The Purpose of This Study is to Reveal the Influence of Active Video Games on Children's Motor Coordination
Effects of Active Video Games on Motor Coordination of Early Childhood--Focusing on Children in Zhengzhou, China
1 other identifier
interventional
76
1 country
1
Brief Summary
The goal of the study was to understand the effects of active video games on motor coordination in children. The main questions it aims to answer are: The effect of positive video games on children's motor ability. Researchers will compare traditional physical activities to see if active video games are effective in improving motor coordination in children. Participants will: Play active video games twice a week for 12 weeks Data were collected during the first and twelfth weeks
Trial Health
Trial Health Score
Automated assessment based on enrollment pace, timeline, and geographic reach
participants targeted
Target at P50-P75 for not_applicable
Started Apr 2024
Shorter than P25 for not_applicable
1 active site
Health score is calculated from publicly available data and should be used for screening purposes only.
Trial Relationships
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Study Timeline
Key milestones and dates
Study Start
First participant enrolled
April 8, 2024
CompletedPrimary Completion
Last participant's last visit for primary outcome
July 12, 2024
CompletedStudy Completion
Last participant's last visit for all outcomes
July 12, 2024
CompletedFirst Submitted
Initial submission to the registry
July 20, 2024
CompletedFirst Posted
Study publicly available on registry
July 25, 2024
CompletedJuly 25, 2024
July 1, 2024
3 months
July 20, 2024
July 20, 2024
Conditions
Outcome Measures
Primary Outcomes (1)
baseline
The subjects (control group and experimental group) will be pre-tested during the first week of the experiment. The motor coordination ability of the subject was obtained. Motor coordination was measured using the Motor Assessment Battery for Children - Second Edition (MABC-2).
The first week of the experiment.
Secondary Outcomes (1)
post test1
The 12th week of the experiment.
Study Arms (2)
Active video games
EXPERIMENTALTraditional sports games
EXPERIMENTALInterventions
The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.
The experiment was divided into two groups. One experimental group, one control group. The experimental group received an active video game intervention for 12 weeks, 40 minutes twice a week. The control group underwent 12 weeks of traditional physical activity, 40 minutes twice a week.
Eligibility Criteria
You may qualify if:
- Children who meet the age requirements;
- Have basic language skills;
- Not require medication;
- The parents agrees to participate.
You may not qualify if:
- Those with the eye, ear, or physical disabilities or other physical health problems that prevent them from participating in training.
- Those with severe organic diseases of the heart, liver, kidneys, and other organs
- Patients with severe central system pathology.
- Patients with acute infectious diseases, Etc., who are not suitable to participate in training.
Contact the study team to confirm eligibility.
Sponsors & Collaborators
Study Sites (1)
Lu Chenxi
Zhengzhou, Henan, 450000, China
Study Design
- Study Type
- interventional
- Phase
- not applicable
- Allocation
- RANDOMIZED
- Masking
- SINGLE
- Who Masked
- INVESTIGATOR
- Purpose
- PREVENTION
- Intervention Model
- PARALLEL
- Sponsor Type
- OTHER
- Responsible Party
- PRINCIPAL INVESTIGATOR
- PI Title
- Principal Investigator
Study Record Dates
First Submitted
July 20, 2024
First Posted
July 25, 2024
Study Start
April 8, 2024
Primary Completion
July 12, 2024
Study Completion
July 12, 2024
Last Updated
July 25, 2024
Record last verified: 2024-07
Data Sharing
- IPD Sharing
- Will not share