submitted
October 22, 2018
First Posted
October 26, 2018
Study Start
February 1, 2013
Primary Completion
May 1, 2013
Study Completion
January 1, 2020
Last Updated
April 29, 2020
Results First Posted
April 29, 2020
Record last verified: 2020-04
Data Sharing
- IPD Sharing
- Will not share